
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 795 reviews with recorded playtime.
Reviews
Themes across 790 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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I love the characters in this game. They really do make this game worthwhile. The combat is... fine, I guess. The story is kind of hard to follow at first, but it gets better over time. There are things about it that really didn't make any sense to me before I played Crisis Core, but now they make perfect sense. I definitely recommend playing Crisis Core: Final Fantasy 7 Reunion before playing this to get the full scope of what is going on in the story.
玩前爱丽丝玩后爱丽丝
Parto col dire che ho giocato il primo FF 7 completamente prima di approcciarmi alla trilogia dei Remake, alcune piccole cose sono cambiate è vero, ci sono stati piu' cenni su cose che normalmente sarebbero state spiegate piu' in là...ma sinceramente se siete dei nostalgici che non ci provano neanche a vedere le cose con un'occhio non rifacendosi appunto alla nostalgia, non recensite questo gioco. Final Fantasy 7 Remake ha caratterizzato alla grande praticamente 3/4 dei personaggi che nel primo titolo erano dei cartonati con dei dialoghi, migliorato mappe, grafica e in alcuni casi anche dei colpi di scena. Per non parlare poi del DLC Intergrade, una vera bomba, certo non è per tutti secondo me, ma fa parte di ciò che avete comprato? Bene giocatelo e finitelo anche a facile se volete, perchè fidatevi introduce un personaggio davvero meraviglioso e che senza questo dlc non avrebbe espresso nulla nel successivo gioco, per alcuni. Voto: 8/10 Stra-consigliato!
why am to late to play this masterpiece? aaaa
Please stop hurting Aerith.
Beat when it came out on Epic, still running through it again. For some reason has a hard crash on amd software unless I downgrade it to DX11 and put effects and shadows on "low". I'm going to assume this is SE's incompetence and not an issue with my graphics card since this game easily runs 60 fps at 1080p otherwise but it calls into question why they haven't patched the game for this or added more granular graphics setting to lower what I assume is the ACTUAL culprit, the particles. I liked Final Fantasy when I was younger but a lot of it was the surface level Nomura pizzazz and Crisis Core and stuff. I played through FFVII on ps1 but I don't think it's a great RPG mechanically it was just one of the first JRPGs I've played so I took a default stance on it. I understand why it's recognized for what it did in the time it came out but I just think the gameplay isn't good and the localization is really botched so I never gave a ♥♥♥♥ about any of the characters, which is part of the reason I got into games like Tales or Atelier which were a lot more about the characters than the world ending plotline. I think when this game was announced I was confused because I hate Midgar. It's a singular, ugly locale. This was probably intentional in the original as it's a dreary factory town that's killing the planet, and you eventually go to more than one place in FFVII. I think they did a lot to expand on Midgar, and make it feel like a place with history. A lot of that is backporting in all the additional plot elements from Crisis Core and Dirge, but they also elaborated on it in other ways, like how Shinra as a company is run on the non-soldier ground floor, as well as how the economy beneath the plates work. I think it's still ugly but they did a lot with the separate districts to make it stand out. Having more time in other districts also helps a lot with the variety. If you want to be a completionist some of them still overstay their welcome a bit though. There is a lot more subtlety to the characterization in this. In the original some character archetypes overlapped to the point where if you erased their names it would be difficult to attribute a line to Barret or Cid, or Cloud and Vincent, and they all have a little more going on with their attitudes and motivations to keep them separate without changing them as a character. I've always been a bigger fan of character stories more than overlying plots and I think this pulls that off very well, and elaborates on all the characters enough that they're able to expand the first quarter of FFVII into an entire separate game. They also elaborated incredibly on Jesse and added a new SOLDIER OC and both those characters are incredibly fun. Cloud is a ♥♥♥♥ because he wants money and ibuprofen, which is relateable. Tifa has a subplot about being torn between the ends and means of her organization. Barrett is an exaggerated wrestleman persona who is extremely angry and passionate, but has small glimpses of an incredibly kind soul underneath, which aligns with his original characterization but it didn't always come out. Aerith, who I remember as a kind of distant, unerringly kind healer is a bubbly slumrat and manic pixie dream girl (thinking back on it, that was probably always the intention so that was probably a localization thing) Yuffie is still Yuffie but Yuffie was perfect so that's fine. Despite beating a lot of plot points to death and overexplaining things there are still enough small subtle detail to things that you may not notice your first time playing. I tend to skip through plot stuff on replays but I find it difficult to do it for this game because of that. It feels like a Yakuza game in its cinematic density at times. Mechanically, this game rules. Each character feels radically different from one another, you can't spam cheese through enemies with strong magic or summons like you can in vii, and you can't immediately level up the HP materia to give you 9999 health less than halfway through the game. It's not as complex as a proper DMC style beat em up but there is a lot of care put into it. I found out this playthrough that if you use your uppercut as Tifa you don't have to go through the opening animation of her dive kick and can jump right into the attack, and it feels incredibly good. I think the normal mode is tuned a little easy without even taken into account all the free cheat items they added in patches, and would have liked hard mode to be available off the bat, but otherwise, it's fun and feels good. I heavily prefer action rpgs and I would rate this very highly as an action rpg. The game kinda swaps between open-ish town chapters with a lot of story and backplot and combat heavy chapters. The chapter select (which crisis core's remake is still missing, despite having a ton of missable side content) allows you to go back to it any time, so you don't have to put off the whole story to find missing cats or whatever. There is a surprisingly robust amount of content, secret bosses and summons and things like that. Storywise, this game is kind of goofy. I don't think it's a bad interpretation of the original game but there is an end of evangelion esque meta element and the payoff for it is really silly and stupid [spoiler]But did you really think they'd end this game without a Sephiroth fight?[/spoiler] I think this element makes the story a little weaker as a standalone and is kind of masturbatory, but I like the work they did on the individual characters enough to not really care. Looking forward to playing the next one in 2066 when computers are affordable again and Square Enix hires a programmer that can figure out how to use less than 500gb of vram to make a spark show up on a computer screen.
Fun and a good remake, keept all great moments and charactizations we remember from the original. Good performance and fun except the boss battle. Those are not fun expecialy by the end. Will continue with great pleasure to play the the rest of the remake.
müthiş
Una verdadera maravilla técnica. Nunca he sido fan de los FF, de hecho nunca me he pasado ninguno porque solía aburrirme al completar unas cuantas horas. Llevo ya algo más de 12h a este juego y la verdad es que me está encantando. Me parece como si fuera la película Advent Children pero interactiva. Hay otros títulos que pueden parecerse a este a simple vista (God of War Ragnarock) pero personalmente me aburren porque no te dejan más opción que pasillo, luchar, pasillo. En este título tenemos una historia muy entretenida, unos personajes carismáticos (tú no, Cloud), y unos combates que no están "guiados", si no que debes buscar los puntos débiles de cada oponente para poder ganar. Considero que es un gran título, que además está optimizado estupendamente, siempre que tengas un hardware a la altura. Lo recomiendo al 100%
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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