
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 43.6Kreviews | 87% | #47 | $7.4M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6
I have played for over 20-30 hours and I've seen more story line and cut scenes than actual game play. Most of the extra cut scenes from side quests are boring and have nothing to do with the actual game play storyline. I have become bored with this game and considering stop playing it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 5.8K | 93% | $39.99 | |
| $7.4M | 33.3K | 96% | $14.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $7.4M | 8.4K | 83% | $24.99 | |
| $7.4M | 59.1K | 79% | $7.99 | |
| $7.4M | 11.3K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9K | 89% | $17.49 | |
| $11.1M | 35.7K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $9.1M | 24.1K | 79% | $19.99 | |
| $1.3M | 763 | 93% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #19, worst KR #74 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #5 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Primeira vez jogando um FF e sinceramente me abriu os olhos pra série, gostei bastante do jogo!
tifa doesn't call barret a slur anymore, nomura is erasing this franchises legacy
El juego es bonito a rabiar. Pero todo lo demás está mal. Puedo entender que es un remake y que toquen un poco de la historia, incluso habrá quien defienda que pueden cambiarla por completo... ok, no entro ahí, tampoco lo hacen de forma exagerada y han pasado muchos años, supongo que la narrativa han querido adaptarla a estos tiempos. Pero el 80% sobra o no tiene carisma. Han intentado darle vidilla a personajes que tenian el trasfondo justo y con eso bastaba, sin embargo lo han hinchado tanto que se sienten como capitulos de relleno de <ponga relleno aquí de cualquier anime>. Ademas, que son personajes que importan TAAAAAN poco que no los volverás a ver mas adelante(Y de hacerlo apenas serán un cameo) Cosas aparte la jugabilidad es tediosa incluso si intentas tratarlo como un juego diferente, es un juego pasillero y el sistema de evolución de armas no tiene sentido(Hasta el punto que parece que barret deba ser mago negro). Por suerte eso lo arreglan en el siguiente juego, pero claro, hay cosas tan mal hechas en este que ni siquiera se arriesgaron a permitirte pasar progreso entre juegos. No le recomendaría este juego a nadie ni aun con la excusa de "rememorar" el juego completo, ya que por el momento, lo que llevo del siguiente se podría describir como "el juego de la vergüenza ajena". Modificaré mi opinión si la cosa cambia, pero podría llevas unas 10 horas y es también bastante tedioso.
Wybitna gra, którą każdy powinien spróbować!
Terrible game. They took the first 4-6 hours of the original game and padded it out to 30+ hours. Everything about this game is tedious and drawn out, everything takes longer than it should. The dialogue is endless without saying anything, the animations are deliberately slow, the walking speed gets reduced constantly. The added in gameplay is just you getting knocked off a bridge right before the next plot point then having to spend 2hrs fighting through nonsense to get back to where you were. This happens multiple times. Alternatively there's a billion fetch quests. Oh and the plot makes no sense unless you've played the original and know who Sephiroth is because it's not explained in this game. They do spend several hours giving you backstory on Don Corneos bodygaurd though, that was important enough to make it into the game. It's also completely linear, the entire game is 1 long corridoor with almost nothing to explore off the main path. The combat is fine with the exception of a couple of enemies that can blow you around, making it impossible to hit them. The bosses are ridiculous damage sponges and often take 20+ mins of repeating the same pattern of attacks to defeat. Just play the original. The only thing this improves on is the graphics, everything else is either unimproved or just worse.
my nonchalant king
way more linear that i expected though still rather densely packed with detail and at a pace i dont see very often with main characters popping in and out for sometimes long bouts of gameplay its actually kind of refreshing the flying enemies are terrible and annoying to fight aside from that pretty solid with really likable companions that actually feel like they have each others interests in mind and genuinely try to improve each other
my final fantasy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.