
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 43.6Kreviews | 87% | #47 | $7.4M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2957 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
久仰大名寻思玩一下,真是令人失望,JRPG一贯的恼蚕剧情还有小地图屁用没有我就不说了,就说一下战斗相关的 一开始以为是动作游戏,结果防御也会掉血,闪避没有无敌帧,我才隐约意识到这是像异刃那样的机制,但是打的又没有异刃那么爽 我看怪信息要用一个叫洞察的技能,我可以接受,但是看完过一会我还想再看一下就不行,战斗中不让开菜单,得再用一次洞察,也许可以看只是我没发现这个功能 有个叫埃力格的BOSS,他有个爱丽丝的武器能偷,偷这个技能我觉得没啥用,基本上都是偷一些药,还有高概率失败我都不带的,还好这游戏有个返回战斗之前的功能让我没错过。这个埃力格有个阶段会飞在天上,洞察里面说用风属性能有效累积洞察量表,跳跃攻击能给他打坠机,结果我AI克劳德和蒂法跳上去打半天他也不下来啊?量表也不动,还好爱丽丝火力够猛,几个大风给他灌下来了,根本就看不明白这个介绍。然后这B残血了就开始绕场跑圈跑得贼快,近战追不上爱丽丝用法术也打不到,跑几圈就停下放个技能继续跑,我得先处理一下这个技能才能输出他,只有很短的时间可以打,马拉松B真的屋檐了 还有个叫利维坦的BOSS,利维坦我熟啊,FF14打过不知道多少次,他那个冲我一开始以为是要躲的,结果一直躲不开,我还以为我跑慢了,后来才意识到是要防御的。他还有个背鳍有个尾鳍,洞察也没说有啥用,这两个零件也没有血条打不爆,完全不知道是干啥的。还有个技能叫大海冲,一开始我不懂,以为是要跑远了躲,结果给我全躲都秒了,原来是大海啸啊,也不知道咋处理,我就猛猛灌伤给他打晕断了。缓过来之后又放了个什么招出了一地风,然后他飞天上去放水弹什么的,我以为是拖时间让我躲,结果我躲半天他也不下来,难道是要打坠机?洞察写他弱电,结果我克劳德一个大电就59点伤害,黄条也不涨,只能用老黑一点点给他磨下来,又猛灌伤之后他缓过来直接憋大海冲,我真的服了,怪倒地谁能忍住不灌啊?结果这个大海冲我打不断了,毕竟他刚站起来黄条是空的,大招又刚灌完,真想不到这boss怎么打 最后潜入神罗大厦,说是有楼梯电梯,我肯定是走电梯啊,但我又看不懂哪里是电梯哪里是楼梯,反正电梯得有个门吧,我看到个门就过去了,然后要去拿个钥匙卡,蒂法想跳过去失败了,掉到一个封闭的房间,至少我是没看出来怎么走啊,没有任何可以点的东西,我都想给蒂法丢在这只可惜办不到,蒂法我真是不知道有啥用,也就给克劳德补一下打击面吧,克劳德伤害高,老黑肉,爱丽丝奶+魔法输出,蒂法有什么用呢?有个战技能强化固有技能最多强化2级,怪倒地之后用固有技能打他能提高怪的易伤倍率,然后固有技能的强化下降一级,疾风迅雷是吧,但是这个倍率不会继承到下次倒地,蒂法两次固有技能放完怪都要站起来了,我又不可能等她揍完再灌伤根本来不及,而且AI好像还不会用这个固有技能我还得主控她,强击还是个意义不明的升龙,只能说是一坨。之后我读取检查点想退回到掉下来之前,看看能不能走楼梯,结果直接退回到关卡开始了,又得打一堆怪,真的不想打全是韧狗,哪怕我克劳德放战技,放个什么连斩过程中都会被怪一刀打断,好狠的确反是在下输了,就当我已经给爱丽丝救出来了吧,这游戏一共4个人就没集结过
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #19, worst KR #74 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #5 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cine
Couldn't believe I would ever write a negative review about a FF7 remake but here we are. Imho, the game very limited in what it gives you to play with, it's very linear, it's got horrible pace, cringe acting, boring quests, combat feels like a total drag that doesn't know if it should be real time or turn-based and while I did think nostalgia's going to hit hard, it really didn't... I think even the story was terribly confusing and over the top... It really counts on the fact that you have finished the old original game in order to figure out what is going on here.
Bombastische Neuauflage Wertung: 8/10 Final Fantasy VII Remake Intergrade ist ein absolut fantastisches Erlebnis und setzt die Welt von Midgar einfach grandios in Szene. Die Inszenierung ist auf höchstem Niveau, und wer auf emotionale, packende Action-RPGs steht, wird hier voll abgeholt. Die größte Stärke des Spiels sind zweifellos die Story und die Charaktere. Jeder einzelne Haupt- und Nebencharakter ist unglaublich sympathisch und vielschichtig geschrieben. Die Gruppendynamik funktioniert perfekt, die Dialoge machen Spaß und die emotionale Tiefe der Handlung zieht einen von der ersten bis zur letzten Minute komplett in den Bann. Ein bisschen Kritik gibt es allerdings beim Kampfsystem. Zum einen hat sich das Ausweichen im Kampf gefühlt fast nie gelohnt – man wird trotz gutem Timing oft getroffen oder unterbrochen, weshalb Blocken meistens die einzig sinnvolle Option ist. Zum anderen ist das Management der ATB-Leiste echt gewöhnungsbedürftig. Da man selbst für einfache Heiltränke oder Standard-Fähigkeiten volle ATB-Balken benötigt, bremst das die ansonsten sehr dynamischen Kämpfe anfangs spürbar aus. Fazit: Hat man sich erst einmal an die Eigenheiten des Kampfsystems gewöhnt, bekommt man ein überragendes Rollenspiel geboten. Die Story, die Optik und die grandiosen Charaktere überstrahlen die kleinen Gameplay-Macken bei weitem. Eine dicke Empfehlung für alle, die eine unvergessliche Geschichte erleben wollen!
Ótimo remake com animações muito boas e mantendo a história e os elementos importantes do jogo!
本来不想给差评,越想越忍不住 jrpg部分一坨,弱智一样的按键,剧情分成三份了还要猛猛注水,各种特效瞎眼,主线越看越觉得没必要看,注定没头没尾,两个女主性格都烂,线性体验也是烂透,这游戏唯一卖点大概是女主是3d区最出名的角色 说真的,我很难想象一个jrpg让我映像最深的不是打怪配装备理解游戏系统而是跟着npc慢慢走路 差点忘了这b战斗系统,说是即时战斗属于是即时里面的垫底,说是回合这tm根本没半点回合制的感觉 地图设计也是纯垃圾,八成地图都是一条直线然后每一小段分一段有箱子的岔路,路中间塞一堆梯子缝隙钻管道独木桥狗洞来拖时间 强制分队特殊区域减速也是一坨屎,甚至还要搞一堆多怪同场的竞技场和boss战
垃圾游戏,纯属骗钱之作,一点剧情硬填成这么长,中间塞了一堆意义不明的破烂小游戏和手感垃圾莫名其妙的公路追逐来填时间,活该卖不出去倒闭。
Now I want a hand massage
コマンド要素があるアクションではなく、アクション要素があるコマンドバトルなんだと気付いてから戦闘が面白くなりました。 サイドストーリーの完成度がとても高いです。
I would suggest: only buy it on sale IF you have played the original FF7 and would like to relive some nostalgia. It is really enjoyable to see Midgar in such detail, and most adjustments to the original story seem mostly ok. However, the combat is a slog, and the main reason I don't see much replay value in the game - I would not subject myself to that again. The comments about a railroaded storyline is also very true, and you're pretty much just "doing what you're told" throughout the game. Finally, they make some effort to achieve some customization as far as equipment is concerned, but it seems to fall short.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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