
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 52.7Kreviews | 87% | #71 | $8.2M |
| $39.99 | — | — | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想了一会还是好评吧 游玩时所有的不适都源于注水的剧情 喜欢剧情的有福了 有时候有些淡淡的喜感 但大部分都是史 写剧情的自己笑了没
Ах#енный Пролог 7 к Замечательной Игре 7! Жаль, что это лишь кусок всей истории.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.2M | 11.6K | 65% | $24.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.6K | 81% | $24.99 | |
| $8.3M | 22.3K | 95% | $14.99 | |
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 10.5K | 96% | $19.90 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9K | 89% | $17.49 | |
| $11.1M | 35.5K | 75% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $1.3M | 757 | 93% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best BR #29, worst DE #99 · 11 markets collected
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $9.99−75% |
| — |
| — |
| #55 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love how cinematic the game is. It's very story driven and doesn't leave a whole lot of room for exploration which I think actually plays pretty well into how gridlocked the sectors in Midgar are. After playing around 10 hours of rebirth I think I enjoy the gameplay loop of this game more than the open world direction. I understand why rebirth is open world but the city of Midgar is so interesting, wish we got to explore all the sectors. I really like how up close the camera is to the characters really makes the models stand out. The game runs great and looks great. ps. I HATE PROJECT CONDOR!!
Game is fun. A nice mix of action and strategic combat. Only con is that the game is padded with boring content to justify a trilogy remake. Because of this pacing is inferior to the original. I recommend playing through the main story line, ignoring side content, then going back through each chapter if you like the core gameplay loop enough. Game is a solid 8/10
Oof. Where to start? Bottom line up front: I feel like the game didn't respect my time. They took a two-hour demo and dragged it out into a 40+ hour mess. Maps were janky, it was completely linear, bosses has terrible mechanics that couldn't kill me, but could make the fight 30 minutes long. Decisions were made based on aesthetics rather than gameplay. Stupid Quick-time-events every 30 steps, weird ways to traverse the overworld, and a camera that rivals Super Mario 64 in how bad it is. I had high hopes and only paid $10 while this was on sale, but still feel like my time could better have been used elsewhere.
Le jeu est top mais le système de combat est une catastrophe, le système de barre ATB dissimule un tour par tour pas assumé. Les allié ne font absolument rien pendant les combat, aucune prise d'initiative de la part des alliés en combat le switch de perso pour monter les barres ATB est un calvaire et ralentis les combats. Se faire interrompre sur un lancer de sort ou une compétence qui consomme la fameuse barre ATB est frustrant. Pourquoi ne pas avoir une option tour par tour ou pouvoir donner une ligne de conduite à ses alliés. Bref le jeu est bien mais le système combat est frustrant, chaotique et mal pensé.
Anlık olarak oyunu yarıda bırakmaya karar verdim. Oyun gerçekten güzel sepirothuda merak ediyorum ama areith salagını eklediklerinden beri keyif alamıyorum chapter 8e kadar ağzımın suları aka aka acaba şimdi ne olacak diye oynarken sonrasında yine nasıl uzatacaklar diye oynamaya basladım yok yani ne gerek vardı güzelim oyunu yarım bırakmak zorunda kaldım o kadar epic sahnelerden sonra areithin yanına düşmek bu oyunda yaşadığım en kötü deneyim oldu ne güzel gezegenin kaderi sephirothun cloudenin aklını yoklaması ve kendini merak ettirmesi barretle olan çoğu diyologun kahkaha attırması falan darken oyun akıp gidiyodu areithi yanıma aldııgımdan beri oyun neşesini kaybetti çok üzülerek yarım bırakıyorum chapyer 9-10a (büyük ihtimalle 2 3 chapter daha böyledir) sabrınız varsa kesinlikle oynayın şimdi hikayeyi ytden izleyeceğim maalesef
magia puro sexo
nossa senhora bicho
this game looks good and that's about it. The combat is not well made, dodging and blocking feels both inefficient, the inclusion of other party members in this type of combat just doesn't work, they barely deal damage, but still face tank everything The dialogue is really bad, the characters are more cringe than anything. This version of the story is just bad, its stretched out for no reason,
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.