
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.14/day in the week to Sep 19 → 67/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 53.1Kreviews | 87% | — | $8.3M |
| $9.99−75% | — | — | #2 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
파판소문만 듣고 입문작으로 해봤는데 비추 스토리가 잘이해가 안되는건 그렇다쳐도 전투가 그렇게 재미있지도 않고 씹덕일본감성이 너무 심해서 견디기가 힘들정도 유일하게 중도하차한 엔딩을 못본 게임
Petacular
Played on Steamdeck and it was fantastic. The looks, the gameplay, all ace. Do NOT play Rebirth, it’ll only disappoint!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #33, worst PL #93 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is... okay, I guess? It's just FF7 with better graphics and VA. I wish Square would make new games.
..
This game is so good. It has some of the best cinematics in gaming, the soundtrack is brilliant, and the combat is quite decent. I’m not a huge fan of the combat system overall. It’s not quite a great fast-action combat system, but it’s also not really a proper turn-based system. It’s a combination of both, and I feel like the flow of combat gets interrupted when you constantly need to slow down time. However, we’re given the option to bind four abilities to each character, and since we usually play with three characters, that gives us 12 abilities that we can quickly use. That’s good enough for me. The Yuffie DLC was excellent, and the final boss fight was a really good challenge. There’s definitely a lot of hand-holding in this game. There should be an option to turn that off for players who like discovering things for themselves. I don’t need signs, trails, and indicators everywhere, I can discover things myself! Please, Square Enix, we need a native option to turn off the HUD, or at least tone it down. The game is beautiful, and when you remove all those numbers, words, and HUD elements, it looks absolutely spectacular. And ultrawide support too, pls. I really enjoyed my time with this game. The story is soooo good.
Not the OG but I like it!!
This game is a far cry from the OG FFVII game. Without all the unecessary filler, this would only have been 7 hours long. Why even add all this side content that was not in the game? I believe the goal was to stretch out Midgar as long as possible so they could sell it as one game. They could have put the entire trilogy in one game if they only followed the OG story. A big plus in this game is the Japanese urge to zoom in on big knockers as much as possible.
Unos adolescentes armados vencen a una petrolera gigantesca... 10/10. Nunca pasara algo asi en la vida real.
Mashallah
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9.1K | 89% | $17.49 | |
| $8M | 25.5K | 76% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $69.99 | |
| $29.6M | 33.8K | 78% | $19.99 | |
| $1.3M | 765 | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3M | 17.4K | 86% | $19.99 | |
| $8.3M | 15.2K | 91% | $24.99 | |
| $8.3M | 17.9K | 94% | $19.99 | |
| $8.3M | 14.7K | 81% | $24.99 | |
| $8.3M | 10.7K | 74% | $13.99 | |
| $8.3M | 23.3K | 89% | $14.99 |