
Cloud Strife, an ex-SOLDIER operative, descends on the mako-powered city of Midgar. The world of the timeless classic FINAL FANTASY VII is reborn, using cutting-edge graphics technology, a new battle system and an additional adventure featuring Yuffie Kisaragi.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.14/day in the week to Sep 19 → 73/day in the week after.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 53Kreviews | 87% | #73 | $8.3M |
| $9.99−75% | — | — | #2 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome Game!
It's aight
good story but a little bit slow paced. personally I find that INTERmission is more engaging than the main story
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #26, worst PL #93 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 37.89/day in the week to Aug 4 → 46/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played Remake twice. Once on a different platform and then once again on Steam just recently. Overall, i really enjoyed Remake. I think they did a fantastic job with the characters and voice actors. If the combat isnt going to be turn based, this is probably the next best thing. I like that they made me care more about certain characters that i felt were forgettable in the OG (Biggs, Wedge, Jessie). I loved all 3 of them in this game. I felt the game did best when it stuck to the main story. The side quests were extremely forgettable (find my cat, find the lost orphans etc). Then again, that is par for the course on most final fantasy titles. One gripe i had with the story was the sector 7 plate crash. I just felt the damage was seriously underwhelming for what happened. There was minimal rubble and you could still revisit the sector. In reality, if an entire city feel from that high, it would be absolute destruction. Both times i played that part stood out to me for that reason. Im overall not a fan of the whispers. I just dont really feel that they were needed. I dont mind them adding new story bits but the whispers just didnt seem necessary. At the same time, i didnt hate it, just felt they werent needed. The game ran flawlessly, not a single crash or hiccup. I did use a mod for ultrawide. Its absurd to me that this game and Rebirth still dont have ultrawide support.
这个战斗系统比想象中的爽,就是有些支线实在恼火,尤其是古留根尾那里的,一周目跳过了,二周目打到这又不想玩了。
-본편 플레이 타임은 난이도 쉬움 기준 23~24시간 정도- 기대 했던 플레이 타임보다 짧았지만 정말 알차게 플레이 했습니다. 시네마틱이나 컷신 모두 높은 수준을 보여주고 전투 시스템도 참신했습니다. 캐릭터들의 생김새와 매력 또한 뛰어나며 한 번 게임을 켜면 4시간 이상은 집중 할 수 있는 높은 몰입감을 제공합니다. 하지만 아쉬운 부분이 꽤나 많습니다 RPG 로서의 성장 시스템이 지나치게 얕고 이동, 전투 조작감이 좋지 않습니다. 또한 적들의 공격 패턴이 좀 역겹습니다. 많은 cc기에 뭐만 하면 튕겨나가요. 이게 느릿한 조작감이랑 정돈 되지 않은 회피, 가드와 합쳐지니 짜증이 좀 많이 납니다. 짧은 플레이 타임 때문에 나중에 들어오는 레드 30 의 비중은 거의 없다시피 한 것도 아쉬웠습니다. 게임을 클리어 한 후 성취감도 부족했습니다. 게임이 끝나고 내가 무엇을 이뤄냈는가를 생각해보면 딱히 떠오르는게 없습니다. 게임 내내 만나던 빌런인 신라 컴퍼니의 간부들은 다 그대로고, 미스터리한 인물인 세피로스는 죽은 건지 산 건지 확실히 나오지도 않고 계속 떡밥만 뿌리다가 마지막에 뜬금포로 '새로운 세상을 향해 나아가자!' 이러고 게임이 끝납니다. 마지막 총평은 파이널 판타지7 시리즈 3개를 다 플레이 할 게 아니라면 굳이 추천하고 싶지는 않습니다. 저는 캐릭터의 매력과 다음 스토리에 대한 기대 때문에 쭉 가보겠습니다
垃圾游戏,垃圾剧情,垃圾战斗
This was my first FF game and I'm obsessed.
Beautiful game! The pacing keeps the story moving and the controller hard to put down. The combat is satisfying and has enough depth to keep you engaged without being totally overwhelming. The graphics look amazing and the story line is lovely. For returning FFVII fans, it scratches a nostalgic itch, but has some twists on the plot. Be warned if you love turn based final fantasy that this game plays more like a modern RPG with live decision making.
jogaço apenas jogem
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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