
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31/day in the week to Sep 19 → 57.25/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 25.5Kreviews | 76% | #73 | $8M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To be fair I love basically everything about this game, but for the love of god it is optimized sooo poorly. *Edit* - changing from negative to positive review. It's a masterpiece of a game. Just really breaks my heart that it stutters and drops frames so much.
puuuh
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #30, worst DE #98 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $24.99−50% |
| — |
| — |
| #13 |
| not modelled |
| $14.99−70% | — | 95% | #23 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
que jogo lindo, minha franquia favorita agora, mal posso esperar pelo proximo
It's just a great, 3D Final Fantasy game. Buy it.
bacana mano vale a pena jogao
Played on Steamdeck, graphics were disappointing after Intergrade which I loved on Steamdeck. I quit halfway through because the story could not draw me in anymore. None of the characters story arcs interested me and I did not understand why I had to side with Barrots idiotic quest to save the planet. Turn off point came after Rex’s voice change. Would recommend to stick to skip and hope that part 3 redeems the remake series.
《最终幻想Ⅶ:Rebrith》——制作精良、堆料用心但可惜的JRPG佳作,但我依然会买第三部 我一路玩下来的最大感受就是太可惜了,能看出来制作组非常认真地去堆料,无论是各具特色的野外地图还是数量众多但不同质化的小游戏,无论是几乎没有复用过的室内地图还是各角色作战风格和出招方式差别极大的战斗系统,以及根本无需吹捧也是超神的SE音乐组,如此多精良犹如流水线商品的部分,全部聚集堆叠起来之后反而成为了压垮玩家观感的大山。 我在玩的时候推测SE大概是想用这部游戏冲个奖的,所以才如此花心思去做了这么多细节上的堆料,汲取了过去一大堆同质化开放世界的游戏的教训,想要将7rb的开放世界做出高区分度、高差异化、足量细节的堆料,自信满满地拿给玩家去看,结果反而给玩家带来了糟糕的体验。 其中主线体验无疑是最糟糕的,此处的主线并非单指剧情写作的好坏(虽然我认为写的也的确很糟糕),更多是指SE的策划对节奏的把控出了问题,剧情信息量完全是过山车式的排布,中间有几章剧情水的不可思议,总结一下就是克劳德追着黑袍人去下一个地图了,到了下一个地图因为各种原因被绊住了脚步,好了那么我们开始玩小游戏吧,玩通关了继续去追黑袍人,重复以上流程。然后到了12、13、14章又忽然腹泻式的洒下一大堆设定和剧情,甚至可以说,1、12、13、14这四章的信息量才应该是一个游戏主线比较合理的信息量,这四章的节奏才是正常的游戏节奏,根本不是这四章剧情太多,而是中前期剧情太少的缘故。 剧情少,于是就用小游戏来填充,玩家在被通缉+追踪要灭世的萨菲罗斯这样一个紧迫的大背景的前提下被按头玩各种小游戏,尤其是部分小游戏和装备绑定难度还并不低的情况下——玩着玩着怨声载道可想而知。 当然,还有一种可能性是SE内部在制作RB初期定下了‘拿奖+开放世界’的目标,反思过去糟糕的开放世界游戏的缺点后,决定以‘强堆料+风格化的地图+填充小游戏丰富玩家体验+高质量人物建模+强化7re欠缺的战斗体验’的方向来打造一个开放世界JRPG游戏,再去规划剧情的时候,发现以现有工期,制作不完太多的高质量地图,于是他们在‘剧情体验优先、缩小部分地图突出重点地图’和‘减少剧情量’中果断选择了减少剧情用小游戏水时间——可能和剧情部分需要花费心思做高质量演出也不无关系,最终搭配起来变成了呈现在玩家面前的效果。 剧情本身也有着问题,开放世界的设定在表面上带给玩家的就是前后跳跃、碎片化连接、互相冲突、没有清晰剧情走向的混乱体验,演出时而超神时而超鬼,超神基本表现在Boss战演出极其优秀,重点剧情搭配BGM(音乐组发力)也能达成煽情效果让人忘记一些基本的逻辑问题,超鬼大多数是在克劳德和萨菲罗斯玩BDSM进而伤害他身边的人损害主角组利益的演出,我猜测制作组大概想表现‘无心人偶在一步步旅行中找回自我找回初心的主题’,我认为如果只是在最后3章信息量密集节奏紧凑的关键点时不时来一下BDSM会十分优秀,但我们现在是一个3D化高清化的开放世界JRPG,中前期节奏散漫的旅行过程中,克劳德过于频繁的失忆、闪回男鬼低语、伤害队友、恍惚走神的情节只会让人觉得实锤是精神病进而对类似的起码感到疲惫甚至厌恶。 开放世界的堆料方面也并非完美,只能说细节足够但并非高质量,大部分开放世界的环节还是容易让人感到乏味和无聊(当然一定的肝并非坏事,据我所知日本玩家很喜欢肝),小游戏也欠缺打磨,部分小游戏的手感和操作方式体验十分糟糕,甚至一部分还被加进了主线(比如猫猫扔箱子),不知SE是赶工懒得打磨了还是认为即使打磨了也没有多大作用(毕竟小游戏种类如此之多,玩家总会有不擅长的游戏)。 部分被玩家狂喷的魔晶石更换问题改了,但如改,毕竟稀有魔晶石实在太少了免不了扣来扣去。 当然,总体来讲玩了接近60小时下来(速通版,除了第二章我没做大地图任务,支线只做了爱丽丝相关),我依然是喜欢这趟旅程的。虽然有着种种缺点,但也有着一部分回馈粉丝情怀的部分令人满意甚至感到惊喜(比如西斯内和扎克斯),主线及支线的剧情文本和演出细节共同塑造了一个生动可爱又善良大方的爱丽丝,其他角色虽然欠缺一些笔墨但依然给予了一定的细节塑造,并且以强制玩家使用的方式去完善人物塑造和提高出场率(也不乏向玩家展示强调他们独特的战斗系统的用意),玩下来我喜欢着主角团队的每一个人,也依然渴望继续看他们的故事(第三部啥时候出,我买!)。
Great visuals, Characters, Music, DIrection, Different attempt at remake storytelling instead of Stale 1:1 garbages
RB其实体验比RE强很多,可以给个好评。不过我想截屏的时候突然发现这游戏有拍照模式,但是没有拍照键,SE这移植真神了!!!
Super jeu, l'histoire est top, on a l'impression de regarder un film en permanence avec beaucoup de cinématique et de contenu annexe scénariser ce qui donne une vrai vie au jeu. Seul bémol il faut obligatoirement avoir fait le premier jeu de la trilogie (FF VII remake) pour comprendre l'histoire dans le détail. Le gameplay est assez addictif avec un coté stratégique qui est plaisant et exigeant. Je conseil le jeux mais uniquement après avoir fait le premier sinon on perd une partie de la magie du jeu.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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