
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31/day in the week to Sep 19 → 57.25/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 25.5Kreviews | 76% | #47 | $8M |
| $49.99 | 62.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Aerith is my favorite character. I am still early in the game and I am definitely maining her. I’m completely ignoring every other character's setup so I can focus 100% on maxing out Aerith. Can’t wait to main her for the rest of Rebirth and all through Part 3!
[h1] 一款让人又爱又恨的游戏,我其实很想给一个不推荐差评,但片尾曲响起的那一刻我释怀了 [/h1] 结论在前:有情怀加成8.5/10 无情怀加成([b] 有修改器 [/b])6/10 无情怀加成([b] 无修改器 [/b])4/10 [b] 优点 [/b]:square enix一如既往的优秀bgm,优秀建模;战斗系统比起remake更加进步,联手攻击让玩家不再只玩克劳德一个角色,而是在操纵一个团队;丰满的人物形象塑造(尤其是尤菲和巴雷特) [h2] 然而优点只有这些 [/h2] [b] 缺点 [/b]:又臭又长的谜语人剧情,各种荒诞奇葩的npc和支线任务;比育碧更罐头更臃肿的开放世界,大量近乎无意义的通讯塔、召唤兽祠堂、生命点、特殊讨伐、古代物质(彻底沦为查德里的打工人);近乎反人类的地图设计(尤其点名贡加加和星陨峡谷这两个地图 ,简直是游戏地图设计史上的灾难);让人恼火的数不胜数的小游戏(3D斗士、凯特西扔箱子、陆行鸟赛跑、陆行鸟钻圈、捕捉陆行鸟);近乎灾难的游戏光影(室内到室外像中了一颗高闪) 如果你只是一个普通的JRPG游戏爱好者,且抗拒使用修改器,那么这款游戏注定不适合你。square enix把这款游戏定位成[h3] 只有最终幻想7系列的真爱粉才会玩的游戏 [/h3],如果你不能接受上述缺点,那么很显然,这款游戏不适合你。 如果你渴望看到克劳德,爱丽丝,蒂法一行人通过环游世界追逐萨菲罗斯拯救世界的剧情,一定不要碰任何世界探索,专注主线和与好感度相关的支线。 如果你是最终幻想7的真爱粉,那么你可以毫无顾忌的品尝这款square enix倾力打造的[h3] 屎味咖喱 [/h3]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #25, worst DE #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 36.33/day in the week to Aug 4 → 40/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $24.99−50% |
| — |
| — |
| #15 |
| not modelled |
| $14.99−70% | — | 95% | #23 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
让人惊叹的屎一样的优化,9070XT难以想象大地图抬头看掉到60-70帧,低头看涨到100帧,爬不了山,走路手感都抽象的一批。hold不住为什么要玩大地图?rb立项的时候负责人脑子里进水了? 还有,我买单机游戏就是为了能够在有限的时间里享受高密度的游戏体验,换句话说,你能不能别让我TM的浪费8成的游戏时间在你那个shit小游戏上面,和一代一样线性通关,中途塞一点游戏就得了。我真的没时间应付你那无穷无尽的小游戏,和掉帧的大地图跑图。
I really was enjoying the game greatly. It played smoothly and flawlessly, I was absolutely enamoured of the characters and the visuals and advancing at a snails pace because I wanted to enjoy every tiny detail I could get sidetracked with, be it side quests, admiring the scenery or simply enjoying the music as I wandered through the vast world. I was currently mid endless minigame grind for the sake of unlocking some achivements before retaking the last couple of chapters of the main storyline. I genuinely was having fun, if my current 225h are a testament to anything at least, but since the last update (28th of July 2026) The game is unplayable on PCs that use an AMD graphic cards, which happens to be my case unfortunately. Right now, the framerate is atrocious to the point I see Cloud practically teleport a few inches forward whenever I try to move around in the best of cases, the worst... well I see him frozen like a Cactuar mid sprint, on top of that, the delay between me giving an input and Cloud actually moving feels like waiting for a tortoise to move a mile, and the visuals are now so incredibly grainy that each pixel could very well be a fist punching me straight to my face. I tried everything, from lowering the setting ingame to tinkering with the settings of my Graphics card and even rolling back the AMD drivers to a less unstable version, but the only game giving me this infuriatingly underwhelming perforrmance is FF7RB. It's been a month and there's still no fix to this performance issues, nor the possibility to do a roll back to the previous version (I've tried). Whenever the devs make the game playable again I'll change the review but as of right now, I am incredibly pissed for suddenly not being able to play a game I paid for and was enjoying, when my PC Specs are far greater than what it actually requires and still seeing the game perform like if I was playing it on a toaster. And if anyone was wondering, no, I did not have any mods installed. I was playing the purely vanilla version.
Just boring the open world is bland and I actually just gave up mini games and mini games and it has some stuttering issues combat all enemies are just damage sponges combat lasts longer than it should world is empty and its like ubisoft was the one who made this game most things in the game are just there to waste time and bloat the game to make it last longer I dont recommend it just watch a playthrough or just play the original game instead as this one changes the story
New classic.
Nearing the end of my 100% completion and I gotta say, I wouldn't put as much time into it if I wasn't already a nerd for FF7 and if the combat wasn't tons of fun. That said, the minigames around every corner and superfluous 'filler' to pad game time can become tedious. If you like FF7, you'll be able to tolerate it enough to finish the main story. Otherwise, you're better better off playing other RPGs that are much more well rounded
Too much of a "Ubisoft" experience.
Over the summer, I've made my way through FF7 Remake, Crisis Core Reunion (the prequel game), and now Rebirth. It has been a really fun journey through a videogame franchise I missed out on as a kid. These two FF7 games have received praise and criticism of all kinds, and having now completed them, I have several thoughts to share. Overall though, I would strongly recommend the whole series. The combat, characters, cool-factor, and narrative (when it is happening) are all absolutely awesome. Positives: The thing that stands out most to me with these remakes is the combat. Simply put, I think this hybrid action combat system they have is one of the best I've ever played. It is incredibly fun, deep, and highly rewarding. In Rebirth, the combat system is expanded just enough to feel both familiar and different. The addition of synergy skills and synergy abilities further incentivizes hopping between characters in combat. When you perform a synergy ability, it is always some super cool anime-style move that does a truckload of damage and provides some sort of buff to the characters for a short time. It goes a long way to making the game feel cool and polished, and of course there are multiple new abilities and spells added in to the mix. Additionally, the game is just rad as hell at times, often when there is a huge boss encounter, the music swells, and the camera goes cinematic. It's these moments where I really feel that Final Fantasy magic I've heard so much about. The So-So Final Fantasy games are often praised for its story, particularly the original FF7. As a consequence of splitting that game across three games, the narrative suffers tremendously. This was especially the case in Remake where it really only felt like things happened at the very beginning and end of the game. They try to elongate the story by adding in a lot of character beats and worldbuilding moments, but they didn't really land all that well in Remake. Rebirth, while not completing fixing this problem, does vastly improve upon its predecessor. Nearly every character gets an entire chapter or two dedicated to them, their backstory, and their relationships with the rest of the party. Most of these work really well and provided some much needed context to the characters. The overall narrative does still suffer from how drawn out everything is, but there is also at least this sense of adventure you get from the open world. Said open world is one of the major new additions to this game, and like so many open worlds, it starts off great before getting quite tiring. Every region has the exact same open-world objectives (towers, specific enemy encounters, collectibles). The developers did a great job of making each region feel distinct and did an admirable job of trying to make the experience of playing through them all different from one another, but there just really isn't that much you can do with them in the end when all the objectives are the same. The Negative There's nothing I outright hated in the game except for its breadth. There is SO much to do, and if you have any amount of completionist DNA in you, you will feel compelled to do all the world objectives, side quests, and minigames. While Remake does have problems, I really do appreciate its 40-50 hour playtime. By contrast, it took me 82 hours on Steam to get through this entire game, completing all world objectives and the majority of side content not locked behind Hard mode. If you are someone that really enjoys meaty open world games, you will definitely get your money's worth here. On Mini-Games Probably the biggest criticism thrown at this game is the number of minigames. Remake had a few, but they were not onerous or abundant. Rebirth, however, has so many minigames I cannot even keep track of them. There's: Queen's Blood (Gwent), Chocobo Racing, Fort Condor, battle bots, Chocobo gliding, dolphin riding, frog battles, 3 different combat arenas, G-bike, and several others. Needless to say, it is A LOT, and several of them are required to be done at least once. In general, I don't mind the presence of minigames, and I think that they can be fun. Dolphin Riding, for example, is actually pretty solid as a minigame. To get 100%, you only have to do it twice, the race is less than 2 minutes, and it provides a medium level of challenge, meaning you only need a few attempts to beat the hardest version of it. Other games, like Fort Condor or Battle Bots (I forget the name), are so complex that I found myself just researching the optimal strategies to beat them. I think the core issue with them that I have is that in order to get 100% completion in the game, you need to be an absolute master at all of these, and some of them are ultimately ridiculously difficult and not fun. If the mini-games were focused more on pure fun and slight challenge over mastery, I would like them much more. Some of them also have far too many versions/levels, such as the innumerable Chocobo Races. I easily won all of these first-try, yet each race takes nearly 5 minutes. After you do a couple of races, there's really not much else to see, but there's a whole lot to get mad about (Cactuar Gates).
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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