
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 689 reviews with recorded playtime.
Reviews
Themes across 687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No. Just no pls don't buy or play it. Absolute waste of time. Wanted to enjoy it so bad but it just keeps wasting my time over and over again.
I don't want to write anything exhaustive or indepht. This game was a dissapointment. Better combat than the precious game with Remake, less walking sections and forced crawlspaces. Lots of busywork for a character I've grown to despise, Chadley. This interruptive, annoying overexplainer is my main gripe with this game. Every area you explore is directly commentated by him or his femme alter ego. They are simply the face of the problem of this world exploration. Repetetive and uninteresting. 6/10
花费大约32个小时的时间,终于通关了这款游戏。而游玩下来的感受,可以用一句话来做总结,就是”好看不好玩“。以下内容都是是我个人比较想吐槽的缺点(仅供参考),有想入坑的玩家不妨看一看。 这款游戏的玩法与前作(指FF7重制版第一作)相比有很大不同,具体来说就是从前作的比较线性的关卡转变为了这一作的开放世界。而以此为前提的玩法、内容,相信大家都很清楚,该有的探索内容(通马桶任务、收集点)一点不落。制作组甚至还为每张地图,都准备了不同的交通工具。在体验过后,我只能说这些所谓的载具比较鸡肋,还不如直接腿了。 在这里,我最想吐槽的就是以下几个问题。 第一点:在我个人眼里,作为主角团里的”宠物“级别的/地位的队友,制作组居然给这样的一个存在,安排了一个坐骑,让他也骑在坐骑上,跟随主角进行移动。 我就想问问制作组人员:你们自己在做这个内容的时候,有没有觉得很抽象?怪不得游戏系列的名字叫做《最终幻想》,你们是不是也幻想过在现实中,忙碌了一天后,你们自己养的宠物会准时骑个自行车到公司楼下接你们回家呐?真的是笑话,我都想把你们公司给炸了。 第二点:地图中的一些收集元素,需要玩家骑着”陆行鸟“,依靠载具的提示才能成功拿到一个”隐藏“的道具。而在所谓的”提示“下,又需要玩家在一个小范围的地方来来回回跑好多遍才能找到。而我个人在游戏前期的时候,依靠上述方法,在某块区域找了大约半个小时(仅仅是一个道具的情况下),并且在观看了网络上所谓的”教学视频“后,还是没有找到,最终只能是选择放弃。 接着我还想问问制作组人员;你们是不是也怕玩家们在找你们的”祖坟“?怕玩家们找到后,不怀好意?那你们就尽管藏吧,藏好一点。 第三点:这款游戏在早年间,本身就是一款”完整“的游戏。而在制作组的运营下,则切割成了三款游戏来卖。由此产生的问题也显而易见:游戏中的剧情不得不选择缩水,而为了能够撑起一款游戏的体量,又往里塞了一堆无关的小游戏。在游戏的中后期,甚至还需要玩家游玩几个小游戏或者是游玩与主线关系不大的内容,才能得以继续推进主线。 在这里,我只想说句心里话:作为一个新玩家来说,我本身就对原作没有所谓的”情怀“,并且也不了解原版剧情。而游戏内容中的注水、抽象等操作,让我这个新玩家感觉到很无聊,对游戏的看法也只停留在过场动画很好看、片尾曲很好听,但游戏就是不好玩的地步。 最后的最后,我已经得知:在今年的夏日游戏节上,制作组公布了“FF7“第三作将于明年发售的消息。而基于前两作带给我的感受,或许我不会再购买新作了,还请贵公司去”收割“老玩家的钱吧。另外也是建议新玩家(和我一样,在此之前没有玩过任何一款《最终幻想》系列游戏的玩家),谨慎入手!!!!!不要被精美的画面给骗了(狗头)
orospucocuklari sizin koyacaginiz birbirinin aynisi 100 etkinligi daha sonrasinda bu etkinlikleri yapmadigin icin seni gotunden bagirta cagirta siken hikayedeki dusmanlari yaglayip yaglayip sikeyim bu ne yarrak bir game design dir orospucocuklari ubisoft oyunu mu oynuyorum jrpg mi oynuyorum anasini gotunden siktiklerim yok bitmiyor amina kodumun oyunu bitmiyor
ゲーム体験だけにしぼればそこまでつまらないわけではない、69点くらいの出来はある ただそこへ冗長として間延びしたムービー、過剰で陳腐な演技、モーション バーストありきのせいで幅が狭く単調な戦闘、新人研修で作られた大量のミニゲームが加わることによって救いようのないゲームになっている 特にミニゲームは本当にどうしようもなく、ミニゲームの数だけ評価がマイナスになる、ただただ苦痛 ミニゲームプレイしますか「はい、いいえ」の二択じゃなく「プレイしたことにして賞品だけもらう」を下さい ダメージ9999とか本編を無意味にするチート実装しておいてなぜミニゲームだけは守っているのかが意味不明 本編をもっと大事に調整してミニゲームの方を無かったことにするチートを追加しろよ 開発者的にプレイしてほしいのが本編<ミニゲームなんだなきっと このゲームはFF7のリメイクなんかではなかった、FF7要素のあるミニゲーム集だった なら最初からそう書いてほしい、絶対に買わなかったので
Final Fantasy VII Rebirth is a massive expansion over FF7 Remake and an incredible adventure packed with content. Its world is dense with detail, its cast is fantastic, and there's always something meaningful to discover. As a longtime FF7 fan, I found it wonderfully nostalgic, but it also surprised me by expanding the story in fresh and unexpected ways. I also hope Rebirth resonates with newcomers and younger players. It's clear this is a lovingly crafted game that respects longtime fans while welcoming a modern audience with an engaging story, fun and challenging combat (that still attempts to replicate the old turn-based charm) and unforgettable adventure. That said, the open world does lean into some modern design trends. At first, I worried it would fall into the familiar "Ubisoft checklist" trap of repetitive busywork. Instead, I found most of the optional activities enjoyable because they encouraged exploration and gave me more time with a world and characters I already loved. Side quests also do more than hand out rewards; they add meaningful character moments and strengthen relationships. There are a huge number of minigames, along with plenty of playful nods to other games. Run Wild, for example, feels heavily inspired by Rocket League. More than anything, Rebirth feels like a love letter to gaming itself and to the adventurous spirit of the original Final Fantasy VII's middle chapters. It won't be for everyone. Some players will see parts of the expanded content as filler, and some purists will dislike the story changes. But it's worth remembering that the 1997 original also embraced plenty of silliness and quirky minigames. Overall, I think Final Fantasy VII Rebirth is an ambitious, heartfelt, and faithful expansion of both FF7 Remake and the original Final Fantasy VII. It's overflowing with personality, charm, and heart, and if you're willing to meet it on its own terms, there's an unforgettable adventure waiting for you. I can't wait for Final Fantasy VII Revelation more than ever.
Such a slog. Like a Ubisoft game.
this was a wonderful experience. as someone who didn't really enjoy how artificially bloated and linear remake was, this game was a huge surprise. with a charming cast of characters that i laughed with, wept and rooted for, beautiful music, stunning art direction and fresh new take on this classic tale, i had a great time overall. my only criticism is how shallow and mindless the open world exploration feels, but otherwise i had fun throughout.
[h2] ティファ様に救われました。[/h2] 「FF7始動」 そのCMを観た時は衝撃的だった。FFが立体(ポリゴン)になった。どういうことだ?凄い! リアルタイムでオリジナルを体験したものの意見を綴っていこうと思う。 オリジナル版はストーリーの進行によりとある仲間がメンバーにならないという面白いシステムだった。 少年俺は当然ゲームも面白いと思った。ワクワクして最後までプレイした。ティファはカクカクしていた。 あれから何年経ったのか計算すると恐ろしい気持ちになるので敢えて知らないフリをするが、FFリメイク(1)をプレイした。感想は苦痛だった。現在の俺は自由度の高い冒険感のある洋ゲーが好きだからなのかもしれない。 とにかく自由には程遠いFFリメイクだった。ユフィのDLCも苦痛だった。早く終わってほしかった。 そしてFF7リバース。前作の感想からこれに手を付ける気になれなかった。でもセールで安くなっていたから遊んでみた。 そしたら、あれ?面白い、、気が、、、するぞ? グラフィックもイイ??無駄に凝っているぞ? たまにはガッツリストーリーのゲームもいいな。と思った。なによりティファがカワイイしエロいからモチベーションがあがっていた。カメラアングルを駆使した。 ところが、途中から探索という名の超絶作業に疑問を抱き、すっとばすようになった。ミニゲームが面倒で終始ギャグ路線。でもティファはカワイイしエロいから続けられた。 最終章から2つの章は苦痛でしかなかった。ダンジョンが全く面白くない。幸いムービーは1.5倍速にできるのでまだよかった。 ストーリーもよくわからなくなってきて特にあの名場面も感動しなかった。 だが、ティファはカワイイしエロくて最後までできた。 でもこれ、制作スタッフさんは面白いと思って世に放ったんですよね。となると、俺の感性がおかしいのかもしれない。 三部作目に手をつけるのは超安くなってからだろう。たぶん。 それもティファ次第だ。
Well after 150Hours.......playing hard mode and everything, story is very diff from classic, in some aspects good in others bad, overall 2/10 Gameplay is bad, not fun at all, this somehow mixed RTA plus Strategy is pretty lame, game difficult is fine, hard has very challenging content, game could have more DLCs or they could delete made short some chapters wich are pretty stupid and just filled with useless talk/text, or they could made this game DLC from game 1. SPOILER ALERT: Final chapter is prety lame, sephiroth and Cloud playing ping pong with the dark matter is so stupid af LoL, dont even made sense, classic just developed the sepp manipulation just better..... I DONT RECOMMEND THIS GAME, for someone who has played clair obscur, baldurs gate 3, instead go play FF XVI, if you liked FF XVI dont play this ♥♥♥♥ just go watch a YT MOVIE from cinematics w/e
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Remnant: From the Ashes | $38M | 57K | 84% | $39.99 |
| Beat Saber | $38.1M | 76.2K | 96% | $29.99 |
| Medieval Dynasty | $38.2M | 51.6K | 90% | $34.99 |
| Undisputed | $37.7M | 22.6K | 59% | $49.99 |
| Borderlands: The Pre-Sequel | $38.3M | 43.1K | 79% | $39.99 |
| INSIDE | $38.4M | 75.1K | 97% | $24.99 |