
The Unknown Journey Continues... After escaping the city of Midgar, Cloud and his friends set out on a journey across the planet. New adventures await in a vibrant, expansive world in this standalone entry of the FFVII remake trilogy.
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SE does not want you to enjoy the game. This is SE's giant middle finger to the fans who have asked for this for decades. Aside from utterly pointless and convoluted plot changes, which likely only exist to satisfy Nomura and Kitase's inflated egos, the pacing and tone of the game is utterly destroyed by the fact that every 30 minutes or so you are forced into a lazily designed mini game or challenge. Playing this game is an utter chore. The only pleasure comes in revisiting familiar locations or scenes, which you will find have been poorly adapted. This game has none of what gave the original game its reputation. My only praise would be that a lot of effort has gone into the 3D modelling. If you want to look at pretty 3D models, go look at some screenshots of the game or watch a video on youtube. This is not worth even a quarter of the asking price. Nostalgia for FFVII is the only thing propping this game up. If it was reskinned there is no way in hell this game could stand on its own two feet.
The combat is fantastic, but everything else gameplay-wise is the most bloated open world garbage that I dropped it like a third of the way in. I had fun in parts, but SO MUCH of this game is an explicit attempt to waste the player’s time. Awful. Just watch the Chip & Ironicus lets play, lol
Naoki Hamaguchi não faz a menor ideia de como fazer esses jogos. Isso já era evidente no primeiro, mas agora fica mais claro nessa sequência. Entretanto eu não acredito que seja 100% culpa dele. A pessoa que teve a decisão de dividir esse jogo em 3 partes é o verdadeiro culpado aqui. [h2]MUDANÇAS REMAKE PRA REBIRTH[/h2] No remake, você tinha uma esticada de partes que duravam 1 ou 2 minutos no original, pra corredores que duravam 30/40 minutos. Gerando umas bizarrices como Train Graveyard e Collapsed Expressway que foram transformados em sessões entediantes com subtramas que não acrescentam em nada a história. [u]No Rebirth, você tem algumas tentativas de mitigar essa sensação[/u]: -Primeiro: Adaptando um conteúdo bem maior da história original. Se no remake você tinha um pedaço de 3 horas sendo adaptado em 30. Aqui você tem um pedaço de 20/25 horas sendo adaptado em 35. -Segundo: Minigames! Essa parece ser uma, senão a maior crítica do jogo que corre pela internet. E realmente é um fator que enche o saco. Principalmente porque a maioria é obrigatória pra continuar a história principal. Você tem um capítulo inteiro que são só minigames, e pelo menos mais 2 onde a maioria do conteúdo do capítulo são minigames obrigatórios. -Mundo semi-aberto! As atividades desse jogo são um amálgama de conteúdo de triple A genérico. Você se sente realmente jogando um mundo aberto da ubisoft por exemplo. Inclusive elementos da ubisoft que a comunidade tem passado os últimos 10 anos criticando. Se você teve que lidar com sidequests do FFXVI, o mundo aqui vai parecer um bolo de chocolate gigante e gostoso. Mas se tu já jogou qualquer mundo aberto/semi aberto bom, essa não vai ser uma experiência que vai te empolgar [h2]Final Fantasy Rebirth, um jogo de comédia[/h2] É embaraçoso o quanto esse jogo quer que tu ache ele engraçado. Embaraçoso não, ridículo. Basicamente as adições de cena se dividem em dois tipos: Cenas """""engraçadas""""" e diálogos vazios que não levam a nada. Eles tentam toda hora replicar o momento divertidinho do The Honeybee Inn do remake, sem entenderem porque funcionou lá. No remake, o tom do jogo é completamente é mais pra baixo, é mais cinzento. Então quando vem o momento como do Honeybee Inn, ou da casa de massagem, tu fica surpreendido. Aqui, isso não funciona, porque é TODA HORA, absolutamente toda hora. Parece que ele grita na sua cabeça: "OLHA COMO EU SOU ENGRAÇADO! VIU? SOU MUITO ENGRAÇADO!!! JÁ TÁ RINDO? JÁ TÁ RINDO?" Todo momento tem que ser extravagante, todo personagem tem que ser extravagante. Isso cria justamente o efeito contrário do que eles querem. [h2]NARRATIVA[/h2] Assim como no remake, eles conseguem diminuir o impacto de cenas importantes. Nesse pedaço adaptado, você tem basicamente 3 momentos importantes: -Barret e Dyne -Red XIII no Grand Canyon -Aquela "parte" da Aerith Todas essas 3 partes são desnecessariamente modificadas pra pior. Incluindo as clássicas bullshitagens ala Tetsuya Nomura. E por falar nele, apesar de manter os fantasminhas e os encapuzados, eles são reduzidos a momentos de pouco importância, apenas pra justificar porque os personagens estão indo pra tais localidades. Dito isso, você fã de KH vai ter que jogar um jogo mobile e um prequel pra entender da onde surgiu um personagem com aurinha de escuridão igual KH [h2]PERSONAGENS[/h2] Eles não tem a menor ideia do que fazer com a Yuffie. É possivelmente o pior personagem de final fantasy dos últimos 5/6. E o bizarro é que nos primeiros capítulos, quando ela ainda não faz parte do grupo, ela é... normal. Você consegue se interessar um pouco nela, mas a partir do momento que ela entra no grupo, vira completamente outro personagem: "MATERIA, MATERIA, MATERIA", essa é a única fala dela. Ela interrompe momentos sérios ou dramáticos da tramas pra gritar "É A MINHA MATERIA!". Simplesmente destrói qualquer tentativa de conexão que as cenas tentam transmitir. São inserções forçadas e sem necessidade alguma. Red XIII foi o personagem que eu mais vi recebendo crítica por causa da decisão de infantilizar a personalidade ele. Não gostei da mudança, mas pra mim não chega nem perto de ser revoltante como é com a Yuffie. Red não atrasa e nem atrapalha nada. Cait Sith tá bem nesse jogo. Acho que ele consegue escapar do humor forçado que disse no tópico anterior. É um personagem interessante. O resto dos personagens tão ok! Gosto da relação Tifa e Aerith nesse jogo. Com a Aerith meio que sendo a Wingman da Tifa(ou do Cloud). [h2]ASPECTOS TÉCNICOS[/h2] É um jogo bonito, apesar dos modelos dos personagens estarme bem mais suavizados do que no remake, falta um melhor sombreamento no mundo também. O combate é legal. Você tem muito mais recurso do que tinha no game anterior, então se você usa shortcuts, tem que se planejar melhor no que vai encaixar, como gerenciar todas as skills. Trilha sonora é boa, apesar de umas músicas muito nada a ver que vem absolutamente do nada. Algo mais comercial de produto japonês. [h2]UM JOGO PRA QUEM?[/h2] Acredito que tenha mostrado pontos suficientes do meu argumento de que o Naoki não faz a menor ideia de como fazer esses jogos. Claramente ele tá no tentativa e erro, esperando acertar. Mas a bomba que deram na mão dele é muito complicada. Afinal é pra quem esse jogo? O combate action, o mundo semi aberto copiado, os momentos engraçadinhos. A square quer que o jogo caia nas graças de um público que não joga final fantasy, mas sejamos sinceros: Uma pessoa que não conhece ffvii, não sabe quem é cloud, quem é sephiroth, não sabe a história toda, ela jogaria o remake INTEIRO com 25 horas de conteúdo filler? E mesmo se terminasse, acha que a impressão dela seria positiva pra jogar esse jogo aqui? Pessoalmente, se eu não conhece nada de FFVII ou de Final Fantasy em geral, eu teria abandonado o remake logo nas primeiras horas e simplesmente colocado na cabeça que é um dos piores jogos que já joguei e que a fandom de final fantasy é insana por babar isso aqui. Bem, se não é pro público novo, é pro público do OG? Acredito que o público do OG seja o que mais critica esses dois jogos, as vezes até de forma obsessiva. A esmagadora maioria das mudanças nesses dois jogos incomodam eles, então não diria que é um jogo pra eles também. Então é pra quem? É um jogo que vive num limbo, sem foco, tentando agradar todo mundo, mas acaba não agradando ninguém. É vazio, não tem muito pra ser extraído daqui. Mesmo o combate sendo legalzinho, ele não sustenta pelas dezenas de horas. Horas essas onde o jogo quer porque quer fazer você não gostar dele. Se você nunca jogou Final Fantasy, comece por outro, você vai sair com impressão negativa se começar por aqui. Se você já jogou, talvez seja melhor rejogar o original do que se aventurar por essa frustação.
So much side quests and pointless slop forced into this game that it just becomes annoying. You can play this game for a few hours and get absolutely no where cause of all the slop thats forced upon you. Feels like they adding stuff in just to slow you down so you dont realize how little of the actual story is in each game probably so they can milk this ip for a few more games. Only buy if heavily discounted and lets hope Square sorts themselves out and starts making decent games sometime soon.
holy moly, literally everything about this game sucks. The combat is okay sometimes. Literally everything inbetween the fights feels like I'm being punished for supporting the devs. My fault. The tutorial is you vacuuming your childhood dreams into a dirtdevil the size of my eyes when I heard this game was being remade. What a joke. ♥♥♥♥ this game. I wish I had remembered to shut my PC down so I could refund it. What an affront to everything that Final Fantasy meant to the people that grew up with it. ♥♥♥♥ used to matter. It's so wild to just take one of the only cool things that people ever made and turn it into whatever you wanna call this. I'm so sorry to everyone who grew up w 7. You deserved better.
Story is good, but the gameplay is horrible. It is just constant mini-games after mini-games. The mini-games also don't feel like they fit into the story at all, they are just arcade games or theme park attractions used as filler. Also, while you can skip vast majority of the mini-games, there are still plenty of required mini-games left. So much so that I dropped the game before finishing it.
As a FF lover and OG FF7 lover this game is terrible Every single section is filled with so much bloat that all meaning and impact is lost Several characters are totally changed for the worse (Red 13 being the worst) I tried for weeks hating the game hoping for it to pick up, it never did. I've never seen a game more full of bloat I actually like some of the multi-verse stuff, theres essentially 2 parallel stories that i think will meet/merge in the 3rd one but the pacing is now a snails pace. Cosmo Canyon has been like 3 hours and theres no sight in end, its insane. I have hopes for the 3rd game, and I think vincents gameplay might be insanely good, but im worried. Im very glad I played the OG first, people online say you dont need to but theyre lying The game still only partially makes sense, but without the ogs context I would have been screwed
Final Fantasy VII Remake is not a game I enjoyed that much. Too much story padding, every area and dungeon was too linear, and the combat wasn't working for me. Final Fantasy VII Rebirth, however, really tidied up my problems with the original Remake... mostly. This is the type of game that will have you going "this is the greatest game of all time" and five minutes later thinking "what the hell were they smoking." Rebirth blows the doors wide open on the formula established in Remake. You can customize your party, have much freer movement, and much bigger, less linear areas. New combat mechanics and abilities make it feel like you're spending less time farming ATB and more time doing things. Every party member feels useful, fun, and unique to play, though I found spells to be heavily devalued. I don't actually remember if this existed in Remake or not, but you can unlock offensive spells as abilities in your upgrade tree, which has made the actual spells feel really pointless; the only spells I use are support ones like buffs, debuffs, and heals. I don't understand the point of using fira when I have a built in, better fira that costs no MP. Now, I'm not really an open world guy, and we'll get to that, to me there's an ideal place between hallway simulator and feeling like the area you're in has depth and at least as far as the main content is concerned the game does a good job. Open worlds are my nemesis. Nothing excites me less than the premise of trekking around a giant map full of copy paste filler content that exists only to pad out my playtime as I try to get to the next story objective. Here in Rebirth, I'm quite.. conflicted. Easily being able to get a chocobo in each region via a quick side quest is nice, really makes moving around less miserable, and each one having a unique skill for that region and environment is quite cool; and you'll need them for the copius amounts of side content out there in the open world. The thing with that side content is, it varies from Ubisoft Open World Towers and scanning rocks to actually good, fun stuff like a little tower defense/moba minigame or card game battles. If you're ever unfortunate enough to stumble across anything like the rocks you need to scan or the summon temples, be prepared for it to take twice as long as is necessary so Chadley can call you and say literally nothing just to waste your time. There is some great side quests here though, not to be confused with the open world side content, sometimes containing even more new minigames or having you hang out with a dog while the best theme in the entire game plays. The cast here is just phenomenal, everyone is so fun and expressive and gets their own time to shine... though the story at large is another contentious point for me. It's overall good, though the characters are doing most of the heavy lifting here, from the main cast to the entertaining and unique characters that populate the world. A solid 60-70% of the game is just 'Cloud and friends following the black robes hoping to stumble into Sephiroth,' who himself is constantly popping up to aura farm and vaguepost at Cloud so you remember he IS in the game. Things definitely pick up as you get to Gongaga, but the pacing issues don't really go away. Some sections are too long while others feel like they breeze by; certainly a weakness of splitting a game up into three parts leaving the middle as the most gameplay centric area, it's hard not to notice while playing. It's also worth keeping in mind that just like Remake, this isn't _really_ a remake of the original Final Fantasy VII, more like a reimagining with a new story, and we'd be here all day if I were to get into all the story differences, so I won't. As of writing this review, I'm not entirely done with the main story, but very close, and I'm already certain this is a great game and I look forward to Final Fantasy VII Revelation. This is definitely not a game that I'm interested in going for 100% for, there's way too much tedium in the side content, and I'm not interested in spending time doing Ubisoft Open World Towers and the other filler available; but if you stick to the main story and pick up the side quests that interest you and enjoy the little minigames there's a lot of love here.
SPOILERS: I have mixed feelings about the game as a whole. Every time it builds itself up to be something good, it immediately does something to make me hate it. The first half was a drag. The latter half was better but still had some downsides. 5.5/10 [b] Minigames [/b] It took some getting used to the fact that progressing through the main and side quests meant playing minigames. Getting weapon upgrades, useful items, deepening relationships with companions, and progressing through main/side quests all meant doing minigames. I thought finishing them and getting the best rank would be the end, but later on, new challenges and hard modes were introduced for the same minigames. The upside of having so many minigames was that there were at least one or two I enjoyed and grew fond of. During the Loveless play, instead of just watching and enjoying the play as the characters bond, we're instead tasked with doing quick-time events, completely ruining what's supposed to be a laid-back section where we should be paying attention to the play and our characters performing different roles. I'd say a good 40% of the gameplay is just minigames. [b] Combat [/b] The game gives you plenty of options for approaching enemies rather than just relying on their weaknesses to defeat them. This installment introduces synergy skills/abilities that let you perform powerful attacks when two characters work together. Parrying is a bit better here. Although there are many ways to approach enemies, the game does a terrible job explaining some deeper concepts, which makes them easy to miss and causes players to overlook major aspects of the game. Looking up videos on the topic will give you more info. One of the most frustrating and lazy combat scenarios is when the game actively puts you in a situation that goes against everything it has taught you about fighting. One example is a combat simulation battle where you have to defeat one enemy before killing the two others accompanying it. The frustrating part is that your companions will attack the 2 weaker enemies, which makes you fail the mission. A 2nd example is the Rufus battle. This boss fight is the first and only one of its kind, where Rufus is completely invincible except when he's reloading. You can perform Cloud's most powerful attack, and Rufus will simply be immune to it. Even the final boss doesn't have this feature and is notably easier to defeat. [b] Weapon/Skill Progression [/b] I thought the UI and progression system were worse in this game. I could see they were trying to make it easier, but it comes out messier and less coherent. Instead of dedicated spheres like in the last game, we're given skill trees that feel mashed together. This game is stingy and inconsistent about giving you new weapons or good materia. For weapons, they'll give you new onesnfor each character, over one or two chapters, then none for several chapters afterward. One example is the Mako Reactor: the game gives you new weapons back to back, but then, for several chapters before or after, you get just one or none. It was disappointing to reach a new region or store and not be able to spend my accumulated Gil on anything useful. I expected to earn weapons through side quests or deep exploration, but most of the time they were just sitting in chests out in the open. It felt like they were handed out at random. [b] Open-world [/b] At first, I was skeptical of the open-world concept, but it turned out better than I expected. My favorite part was when Chadley shows you a compilation of everything you've explored in a region, field intel, towers/springs discovered, activities completed, enemies assessed. That was a nice touch and made the repetitiveness of the region activities feel mostly worth it. You're rewarded well for it too, since you can practice defeating enemies in the simulation, which grants you new skills via the Enemy Skill materia. You also earn intel points, which let you develop new types of materia from Chadley. Every soundtrack perfectly captures the atmosphere of its region. [b] Story [/b] Story-wise, this game really moved me and genuinely made me care about the characters and the story. I already knew the basic story, but playing this game made me develop a deeper appreciation and a hunger for learning more about the deeper themes of FF7. I think one thing that hurts the game is its unserious attitude. It felt like the writers were afraid to let some things go all out. Take Barret's rage against anything Shinra. There are multiple times where he is given the opportunity to finish off someone he deeply despises but just lets them go because it's "the better thing to do." It doesn't make sense to build him up as someone who holds a grudge against people for literally dropping a plate on their home but he does nothing about it. One of the main themes of FF7 is death, but it seems to be nowhere to be found where it makes the most sense to appear. The game isn't subtle about portraying Don Corneo as a human trafficker who keeps women as sex slaves. Tifa, Aerith, and Yuffie act threatening toward him but pretty much just give him a slap on the wrist. Instead of some gritty outcome, it doesn't have to be death or gore, he just gets kicked in the stomach and let go. Isn't Cloud at least a little mad at him for almost trafficking Tifa? Wouldn't Barret, who has "Dad" energy in the group, especially in his relationship with Marlene, be the first to want to kill Corneo? Another miss was bringing back Reno, since Remake made it seem like he died. The Turks are some of the most boring characters in this FF7. They never die and Barret or Tifa never do anything to them despite the Turks committing atrocities. Their only purpose seems to be showing the banality of evil. All Sephiroth ever does here is taunt Cloud. But it's the little moments and interactions between the main characters that grew on me, and my thoughts about them evolved beyond my first impressions. I took Yuffie as an annoying brat but playing her here, completing her side quests, and taking note of her small interactions within the group made me grow fond of her and her small development from someone who only cares about materia and proving herself, to someone who genuinely cares about the other characters. She's not perfect, but it's the small changes here and there that I really took note of. This sequel made me understand why Aerith is a truly beloved character among the FF fandom. I think her personality is an important part of the group's dynamic, and more importantly, of Cloud's personality/psyche, as a positive force that combats his dry, monotone, and fractured character. All the drama within the first half acted as trauma bonding, and the Gold Saucer was probably one of my favorite events in a video game to date. The setting simply makes sense for the group to bond even further in a fun setting where we get to see a different side of them. As the endgame approached, I grew increasingly sad that our adventure was ending. I completed all the side quests and most of the activities the game had to offer, and in return I felt a stronger attachment to the characters, their individual stories, and the game's overall story. [b] Ending Thoughts [/b] Personally, I like the game. But I don't think it's a good game. It's an okay game. Whatever topics the game tries to tackle, it never fully commits to them. Despite all the good things, I don't think I can recommend this game, mainly because of the minigames and the hit-or-miss storytelling around serious topics. Some people might argue you can just skip them, since most are entirely optional, but when people buy a product, they usually expect to get the most out of it, if not all of it. With the lack of character deaths, it's hard to take the game's themes seriously when characters are going to live anyway.
[h1]Cringe Fantasy - Minigame Edition[/h1] Also entweder bin ich mittlerweile "zu alt für diesen Sch**ß" oder Square Enix hat hier richtig reingesch*ssen. Wenn man sich die Review-Ergebnisse anschaut, kann man sich schon denken was die tendenziell richtige Antwort ist. Nachdem ich den Vorgänger FFVII Remake (mittlerweile heißt er Intergrade, was mich sehr verwirrt hat) auf PS4 gezockt hab, freute ich mich schon auf die Saga wie sie wohl das bahnbrechende Original weiter in die Moderne transportiert haben. Ein altes Game in drei einzelne Teile aufzusplitten - davon halte ich nichts. Gerade auch mit dieser bescheuerten Zusatztitelvergabe (anstatt Part 1 + Part 2 + Final Part oder so) und den echt sich ziehenden Inhalten. Man spaziert jetzt nicht nur einfach durch eine Höhle, sondern macht dazwischen 10 Minigames. Man ist nicht nur einfach kurz am Strand von Costa del Sol - nein, man muss sich durch Minigames Marken verdienen, um ein Strandoutfit zu tragen. Ohje. Das anfänglich gute Pacing, die schöne Rückblende mit Sephiroth, das charmante Schlauchleveldesign und die vielen Cutscenes machen schon was her. Danach wird man in Kapitel 3 in die Open World entlassen - und kann als Allererstes Türme erklimmen und generische Zusatzaufgaben, die keine Sau gebraucht hat, lösen. Eine dicke fette Inspiration aus der Ubisoftschen Richtung lässt grüßen. Hat niemand gebraucht, bekommen wir aber. https://steamcommunity.com/sharedfiles/filedetails/?id=3763320371 Und egal was auch gemacht werden muss - irgendwie haben sie es immer wieder geschafft ein total unnötiges Minispiel einzubauen. Ihr wollt hoch zu einem Kran? Ja bitte schwimmt erstmal mit einem Delphin im Kreis und baut Speed auf - nur um im letzten Moment wild springend mit ihm in die Lüfte zu tanzen. Wait, whot? Da hat man sich teilweise echt was überlegt (Klavierspielen) und hat tage-, vllt wochenlang dran rumprogrammiert - nur damit es in 5 Minuten wieder vergessen sein kann und dem Pacing der Story nichts als einen Abbruch getan hat. Und dann dieses aufgesetzte Klettern. Oh. Mein. Gott. Spielt Uncharted oder die neueren Tomb Raider und prüft wie schnell hangeln und klettern an Wänden funktioniert und funktionieren muss, damit es Spaß macht. Bei FF sitzen dagegen absolute Amateure am Werk: "Allez hopp!" - und wie ein Frosch springt Cloud von Sims zu Sims, kurze Denkpause - danach geht's stockend weiter. Es macht null Spaß und bremst den kompletten Gameflow aus. Das kann man wegignorieren, aber ich geb Brief und Siegel drauf: Das macht niemandem Spaß. Also warum einbauen? Dann gab's da noch diese eine Szene mit Aerith auf dem Trail-Hike-Pfad: Erst hat sie Schwierigkeiten mit Bergwandern und hinkt hinterher. Dann geht's auf einmal so leicht, dass sie denkt man schiebt sie. Die anderen Crewmitglieder sagen zu ihr: "Mensch, du bist jetzt eins mit dem Berg" - und sie so: "Halloooooooooooooo BER-HEEEEEEEEERG, hörst du miiiiiiiiiiich?" - und die meint das vollkommen ernst. Es soll witzig und auflockernd sein, aber auf welchem Kindergartenniveau sind wir denn hier? Die Figuren sehen jetzt erwachsen aus. Es sind nicht mehr die kleinen Action-Gnubbel-Figuren aus 1997, zu denen so ein Kinderspaß auf dem Niveau von damals noch gepasst hätte (der Humorgehalt der 90er war jetzt nicht gerade stark) - aber nicht mehr heute! https://steamcommunity.com/sharedfiles/filedetails/?id=3766599172 Und wenn Cloud wieder völlig offensichtlich ein bedeppertes "Huh?" dropped (denkt hier bitte an das Katzen-Meme), das wirklich JEDER Anwesende sieht und hört und sofort mindestens 20% an Respekt verlieren müsste, geht das - typisch Japano-Style einfach ungesehen durch. Barret regt sich immer künstlich albern über Dinge auf und Yuffie - ach hört mir auf mit der. Das schlimmste Kind von allen soll ein Ninja sein - und rennt dann auch im Ninja-Style in Situationen rum, wo absolut nix los ist? Am entspannten Urlaubsstrand von Costa del Sol? Ach komm schon. Ich fühl mich immer so als würden die Japaner mich nicht ernst nehmen und mir Figuren servieren, die an Bedeppertheit nicht zu unterbieten sind. Handwerklich ist das Spiel allererste Sahne. Die Umgebungen sind großartig, die Kämpfe cool, wenn auch unübersichtlich, die Story ausführlich - genauso wie die Cutscenes und sicherlich ordnet es sich respektvoll in die Schublade "gutes Remake" ein. Aber ich merke, dass ich da jetzt raus bin und nur noch unter Zwang weiter spiele und nach wenigen Stunden durch irgendeinen schlecht designten Kaugummi-Abschnitt keine Lust mehr habe und ständig nur noch Cutscenes skippe, weil ich ständig aufgehalten werde das eigentliche Spiel zu spielen. [b][u]Bottom Line:[/u][/b] Müsst ihr wissen. Seid ihr so FFVII-Hardcore-Fan und kommt ihr mit bedepperten JP-Style-Stereotypen aus? Dann greift zu und habt den Spaß eures Lebens. Alle anderen skippen das Game, weil die Open Worlds sinnlos sind, die Minigames Überhand nehmen und die Charaktere sich ganz schön klischeebeladen und doof verhalten. Eigentlich wäre das hier ein Daumen zur Seite - aber da es den nicht gibt und das Spiel handwerklich megagut gemacht ist, gibt's ihn nach oben. 🔫 Pew Pew Pew! 💥 Bock auf mehr Reviews? 🔎 🏃💨 [url=https://store.steampowered.com/curator/42792002/]Folge mir persönlich[/url] und/oder folge [url=https://store.steampowered.com/curator/875292/]diesem coolen Reviewer-Konglomerat[/url], in dem ich auch bin - und verpass' keine weiteren Neuigkeiten! ⚡
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Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
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| KINGDOM HEARTS -HD 1.5+2.5 ReMIX- | $12.8M | 9.3K | 86% | $49.99 |
| Tales of Zestiria | $12.1M | 9.3K | 80% | $49.99 |
| Atelier Yumia: The Alchemist of Memories & the Envisioned Land | $6M | 3.2K | 64% | $69.99 |