
Featuring fully voiced dialogue, beautifully enhanced graphics, and countless gameplay improvements, the genre-defining tactical RPG makes its long-awaited return.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Ivalice—a kingdom blessed by the light of the gods and ruled by the Two-headed Lion. A year after her defeat to Ordallia in the Fifty Years' War, the king succumbed to malady, leaving a mere boy of two to ascend the throne.
Whoever was named regent would rule in truth, and thus emerged two rival candidates: dukes Goltanna and Larg, whose deeds during the war had earned them great renown. Goltanna the Black Lion and Larg the White Lion were destined to clash, and the resulting conflict would come to be known as the War of the Lions.
Against this backdrop appear Ramza, third son of House Beoulve, one of Ivalice's leading military families, and his childhood companion Delita, a commoner raised amongst nobles. As they endeavor to chart a course through this tumultuous age, a mighty current draws them ever closer to the abyss.

Lead your party in exhilarating encounters where strategic positioning and forward planning determine the outcome. Use the varied terrain of 3D battlefields to your advantage, skillfully manipulate the turn order, and victory will be yours for the taking.

Combine a wide variety of jobs and abilities to craft your very own strategies.
As your party members grow, they will gain access to more jobs, each with its own unique abilities. Once learned, abilities can be used even after changing to another job. With over 20 jobs to master—including white mage, black mage, dragoon, and many others from the FINAL FANTASY series—and hundreds of abilities to learn, you have the freedom to experiment and discover the combinations that best suit your party. Chocobos and other creatures can also be tamed and led into battle.

With improved graphics, fully voiced dialogue, and refined gameplay, the enhanced version provides the perfect way to immerse yourself in the world of Ivalice. Along with the fine-tuning of several features and battle mechanics, the inclusion of the more accessible "Squire" difficulty setting makes the enhanced version an excellent starting point for first-time players.
The classic version unites the graphics and gameplay of the original 1997 version with the renowned War of the Lions translation for a unique way to experience this beloved title.
The Enhanced version of the game supports a wide variety of controller options.
It also supports keyboard and mouse controls.
The Classic version of the game only supports XInput controllers.
Keyboard controls are also supported, but mouse controls are not supported.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 6.8Kreviews | 89% | #64 | $8.9M |
| $59.99 | 3.8Kratings | 95% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
松野泰己的战旗神作,之前是久闻大名但始终没机会去玩。这次重制版终于更新了中文,正好又赶上打折,直接火速购入。这作和以前玩过的皇家骑士团在美术上很相似毕竟是一个制作人,但是战斗系统上却大相径庭,相比于皇家骑士团的命运之轮系统能无限试错,这作只能读档两次更需要小心敬慎。而且因为冠了最终幻想的名头这作的rpg成分非常高,一共十几个职业再加上多种装备技能搭配,虽然最多只能派五名角色上场但战术安排却意外丰富。总之战旗爱好者必玩之作
ff tactics how u remember
Punch. Pontificate. Punch.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #78, worst JP #94 · 9 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 5 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $29.99−40% |
| 357ratings |
| 94% |
| — |
| not modelled |
| $29.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a great throwback. This is one of the greatest story driven, tactical RPGs ever made. While I prefer the original the remastered version is a decent job at giving a fresh makeover to this to a decades old game. They fix a few translations (which I don't necessarily agree with), and added voice acting to the dialogue. You can still play the original either way but I am thoroughly enjoying the remastered version for the time being.
Qualidade e Nostalgia
最早是玩的PS版,现在来补票。 游戏素质还是过得去的,喜欢《皇家骑士团》这类游戏的话可以入。这游戏不至于不推荐,但按评分制的话绝对算不上特别优秀的游戏。我评分的话,大概会给到7左右。 由于游戏比较老了,系统设计上会有些比较老的硬核思路(比如说一些EVP技能,如骑士的装备破坏、后期的带装备破坏效果的剑技和盗贼的偷窃;以及一些debuff技能,比如说骑士的力量破坏和舞女的减力量/魔力舞蹈是持续全场战斗的),属于那种现在看挺恶心的机制。而且某些剧情关卡的难度曲线做得非常奇怪,难度会突然暴增几个数量级的那种,属于那种强迫你练级(需要某些技能配置才能打得轻松,硬件不达标基本非常难打甚至基本没法打),实在受不了的话建议修改,没必要和这种二十多年前的SB设计死磕。 再者有些技能比较反直觉,比如某些极其恶心的Debuff还不能简单解除/解除方式有限甚至根本无法解除(封技、禁足、减速、停止、死亡宣告、减攻击力之类的)等等。魔法有机会能被盾格挡,也有可能miss。不光是Buff,复活技能和解Debuff技能都可能会miss。有时候与其说难还不如说是随机性带来的极其恶心的游戏体验,而且不少怪物,比如眼球怪和豹子之类的,都有那种随机负面效果的技能。 出战人数上限比较少,剧情战斗主角必占一个位置,剩下只有4个坑,导致了你收再多的人都没用,练级本质上也就只是练剧情角色。 此外平衡性也是个问题,大隐藏非常无聊,纯粹是靠数值压过去,而算术士又过于强势。不过条件允许的话可以考虑练一两个算术士备用,遇到一些关卡可以直接推过去。 此外镜头自动转动、角色执行动作会缩放镜头之类的设计,现在看起来也非常奇怪,有种PS时代炫耀技能的感觉。但是实际玩起来让人很不适。不过这类都是老游戏的问题,没办法。
Wiegraf waits for you in Riovanes Castle.
amazing
Nostalgia, e jogo que atende ao que oferece. Muito bacana ao escolher classe a jogar e combinações de grupo. Estratégia muito cativante.
J'ai adoré mes heures passées sur ce jeu, bien que je ne sois pas un grand joueur de tactical rpg je le recommande, au moins de lui donner ça chance car il le mérite! Pour faire court: Les + -Les combats sont exigeants et bien équilibrés (sauf pour environ 3 dans l'entièreté du jeu ) -La direction artistique est superbe avec son aspect pastels! -L'histoire est engageante, sombre et très bien écrite -Des personnages très intéressants et tout aussi bien écrits -Beaucoup d'approches différentes pour build votre équipe. Le - -Le jeu cache toujours un peu trop ces mécaniques, qui sont nombreuses et complexe. -Une difficulty spike qui vient de nulle part au chapitre 3, pensez à bien sauvegarder! -Un boss final, ok, mais qui n'a pas trop sa place compte tenu du récit. -Mécaniques de l'armée (il est possible d'avoir dans son armée 50 personnages, cependant lors des combats il est seulement possible de choisir parmis 5, résultat on en vient à se former une équipe exclusive et à mettre les autres de cotés Ce Final Fantasy décide de mettre de coté le tour par tour traditionnel pour plonger dans l'univers du tactical. Les combats ne sont pas trop longs, approximativement 15 minutes maximum pour 90% des affrontements, mais ces derniers restent tout de même très exigeants (parfois frôlant l'unfair pour 3 combats dans l'histoire, pensez à sauvegarder régulièrement !). Le jeu contient énormément de mécaniques cachées et je recommande de regarder le guide tactique qui se trouve dans le menu du jeu pour être préparé aux futurs combats. Un grand point fort du jeu est sa boucle de gameplay qui est très addictive et qui n'hésitera pas à engloutir vos heures. Elle se fonde sur un enchaînement de combats ou deux (qui ne sont pas très longs) qui s'ouvre avec une cinématique assez courte où les personnages présents parlent de la situation en cours et font avancer l'histoire. Lorsque ces deux combats sont accomplis, un troisième, généralement plus compliqué, s'ouvre aussi avec une cinématique, vous gagnez et le combat se termine avec une nouvelle cinématique qui vous montre toujours des éléments qui donnent envie de continuer. En tout, seulement 30 minutes peuvent s'être écoulées (en général elles passent très vite) et je ne me suis jamais senti saturé d'information malgré la complexité de certaines situations. Les menus sont bien travaillés, et il existe au sein du jeu une chronographie qui montre l'évolution des événements du jeu depuis le début jusqu'au présent. Il existe aussi un index pour comprendre qui est qui à tout moment. Au niveau des points faibles, j'ai surtout remarqué un manque de présentations de certaines mécaniques (comme l'affinité des zodiaques qui influe sur les chances de toucher de certains personnages en fonction de leur signe, ou de l'importance des statistiques de bravoure et de foi, d'où l'importance du guide tactique !). Le nombre maximum de personnages recrutables est de 50. Cependant, cela ne sert pas à grand-chose, sauf pour les aventures (qui sont des quêtes tertiaires et automatiques où l'on choisit quelques personnages à envoyer en mission pendant un nombre défini de jours et qui reviendront avec une récompense). Dans le jeu, les combats se font à 4 ou 5 personnages maximum et au fur et à mesure on en vient à se consolider une équipe fixe (en considérant les affinités du zodiaque). Enfin, le boss final, sans trop en dire, je le trouve pas forcément à sa place au sein de ce jeu, le combat est intéressant, mais au niveau de l'histoire il n'apporte pas énormément. L'histoire du jeu, se déroulant dans le royaume d'Ivalice, est engageante du début jusqu'à la fin avec une belle écriture et une histoire très sombre. Les personnages que l'on rencontre tout au long de l'aventure sont aussi bien écrits et ces derniers parviennent souvent à mettre les limites de la pensée du protagoniste, Ramza, dont nous suivons le récit. Le graphisme du jeu, aussi "mignon" soit-il avec ces chara-design légèrement chibi dans une pattes pastel très agréable à regarder qui ne défait pas la dureté de l'histoire. Le voice acting est phénoménal (en anglais en tout cas, je le confirme!). Je vous recommande grandement le jeu et il mérite qu'on lui donne sa chance même si les jeux tacticals, ce n'est pas notre truc.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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