
Take part in the epic sequel that unfolds nearly two decades after the events of FINAL FANTASY IV. Now enhanced for Windows PC.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 5 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've never wanted to end my own life more than trudging through this ♥♥♥♥♥♥ game.
Хорошее продолжение 4 части, но платина довольно таки гриндовая. 8/10.
One of the worst games in the series of Final Fantasy RPGs and it's a shame that it's a sequel to FF4, which was one of my favorites. This game has lazy copy paste enemies and dungeons from the original game, egregious amounts of backtracking, poorly balanced segments and boss fights, terribly paced and repetitive story, underdeveloped characters, and questionable implementation of its combat elements. The last point about combat is worth discussing since it was the best aspect of the game but unfortunately held back by conflicting design decisions. One of the main system mechanics is the moon phase system, where buffs/debuffs are rotated between physical attacks, white magic, black magic, and special abilities. These affect both allies and enemies, so on paper it sounds like a cool and simple tactical system. But the problem is that the only way to rotate it manually is to rest with tents or at an inn, otherwise it rotates in real time every 30 minutes. This makes dungeon crawling in certain scenarios feel restrictive and frustrating. For example, you will have a team of only mages but get hit with a magic debuff and have to painfully slog through the rest of the battles. This feels more like you're being punished by RNG rather than awarded for navigating a challenge. It would be a better system if there was a more thoughtful and direct way to control it to allow more tactical agency, especially when you get more party members. The other new system mechanic is the band system, which allows your party members to team up for a powerful attack. This system is fun because it encourages you to experiment with different team configurations, and there are quite a few you can have due to the large cast (20+ playable characters). But the biggest problem here is that you have to get to the final episode in order to fully experiment with the party compositions. By then there's simply not enough game left to try things out without choosing to stall the game out and grind; there's only one dungeon left by this point and you'll be dealing with under-leveled characters which also hinders your ability to experiment. Overall, this was a very disappointing sequel and a poor Final Fantasy RPG in general. I really enjoyed the original FF4 but even so it's hard to recommend this game. There are just too many things fundamentally wrong with it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Долго я собирался написать обзор этой игры и всё никак не мог решить, какую оценку ей поставить. Дело в том, что структура игры, по сути, эпизодическая - и, как я понял, она действительно издавалась отдельными эпизодами в своё время. И это накладывает определенные риски, которые вовсю тут сыграли - одни эпизоды очень сильные, увлекательные, но другие - ну, скажем, я считаю, что это мне должны платить за мои мучения. Вдобавок, в The After Years я сел играть между двумя частями Pixel Remaster - собственно, FFIV и FFV, а ремастеры довольно классно адаптировали под современного игрока, добавив опции ускорения игры - тут же такого нет, поэтому игра ощущается затянутой. Тем не менее, общий сюжет и геймплей я бы скорее похвалил. The After Years выглядит взрослее, даже по сравнению с весьма драматичной четвертой частью, авторы пытаются сделать мир более цельным, раскрывая больше лора и взаимосвязей между отдельными королевствами, да и в целом было приятно - вернуться к уже знакомым персонажам и узнать больше об их судьбе. Диапазон тем и вопросов, которые игра поднимает, расширились - теперь это не только история про долг, самоотверженность и всё прочее, за что мы полюбили четвертую часть, но и вопросы взросления, отношений родителей и детей, старых сожалений и не только. Графика не вызывает отторжения даже сейчас, хотя, конечно, нужно делать скидку на год релиза, но даже учитывая все артефакты, связанные с ограничениями 2008 года, текстуры, дизайн персонажей и мира выглядят довольно симпатично и очень хорошо дополняют образы персонажей, которые сложились у меня после FFIV Pixel Remaster. Техническое состояние удовлетворительное, хотя есть вопросы. Раз или два игра у меня вылетала, но самые главные вопросы у меня возникли, внезапно, к базовой скорости игры. Я сперва списал это на какие-то баги оптимизации, потому что в ручном режиме бои как будто бы тормозили, и спустя некоторое время только понял, что на самом деле скорость анимаций изначально заточена под быстрый автоматический бой - имейте это в виду. Общий вердикт у меня скорее положительный. Проблемы у игры есть и они определенно добавляют ложку дёгтя в эту бочку японского мёда, но мне скорее было интересно и приятно посмотреть на продолжение истории знакомых персонажей.
Why in the ♥♥♥♥ would they choose the Mobile version of this game to port to PC? This is horrible. Slow post battle screens, zoomed in perspective, ugly menu and chat box, ugly sprites, mini-map that literally makes you pay attention to it more than the main screen, and BUGS TO THIS DAY. Yeah, ♥♥♥♥ this game. Don't buy it. They should have just ported the 2D version of this game, it would have been infinitely better than this piece of ♥♥♥♥. I'm uninstalling this garbage. Wish I could refund it, but I've owned it this long and never played it.
Everything about this game is terrible. The reused dungeons, the GRINDING, and the bland new characters just made this a terrible experience I do NOT recommend. final boss is cool tho
Шанс на сердечный приступ в 30 лет - 0.5%. Шанс дропа некоторых хвостов 0.16%
IT ROCKS MY SOCKS!
Es hat bestimmt seine Höhepunkte aber leider keine guten
Man, what a long winded game. Just completed the game and one has to say the grind is real in this game. It may not feel it at first, but it ramps up toward the end. Overall the game is recommended for those who played Final Fantast IV, a continuation off of the first one. It also does well recognizing all the characters (and new ones) with the vignette chapter system. It may be a black sheep in the FF series, but as it exists the game is enjoyable.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.2K | 84% | $15.99 | |
| $250.8K | 216 | 59% | $49.99 | |
| $282.1K | 537 | 80% | $28.99 | |
| — | 1.5K | 77% | — | |
| $17.4M | 17.5K | 93% | $59.99 | |
| $14.7M | 23.6K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $261.4K | 2.5K | 99% | $5.99 | |
| $261.5K | 541 | 80% | $18.99 | |
| $261.2K | 481 | 72% | $19.99 | |
| $261.5K | 436 | 86% | $20.99 | |
| $261.1K | 794 | 98% | $19.99 | |
| $260.9K | 511 | 50% | $19.99 |