
Fimbul is a single-player comic-book, action adventure set in the final winter before Ragnarök, The Fimbul Winter. You play as an old berserk, travelling to Jötunheim to fulfill his destiny, battling Trolls and Jotuns to reclaim an ancient artifact that might, just might save Midgard.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Danish, Russian, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
Mir hat das Spiel ganz gut gefallen. Allerdings ist die Spielzeit wirklich sehr kurz. In etwas über zwei Stunden hatte ich es durch gespielt. Die Geschichte wird im unvertonten Comicstil erzählt. Ist ganz nett. Aber besondere Wendungen sollte man nicht erwarten. Das Kampfsystem ist relativ simpel, macht aber für die Dauer des Spiels schon Spaß. Man sollte es am besten mit einem Controller spielen. Mit der Tastatur dürfte es keinen Spaß machen. Zum Zeitpunkt dieses Reviews kann man den Controller allerdings nicht konfigurieren und muss die Tastenbelegung so übernehmen, wie einem das Spiel das vorgibt. Von der technischen Seite gibt es nichts negatives zu berichten. Ich hatte keine Bugs. Das Spiel lief fehlerfrei. Der Grafikstil ist Geschmacksache. Ich finde ihn ok. Der Sound insgesamt ist allerdings relativ schwach. Die Musik konnte mich nicht wirklich überzeugen, nervt aber auch nicht. Die Soundeffekte hätten eine Spur knackiger (Kampfgeräusche) und authentischer / unheimlicher (z.B. das Brüllen der Trolle) sein können. Eine Vertonung der Dialoge gibt es nicht. Nur Sprechblasen in den Comics. Die deutsche Übersetzung ist ok. Alles in allem ist das Spiel für die gebotene Spielzeit schon sehr teuer (zum Zeitpunkt des Reviews 17,99 - 19,99 €). Muss also jeder für sich selbst entscheiden, ob er das Geld investieren möchte. Mir hat es aber Spaß gemacht, so dass ich den Kauf nicht bereut habe.
[h2]Время секиры и треска щитов[/h2] [code][i]Слово [b]Fimbulvetr[/b] происходит из древнескандинавского языка и означает «ужасная, сильная зима». Префикс «fimbul», хотя и имеет в основном неизвестную этимологию, означает «могучий, гигантский» и т.д., поэтому буквальный перевод — «могучая зима». Фимбулвинтер — непосредственная прелюдия к событиям Рагнарёка в скандинавской мифологии. Три зимы подряд, когда снег идёт постоянно, без какого-либо летнего перерыва. За этим следуют бесчисленные войны.[/i][/code] Недурственный изометрический экшен на вечер по мотивам скандинавских саг. Йотуны, тролли, норны, кровная месть — всё это встретится на вашем пути. [b]Сюжет[/b] подаётся в виде комиксов в качестве передышек между боями и для склейки эпизодов. Ваш путь это забег из точки А через толпы врагов и нескольких боссов, разбавленный парочкой эпизодов условного стелса, прямиком в Вальхаллу. https://steamcommunity.com/sharedfiles/filedetails/?id=3620618967 [b]Геймплей[/b] суров и брутален, как жизнь викинга: никакой возни с коллекционками и обмозговыванием прокачки. Всё оружие поднимается тут же, на поле боя и понеслась! Незамысловатая, но неплохая боевая система: есть возможность разбивать щиты топорами и копьями и использовать особые умения, зарабатывая очки комбо. Но несмотря на общую брутальность, хардкора здесь нет и [b]Fimbul[/b] проходится довольно бодро: беги, круши, настучи по кумполу всем троллям в округе и покажи йотунам, где раки зимуют. [b]Skål![/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3620620605 Придираться к [b]графике[/b] не буду поскольку она никогда не была для меня решающим фактором в выборе игр. Придраться можно разве что к камере, не всегда удачно меняющей ракурс. Лично мне было удобнее играть на геймпаде. А в остальном крепкое и добротное, как глоток медовухи, инди. [h2][i]7 сломанных копьев из 10[/i][/h2]
In Fimbul you play as viking and you should prevent the Ragnarok. Storytelling looks like comics and is cool. Decent minimalistic graphics. The sun is shining, the trees are swaying on the wind. It looks nice. But the best thing about Fimbul is fighting mechanics. When I played, enemies were surrounding me and strikes were raining down on me. Blood and chopped limbs were all around. It was fun, dynamic, and I really loved it. I finished Fimbul in 5 hours. It's not long, neither difficult. Fimbul is such a thing when you take a beer, a gamepad and spend a couple of evenings surrounded by Norse mythology.
"Опа,очередная говноподелка на Юнити!",подумал я запуская сею игру. Игра повествует о Квелдулвере,божечки мой, язык сломаешь пока выговоришь. Его в самом начале убивает сам брат по имени Кнут,да что в принципе можно ожидать от человека с таким именем? Но не тут было,какие то три старухи возвращают нашего героя к жизни,уж не знаю кто эти старушки,я вообще не силен в скандинавской мифологи да и сюжетно не поясняются кто они. И вот тут то начинается месть викинга,Квелдулвер будет идти к своей цели не жалея чужих голов заодно еще приближающийся Рагнарек надобно остановить,но это так мелочи,первостепенная задача набить морду этому негодяю. Сама история подается в виде неплохо отрисованных комиксов,я бы не постеснялся их отдельно от игры почитать.Даже иногда предлагается выбор,основан он конечно лишь на том кого убить,кому жизнь даровать,но в индюшатинке имеющий бюджет сухарики да банку пива и это приятно. Ведь таким и более солидные проекты не брезгуют. Игровой процесс:руби да перекатывайся. Есть легкая атака и тяжелая,набирая полоску адреналина можно использовать что то типа суперудара,так же используя ее можно и подлечится. Присутствуют и битвы с боссами,они огромны по отношению к главному герою и имеют огромный запас здоровья,жаль что тактика против них одна и таже. Последний финальный мне не хило поджег мою пятую точку. Череда повторяющихся боев не успевает утомить,когда понимаешь что вот еще чуть чуть и тоби песда и ...игра кончается. Запихнули даже стэлс,в начале и практически в конце игры,вот уж не ожидал. В этих моментах камера себя ведет дико неудобно,удаляется от персонажа настолько что он становится чуть ли не маленькой пиксельной точкой на горизонте. В остальном камера себя ведет адекватно,выбирает при битве более удобные ракурсы. Играл ГЕЙпаде,может на клавиатуре и вызывает неудобства,не знаю. Внешний вид игры мне дико понравился и нет дело совсем не в крутой графике,здесь она посредственная,ну вот чувствуется какая та чарующая атмосфера зимушки зимы. Игра вышла незаметно и тихо потонув в прочей индюшатине,а очень жаль. Думаю любителям скандинавской мифологии должно было бы зайти на ура,ведь даже мне далекому от этого данное повествование было интересно да и геймлей попросту не успеет наскучить. Не знаю окупилась ли игра,но я непременно куплю следующий проект этой студии,если он конечно будет.
Fimbul – изометрический экшен, созданный по мотивам скандинавских сказаний, легенд и общей мифологии. Игра перенесет геймеров во время викингов, сражений и бесконечных междоусобиц. Рагнарек уже близко. Возьмите инициативу в свои руки и сразитесь со снежными троллями, чтобы предотвратить конец света. Изометрическая камера позволяет осматривать поле боя под определенным углом. Герой вооружен щитом и мечом. Ему необходимо сражаться с неприятелями, используя свои навыки. По ходу игры можно собирать различные предметы и ингредиенты, с их помощью можно создавать различные вещи. Прокачка навыков поможет в бою с многими противниками. Герой также обладает возможностью возвращаться на предыдущий этап своей жизни и менять принятые решения.
Full Review available [url=https://wp.me/p8lFHx-aXY]HERE[/url] Fimbul is an action adventure graphic novelization with full-on combat sections based in Norse Mythology. You play as an old Viking traveling to Jötunheim on an epic quest. What is really eye catching is the low-poly presentation it uses with a moderately realistic environment, something along the lines of The Long Dark, but with no survival attributes involved. While the graphic novel portion of the game carries all the story and dialogue, the combat feels like the centerpoint of the game. [h1]STORY[/h1] You find yourself as Ulf, an old man betrayed by his brother Knut. Ulf finds his village burning down and is quickly slain by his brother's warriors, left to die outside in the snow. Yet, the three Fates have more in store for him and awaken him from death to fulfill a greater purpose. It turns out Ulf has a secret past that he must come to terms with first. You follow Ulf as he charges forward to seek revenge on his brother and deal with Trolls and Jotuns that wish to start the Ragnarok. Along the way, you have some decisions to make which affect the storyline and part of the gameplay. You can go back and change these decisions at a later time if you wish, or just play out the game as you choose. The story itself is fairly well done, though there is not quite enough depth about Ulf as a person or the Jotun characters involved. It kept me from being personally vested about what happened to Ulf, or anyone else for that matter, as the events unfolded. The graphic novel sections just glance over any expansions to the character's thoughts or feelings, leaning more towards action-oriented dialogue and sequences. Overall, the story doesn't go for much drama or detailed exposition. You mostly read about Vikings saying "You will die now!" until you get to the actual true story behind Ulf's background, which was the best part of the story by far, though it's a bit sparse. [h1]GAMEPLAY[/h1] Combat is handled with a sort of Batman or Assassins Creed style of fighting, using swords, axes, shields, and spears. It's easy to pick up and fairly straightforward. I preferred to play with a controller and found it intuitive to fight with. You also have a roll and a block, of which I mostly used the roll to avoid being killed. Against men, the combat was great with the ability to move back and forth without hindrance and roll or block when needed. I was surprised how well it worked, very similar to when I was playing Assassins Creed Odyssey. Combined with the low-poly graphic style, it really gives the impression of being part of the graphic novel. Yet, against powerful enemies the movement can be a little odd at times, as there is a slow-motion effect during combat that really hinders the ability to move quickly from one spot to the next. I'd roll one way, but have to wait for a massive enemy stomp attack to finish the slow-motion animation before I could properly go on to the next move, usually my roll. It works in contrast to the rather robust and quick moving combat against humans, so the monster combat come off a bit more clunky then it should. I'd rather fight waves of humans any day.Trying to defeat Trolls and Jotuns usually ended up with me running in circles and throwing spears at critical points. This occurs over and over again, with sword or ax attacks doing little to no damage. Instead, you have stockpiles of spears that you grab, run in circles, and then hold the spear to charge up and throw when a bright red spot lights up on the monster. After several hits, the monster is stunned and then you could do some real damage using your sword. While I've certainly played many boss fights like this before, it just got old after several battles using the same method repeatedly. It would have been better to have some variety, but every single monster fight ended up the same way. Health is generous, as you can charge up for a health refill after getting consecutive hits attacking monsters. Accidentally walk into the monster or fall down, and your charge disappears along with a bit of health. So, back to the method of circling around the monster, hitting some spears to charge up, then healing for 1-2 seconds before you have to roll and repeat the process over and over. There was one section near the end where I literally ran in the same circle about 100 or more times as I slowly killed the Jotuns with my spears. There was a bit of a combat change around that time for Ulf, which I will not describe in order to prevent spoilers, but it was also quite short lived as I'd be back at circling the monsters once again in just a few seconds.There are also some other special attacks that can be charged up and used, but I never used any of them. [h1]GRAPHICS[/h1] Fimbul is one part graphic novel and one part action adventure. There is no voice acting, the written dialogue is all you get. I think this is fine, especially with the somewhat simple graphic style, and it is certainly better than in-game graphic cut-scenes would have been. I loved the low-poly art style and the view from above as Ulf ran through the snow was truly a good angle choice. However, and a big however to be honest, the camera angle is fixed and you are unable to adjust around it much. With that, there will be several areas where you disappear behind the environment and only see an outlined shadow. I didn't get stuck on geometry, which was a real surprise, but often I would be unable to make out where I was on the screen. When in the thick of combat, if I got close to trees or between the legs of a Troll I'd have a good deal of trouble locating where Ulf was on the screen. This did kill me a few times because the camera angle would not give me the viewpoint I needed. The worst of the experiences was against the second Troll boss as I would get lost in the snow he stomped up, then roll to wherever I could in the hopes I'd show up on screen again. Another difficulty was simply going up the Jotenheim mountain and Ulf stopped moving behind some rocks. All I could see was a shadow, so I rolled over and over until the camera suddenly clicked into view and I could move into the cave. Additionally, there is a lack of animated movement with the Trolls and Jotuns. The female Troll wasn't too bad, but most all the others were quite stiff. I can understand that they are larger and move slower but combined with the low-poly graphics it came off a bit lower quality than it needed to. If there was more subtle movement in the way they moved to and fro or limbs swaying it would look substantially less stiff. They sort of looked like waddling toys at times. [h1]VERDICT[/h1] Overall, Fimbul is not terribly hard if you have experience with Batman or Assassins Creed combat and the graphic novelization is entertaining even if it can be a bit difficult to follow at times. It was also very stable, with no FPS drops or crashes on my meager PC setup. I was surprised by how well it ran. My biggest complaints were the fixed camera I was fighting all the time and the repetitive boss fights that ended up feeling all the same. There was just too much running in circles and throwing spears. It is also a short game, and I clocked in at five hours total, but I actually mark that as a positive because I hate games that are purposely made too long for no reason. While there is some replayability in the game due to the branching choices, it still feels like a game you play once and that's about it since the combat is rather basic and there are no RPG elements. While you *could* go back to see how different decisions change the story, I don't think it changes things that drastically. I feel neutral about the game because I didn't enjoy the boss fights much, but I liked the rest of it. if you like action adventure games this is something to consider down the road on sale.
Feels like the poor man's Ryse. And if you were thinking that Ryse was already the poor man's Ryse, well, then I've made myself all the clearer.
Even though there’s heart and care put into the game’s style and use of myth, the same isn’t true for the rest of it. It runs fine and the combat is functional, but it won’t leave a huge impression. If you’re fond of Norse Mythology and don’t have much time to spare, Fimbul might be up your alley. A single playthrough is enjoyable enough, but filling up the story thread and replaying the same battles repeatedly isn’t worth the effort. Full Review: https://www.gamewatcher.com/reviews/fimbul-review/13098
Fimbul is amazing! It's story rich without welshing on the action. These guys really know what they are doing so don't miss out on this title. Take a look at my video to see what it's like for your self... https://youtu.be/Z-Bs_eiH390 Check'n Games, providing you with as many Let's Play's as we can. Thanks for watching. Please like comment and subscribe.
[quote] 加入[url=https://www.2p.com/]2P萤火虫[/url],和我们一起用热爱点亮游戏之光[/quote] [h1]前言[/h1] 芬布尔是一款以北欧神话为背景的动作游戏,玩家扮演一名年老的战士Kveldulver,需要找到护身符Ymnerfir阻止霜巨人之王提前带来诸神黄昏。本作乐趣性不是很高,有不少小问题,同时游戏流程较短,3小时内即可通关,所以以70元的定价而言,个人并不推荐这款游戏。 [h1]简单的动作系统,枯燥的战斗流程[/h1] 游戏中有轻重攻击以及格挡翻滚等设定,搭配的武器有盾、斧、长剑、标枪4种,标枪可以进行投掷。除此之外还有随游戏流程获取的特殊技能,比如回血旗帜、重劈等,需消耗攻击怪物获取的怒气来施展,需要注意的是如果被怪物攻击到怒气条也会被消耗。整个动作系统相当简单,大部分动作玩家上手摸索两下差不多应该都能明白。 在熟悉战斗流程跟敌人翻滚格挡打斗的前20分钟内还是有一定的乐趣性的,但在20分钟熟悉之后重复枯燥的战斗流程就开始了。 战斗体验不佳的原因有以下几点1、怪物种类稀少,从头到尾的小怪种类真的是一个巴掌数得过来,皮肤都懒得换多少的。一直是几波数量3-4个的小怪,然后就巨型BOSS,小怪基本就是靠近后开始前摇时间相当长的攻击动作,精英怪和BOSS完全就是等落地弱点露出后,玩家跑开丢标枪即可。如此几个小时下来给玩家的体验相当重复没有新鲜的东西。 2、战斗太过简单没有挑战性。没有挑战性的原因之一是怪物AI太简单,甚至说得难听点有些弱智,有时候玩家想正面挑战但怪物犯蠢逼玩家钻空子,导致战斗乐趣不大。 比如精英怪维京大汉AI设定有个攻击方式是往前跳落地攻击,有时候玩家贴着怪物打的时候,精英怪居然不会还手,而是会固定的往前跳。以及巨型BOSS站在脚下有时候会莫名其妙的转圈圈让玩家一直打不还手。 3、按键的延迟,有时候明明按了格挡或翻滚,但游戏角色并不能及时的反应过来仍导致掉血的情况时有发生。 [h1]繁多的小BUG,恼人的视角设定等缺点[/h1] 有开始后黑屏的BUG,闪退的BUG等,导致游戏不得不重开了几次,个人还略微尝试了一下分支选项打了一段大部分选项未看见有多大区别基本是重复的。但即使这样,通关的时间也只有3.4个小时,内容的缺乏可想而知。 古怪的视角设定。游戏设置视角固定只要角度设定得好,个人觉得是没任何问题的,但本作的视角相当古怪,时不时莫名其妙的固定在石头和树的后面。导致玩家莫名其妙的各种撞墙撞树,配合上游戏部分场景的空气墙完全卡住角色的情况出现过好几次。 [h1]总结[/h1] 完全不推荐购买,游戏基本完成了的感觉,预计更新也不会有太大改善,70元的定价真的无力吐槽。 更多游戏推荐请关注[url=http://steamcommunity.com/groups/17173firefly]2P萤火虫[/url]以及[url=http://store.steampowered.com/curator/31716674]2P萤火虫鉴赏家[/url]
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