
Fight of Steel: Infinity Warrior is a new fighting game with ultimate freedom. Players will have the opportunity to customize their own fighter from the appearance to fighting moves. Build your own STEEL Fighter Now! *Rollback net code will be provided*
Modeled estimate, not a reported figure. How we estimate →
About
After two and a half years, Digital Crafter presents Fight of Steel! A whole new type of fighting game, a spiritual sequel to Fight of Animals.
Fight of Steel: Infinity Warrior
In the distant future, humans no longer exist. Now, robots rule the world. You wake up in a ruined site and have no memory of what happened to you, facing an unknown world and enemies; Fight your way through the Tower to find the truth.
Unlike traditional fighting games, Fight of Steel free characters from assigned move sets. Players can decide the basic moves by choosing "Combat Stance" and selecting the "Martial Art Chips" they like; you can even customize the appearance of the fighters to build your own.
Fight of Steel is a spiritual sequel to Fight of Animals in control and command designs. Simple designs for more players to enjoy the refreshing experience of fighting games; Special move inputs are designed as command normals, a directional input along with the appropriate attack button, and Supers are triggered with one button. Players won't be troubled with "circle motions" and can get a hang of fighting more quickly.
Based on simple input systems, Fight of Steel added "EX moves", enhanced special moves, to the game. And with the whole new OVERDRIVE feature further deepens the game for players to explore.
Yes, we use Rollback Net Code for our games. With the know-how, we acquired in developing Fight of Gods and Fight of Animals. We won't let you down this time! This time we added a rank system to online matches. We hope people who like PVP enjoy it.
Who says stories don't matter in fighting games? In Story Mode, you will play as a martial artist with his memory lost. Facing an unknown world and enemies, fight your way through the Tower to find the truth! You will unlock different endings with different winning conditions.
In Fight of Steel, we designed a Challenge Mode that focused on "Stat Composition" and "Part Collecting." In Challenge Mode, every part of a STEEL is with stat and property variations. Players will get different parts through combats. Build a STEEL according to your opponent's weakness and win all the prizes on the way!
Join Fight of Steel now! Build Fighters of your own!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fight of Steel: Infinity Warrior is a distinctive entry in the modern fighting-game landscape, built around the idea of giving players near-total control over how their fighter plays. Rather than offering a traditional roster of fixed characters, the game invites you to craft your own mechanized warrior from the ground up, selecting stances, special abilities, and combat chips to build a unique moveset. This design choice immediately sets it apart from conventional fighters: instead of mastering a predefined toolkit, you shape the toolkit yourself. The result is a game where creativity and experimentation fuel the experience as much as execution and reflexes. The customization system is the heart of Fight of Steel. Every fighter begins as a blank chassis, and you fill its combat slots with martial-arts chips—special moves that range from projectiles to grabs, counters, teleports, and high-impact strikes. Because each move is interchangeable across characters, players can mix and match abilities to create fighting styles that reflect their instinctive play patterns. Some combinations lend themselves to zoning and long-range harassment, others to high-pressure rushdown tactics, while still others thrive on baiting and counterattacking. This level of flexibility is rare in fighting games, and it helps sustain interest over long play sessions; there is always a new build to test, a new synergy to try, or a new combo line to refine. The game’s dash-cancel mechanics push this further, enabling fast strings and air-juggles that reward timing and mechanical skill. Combat itself has a sharpness and responsiveness that belie the game’s indie scale. Hits land with satisfying force, sound design amplifies the impact of punches and slashes, and visual effects make clashes feel explosive. While the models are stylized, the animations read cleanly, and the game does an admirable job of communicating spacing, hitboxes, and punish windows. Learning how to pressure opponents, bait reversals, and convert stray hits into damage becomes engrossing once you grasp the fundamentals. Overdrive and EX moves add layers of momentum and comeback potential, giving matches a dynamic pace where momentum can shift quickly without feeling unfair. The game’s presentation helps elevate the experience. The robotic fighters look distinct despite sharing similar silhouettes, thanks to unlockable parts, color schemes, and cosmetic customization. Stages are striking, with bold sci-fi artwork and energetic backdrops that feel cohesive with the mech theme. The soundtrack leans into futuristic beats and driving rhythms, giving each match a kinetic energy that complements the fast-paced combat. Although the UI can feel clunky at times—navigating menus or managing unlocks occasionally requires more clicks than necessary—the overall style projects a confidence that is impressive for a smaller-budget project. Online play is one of Fight of Steel’s strongest assets. The implementation of rollback netcode ensures stable matches even at long distances when both players have decent connections. For a competitive fighting game, this feature is indispensable, and it significantly raises the game’s value. Ranked matches, casual lobbies, and training tools provide enough structure to support both casual play and deeper competitive exploration. The player base may not be massive compared to AAA fighters, but when matches appear, the experience is remarkably smooth. Local versus and training modes round out the package, giving newcomers a safe space to practice while experienced players refine their custom builds. Where the game falls short is mostly in its single-player and peripheral features. Story Mode is functional but thin, offering narrative glimpses rather than a fully realized plot. Arcade Mode is brief and mainly serves as a platform for unlocking new parts. Challenge Modes offer variety but can feel grind-oriented, especially for players aiming to collect every component. The core mechanics are strong enough to carry these modes, but they do not provide the depth or replay structure that some fans of offline content expect. Balancing issues occasionally emerge due to the sheer volume of available moves; with so many combinations possible, some setups inevitably outperform others, and not every ability feels equally viable. Despite these limitations, Fight of Steel: Infinity Warrior delivers a remarkably engaging and expressive fighting experience. Its emphasis on player-driven character design is its defining strength, giving it a creative identity that distinguishes it from the genre’s heavyweights. The combination of fast, satisfying combat, strong netcode, and an impressive degree of customization makes it a standout choice for players who want a flexible, experimental fighting game. It may lack the polished story campaigns or enormous communities of AAA fighters, but it compensates with originality, replay value, and pure mechanical enjoyment. For players who enjoy tinkering with playstyles, discovering combos, and molding a fighter to reflect their personality, Fight of Steel offers an addictive and rewarding sandbox. It is a confident, inventive entry in the fighting-game genre—one that celebrates creativity, competition, and the thrill of forging your own warrior from steel and circuitry. Rating: 8/10
Un Golpe a la nostalgia, me recuerda a real steel de la xbox 360. por su mecanica de crear tu robot perfecto comprando piezas y movimientos de combate. muy divertido el juego lo recomiendo.
整體下來是有很爽感的,挑戰模式目前還在慢慢打,希望後續還有更多新內容
Customization systems are far simpler than I had hoped. There is no resource management in character creation, no draft, point pool, heat mechanic or otherwise. Movesets and cosmetics are completely unrelated to eachother which makes customization feel arbitrary. Equipment is purely cosmetic, having no gameplay traits. Animations are low quality. Art design and style are uninteresting. Controls are overly simplistic. Character customization relies upon a small pool of prebuilt parts. I was not able to achieve an interesting character using the provided systems and materials.
SF with bots. You can choose a basic moveset and up to 3 special moves and a super. You can customize a bot's appears, intro, outro, and movement animations once you unlock them. It's a solid game. Story mode has a story written by a teenager and animated by Flickr. This isn't a deep game. I personally think it's only worth 8 bucks especially since you aren't likely to play with anyone online. It's a ghost town here. Front Mission Assault has similar customization and activity online but it's a fully mech game. This is SF4 with bots and dummed down to it's basic components. Soft pass on this game until you can nab it for 10 bucks. Then refund it after 2 hrs because you will realize there is no one to play with and the gameplay loop is complete in 20 mins.
謝謝製作群做了好玩的遊戲 還把我的名子跟作品寫在場景中 ░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ ░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ ░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ ░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ ░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ ▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ █▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ █▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ ▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ ▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌ █▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐█
A fun fighter. I was thinking about how it would be great if there was a fighting game with mechas and customisable move sets and here is a really well-made one.
I wish people gave this game a chance. It was quite fun, I got this game out of a random key and i thought " i don't want this ♥♥♥♥♥♥♥ game it looks like ♥♥♥♥" but then i installed it and got my ass whooped by a very hard cpu it showed me the potential of the combos and the fluidity of the moves the characters have i truly enjoyed my experience.
Como fan de juegos de pelea que soy no puedo recomendar esta m*rda, primero que no esta en español, eso no es tanto problema pero su curva de aprendizaje es una LOCURA pa no estarlo, ahi si hay un problema. Segundo, parece juego de telefono pero sin las microtransacciones, ustedes diran: Bueno no? NO, malisimo! Menos mal me costo menos de 3$, su p*ta madre que mala compra. Comprense un hotwheels mejor, le sale mas barato y mas divertido que esta p*ta mi*rda.
Esta muy bueno Se puede customizar los personajes De la serie de juegos de fight of... este realmente parece de una calidad muy superior a los demas (en cuanto a gráficos, diseño de personajes y escenarios ) https://www.youtube.com/watch?v=Ty4IXPGm1p0&ab_channel=arraylenplay
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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