
Unleash your powers, choose your destiny, and fight! Jump into an over-the-top struggle for the fate of the universe - master insane combos, obliterate other players online, and top the leaderboards in this fast-paced fighting game.
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About

In the vast expanse of distant galaxies, the very fabric of reality trembles as an unstoppable warlord leads an armada to seek out the Hyperion Cores. Imbued with unimaginable power, they hold the key to either salvation or annihilation. Will you plunge the universe into eternal darkness, or bring it back from the brink?
Coreupt is a hyper fighting game, blending lightning-fast combat with strategic depth. Select a warrior from a diverse roster of fighters from all corners of the galaxy, then obliterate your opponent with a barrage of devastating combos, chaining together blistering attacks!

Flashy and Over-the-top Combat: Engage in blistering, high-octane battles that defy the laws of physics. Execute jaw-dropping combos, ignite the battlefield with awe-inspiring special moves, and experience the thrill of unleashing god-like powers upon your adversaries.
Shape the Fate of the Universe: The fate of the universe lies in your hands. Align yourself with Gatling's stalwart allies to protect existence or join Dragonov's ruthless entourage to rewrite the fabric of reality itself.
Multiple Game Modes: Catering to both solo and multiplayer experiences, Coreupt offers Offline, Online, and Mission modes. Want to delve into the lore? Seeking a true test of skill?

CORE ACTIVATIONS: Breaking a Hyperion core imbues your warrior with both incredible speed and devastating strength....all at the cost of your burst meter! Choose wisely!


GATLING - PANZER'S HERO: Gatling is the main protagonist of ‘COREUPT’s narrative, a just warrior from the floating continent of Panzer. Chosen as a child to wield an ancient sword forged by the Ancient Hyperions, Gatling is the current Magus leader of the Omega Blades, a brotherhood of warrior-knights whose sole responsibility is to defend the innocent and uphold justice wherever needed within the Coalesce.
He is the son of Raynar, former Magus of the Omega Blades and once brother-in-arms to the now unstoppable warlord, Dragonov. As his father’s friend-turned-nemesis wages a war across the universe, Gatling must lead his own band of virtuous fighters to save all of existence from Dragonov’s tyranny.

WINRY - THE ENIGMA: The deuteragonist of ‘COREUPT’. Winry is as much a mystery to herself as she is to anyone else. Finding herself with no memory and stranded in a foreign region of the cosmos gripped in the fiery grasp of war and tyranny, Winry’s personal problems of… not knowing anything about herself are put to one side when she aligns herself with Gatling to fight back against Dragonov.
Along the way to saving the Coalesce, she may just find a way to find out who she really is, and why she’s been thrown into a conflict that may spell the end of all existence. Thankfully, she still remembers how to fight and how to wield two guns at the same time.

DESTROY - FEARED DARK ASSASSIN: “Death is the Great Motivator” words usually uttered by Destroy the grim towering Battleaxe-wielding figure aligned with Dragonov. Renowned as a fighting prodigy, Destroy’s combat prowess are second only to Dragonov. From birth he was trained to be a killer, for learning these skills was never his choice. Being Dragonov’s Son demanded they be forced upon him. Severity of his training increased as Destroy aged. The only choices were, to succeed and survive or to fail and face certain death by his father’s hand. He chose from early on that he would live to become the greatest.
A claim which was tested by having him sent to the planet ANGURA to acquire the “Infernix Heart.” A quest his father desired for him to pursue, but he would need to defeat the mythical god-beast the Dark Infernix. Destroy succeeded where other seasoned battle-tested warriors before him died and failed. This impossible task was accomplished when Destroy was still only just a young boy. After retrieving the heart, Dragonov had the essence of the Infernix infused within Destroy’s body making them one.

BERETTA - THE TYRANT PRINCESS: Beretta is a true ‘daughter of the dragon’—in more ways than one. As the child of the ruthless tyrant, Dragonov, Beretta has grown up witnessing the brutalities of war and conquest. In fact, her father’s campaigns have shaped her from childhood, teaching her how to navigate the treacherous waters of warfare with a no-nonsense attitude, lethal precision, and unrivaled fighting skills.
But she is far from an unwilling spectator to her father’s atrocities; in fact, oftentimes she’s his right hand, loyal and devoted to her father’s cause and relishing in every act of malice and every sacrifice she makes to serve him and fulfill his orders.

DRAGONOV - THE WARLORD: The main antagonist of ‘COREUPT’. A tyrannical warlord waging a campaign of destruction and ruin across the Coalesce. Formerly Volneir, a renowned member of the Omega Blades and a brother-in-arms to Raynar, Volneir passed over for promotions in rank; Raynar was given the rank of Magus, but Volneir was refused his promised rank of High-Guard. This act of betrayal set Volneir on a path of vengeance and rage that corrupted him into the merciless, monstrous Dragonov.
Years later, Raynar and Dragonov fought one last time—as fathers to young warriors, and as enemies fighting for the fate of all existence. Their final confrontation ended with Raynar dead by Dragonov’s hand, removing one more obstacle in his path to collect the Hyperion Cores and decimate the universe.

VECTOR - THE CAPTAIN: Vector was born into a prestigious military family with deep roots in the Galaxias Corps, the intergalactic peacekeepers of the Coalesce. Like generations before her, she followed in their footsteps to join the Corps, upholding her family’s proud military legacy. Defying the expectations of her military superiors, she rose through the ranks to rise to Captain and was assigned the job of Patrol Commander.
Now joining the fight against Dragonov and his forces, Vector finds her family’s name and legacy supporting her from behind as she fights a new war for the safety of the universe, lighting the beacons for civilizations across the Coalesce and giving hope to generations to come.

SAWN-OFF - THE RELENTLESS: Sawn Off is a fighter hailing from the desolate landscape of Praxis. Whereas his partner R.P.G. is the brains of the operation, Sawn Off is the brawn. A master hand-to-hand fighter, Sawn Off stands resilient against the struggles and hardship of a life lived on the fringes of the galaxy. Overlooked by even the Omega Blades and able to see the harm and scars of even the most well-intentioned acts of justice, Sawn Off’s very existence conflicts with a lot of the galaxy’s sensibilities.
Channeling the wounds of his upbringing into a career as a bounty hunter and carrying a vendetta against many people that caused the miseries of his childhood, Sawn Off works with R.P.G. to deal their own brand of justice, even against the so-called ‘good guys’.

R.P.G. - THE GENIUS: R.P.G. joins the fight from the outer edges of the society contained within. Raised on Praxis and brought up against a backdrop of danger, mischief and chaos, R.P.G. has grown up using her genius-level intellect and boundless energy to get herself into and out of trouble.
Though she has a mind and technological capabilities that rival even the greatest members of the Echilim, she defies convention and operates on her own terms with her steadfast companion, Sawn Off, from an environment of underdogs, while also working to unravel various mysteries of her own past that she has yet to truly understand. Often having to fight their own battles and continually overlooked by even the good guys of the galaxy, R.P.G. and Sawn Off make the most of each day.

REVOLVER - THE REVENANT: Revolver exists at the intersection of man and machine, a mysterious entity born from the brilliant mind of Echilim genius known as Sherman. Part-machine, part-living energy, Revolver’s origins are shrouded in mystery, with the source of his power remaining unknown.
Created with a singular purpose—to carry out and enforce Sherman’s will—Revolver is a silent guardian, ever vigilant at his creator’s side. Rumors swirl of his ability to vanish and reappear at will, leading many to fear him as a harbinger of vengeance, a dark soul returned to enact retribution upon the living.

WOLF - THE SUPER-HUMAN: Wolf is a formidable presence in the cosmos, a mysterious warrior whose origins are as enigmatic as her name. Originally hailing from the distant reaches of a foreign star system, she is believed to be a denizen of the planet Earth in the year 2149, though the circumstances surrounding her arrival in this part of the universe remain shrouded in mystery.
Wolf’s body has been enhanced through advanced technologies, granting her “superhuman” capabilities that make her a force to be reckoned with both on and off the battlefield. With over a century of experience immersed in the chaos of war and conflict, she navigates the universe with a steely resolve and a singular purpose.

SHERMAN - THE PRODIGY: Sherman emerges from the esteemed lineage of House Ohm, raised in the opulent embrace of Hyperion-Prime by his parents, Xenor and Illian, Duo-Primes of their noble house. Despite his privileged upbringing, Sherman’s childhood was marked by adversity, his path illuminated by the uncanny brilliance that set him apart from his peers.
His innate talent for developing groundbreaking technology drew the attention of influential figures such as his grandfather, Callus, and the enigmatic Cipher-Spherous, both of whom recognized the prodigious potential within him. However, his contributions were overshadowed by Echilim law, which deemed all his innovations as council property, fueling Sherman’s resentment towards the ruling elite.
©2024 Team Coreupt, LLC. All rights reserved
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lacks Arcade mode and you cant change cpu difficulty, the cpu is essentially a punching bag. At this moment i cant even play online. Not a complete title feels more like early access. The graphics are a mess, making it very hard to look at. Character models in the select screen are decently visible but once a match starts its like the game enables a terrible reshade profile. I was looking foward to this game as a fighting game enthusiast, i loved how the combat reminded me of battle for the grid but it doesnt have much going for it. i guess it makes a decent couch vs if you have buddies. I really really wanted to give this a positive review :(
Total shovelware. Worst fighter I have played in years. Literally doing any normals or any moves at all does 80% life bar damage. When I say any move I mean move singular not a combo. In mission mode the game freezes because the damage destroys their life bar 1-3 hits into the combo challenge. The game was functioning as if handicap mode was forever active. But there was no setting for this. Training dummy settings didn´t do ♥♥♥♥. Turn auto guard on? Nope can still hit the dummy as if they were not told to block and proceed to do 100% of their life with light medium heavy. Tried player vs cpu and had the same issue 1-3 hits and we both fall to 30% life. Oddly enough in player vs cpu the life could not go to zero. The initial hits did unga bunga damage left us both between 30-40% then every round was determined by timeout because after the starting burst of damage the game stopped registering damage from hits/combos and made us both immortal. Same issue with netplay, I tested with friends and basically once a hit connected 80% damage would happen instantly and the game would display network error for both parties. Don´t get baited by the sale like my friend group and I did. Certainly do not buy this slop at full price either.
Very fun indie fighting game with umvc3 style button layout and combos. The online and gameplay are excellent. Every character has a really fun kit and the music is good. Its a bit rough around the edges in some areas like the settings and the bare bones training room, but the core of the game is solid. Hopefully some patches to the training room and settings will be added at some point and that would push this game to the next level. Highly recommend if you're a fan of fighting games
So first off I wanna start by saying the game feels fun for the most part in terms of the meat and potatoes of the gameplay, the combos are fun and feel fluid. Unfortunately that is where the good aspects end as far as I am concerned. I am not expecting triple A quality, but I was honestly confused how this wasn't early access. No audio options, bare bones graphical settings that seem to reset to low on a whim, less than bare bones training options, no dummy settings, can't reset to neutral or to corner, and no tutorial to explain core mechanics. Granted as far as core mechanics go there are very few to even talk about, you have Light, Medium, Heavy, Special, and Burst. Every character seems to have a 6H or Forward Heavy attack command normal, and Special is the universal knock-up and if you hold the button you super jump with them. Burst works about how you expect unless you use it in neutral. I have no idea what it does in neutral as there is no in game explanation, but it does offer brief time stop and then the burst meter slowly drains. There are also 5 sections above the burst meter labeled special that act as a kind of super meter. There are certain moves that take 1 special meter that require you use 2 attack buttons at the same time after a motion input to activate as well as a Universal input for the more cinematic Super that costs 3 special meter on 236H+S or quarter circle forward Heavy + Special. The only other bind besides the basic 5 buttons is for a Medium + Heavy Macro which acts as a dash in neutral. The game doesn't even tell you how to grab which is Light + Special, and from what I can tell you cannot chose throw direction. I played Winry for the small amount of time I played and her throw always swapped sides no matter what. For some odd reason the character select screen looks good for the most part, but once the match starts the game puts on this weird filter that just makes the game look worse. All in all the game isn't unplayable, but it definitely is not a finished product and definitely not worth $25 or even the $20 they have it on sale for as of this review.
Very generic, “plastic” game. It’s quite boring so I request a refund. It’s kinda like MVC3 but looks worse and the characters are lifeless. It’s a childhood passion project of a one dude and if he’s happy with the result then more power to him. PS Story Mode movie/animatic is hilariously bad *but it’s not enough to buy this game ;D* PPS If you plan to run this in Steam Deck, then I have bad news for you - it’s not optimized for it (MK11 and GGStrive runs way better than this game).
Man the gameplay is so addicting, especially if you're a fan of Marvel vs Capcom 3. But it's way too buggy & unpolished to recommend. Constant disconnects happening when I was playing with friends in a room. Also, there were instances where we couldn't join the queue in the lobby. Had to restart the game to fix. We also ran into an issue where if we were to do a private lobby, putting the code in & joining the lobby locks the game controls to keyboard. Another thing to note, there are certain aspects of the game that makes it feel cheap. No announcer, no victory poses, no taunts, game music isn't looped correctly, and the game is extremely unbalanced. Combos are long and do a lot of damage, so the health really needs to increase. On the bright side, the game music is actually really good. Stages look very clean. Characters have really cool moves. Simple to learn controls (identical to MvC3 light, medium, heavy, special/launcher) The game has a lot of potential. It just feels extremely unfinished/early access. I'm hoping the devs will continue to polish the game into a more high quality product. Also, be sure to turn off cell shader in the settings. It looks ugly as hell.
honestly probably my favorite fighting game
Coreupt is very heavily inspired by Marvel vs. Capcom 3. It also sports rollback netcode. This was enough to warrant my purchase. It's a 1v1 game which changes up the formula, and unlike MvC3 you have a burst to get out of one long combo. Like any anime game the burst can be baited and punished. The characters are incredibly busted. When checking out the roster for the first time you'll frequently ask yourself the question "why did they give this character this?" The combos are fun and fluid to execute, with a high skill ceiling. The game is also a little tough to look at. I've had a few desyncing issues online as well, but I've also played 20+ games in a row no problem. The bottom line is the game is very fun and the rollback is solid. If you're a fan of kusoge, you'll fit right in here.
I give this game 25 chicken fingers out of 10 pot brownies.
I played a demo version before. It was enough cool and decided will buy the full version on release. But on release I found crazy dirty graphics in new trailers on steam. I decided the game is dead. Later I bought it with huge discount and can share my feelings now. - I think the very mistake was to enable cell shading by default. I am sure many players returned the game because this ♥♥♥♥-like graphics. But it's possible to fix in game graphics settings. - The characters design - is too same here. I think it's a big mistake too. People like fighting games coz theirs variability. The game visual style is cyberpunky too much! In other aspects I like this game a lot: + Mechanics is very cool. It's too rapid on first look but later you found it's cool and sessions pretty short because it. + I feel this game like something oldschool. It's not a KI but something special. I guess the full price is too much for the game but it's enough good for 50+% discount.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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