
Engage in tactical turn-based combat, manage and upgrade each character, and strive to reclaim harmony in a world on the brink of oblivion. Take on the mantle of leadership as you guide a mercenary squad through perilous landscapes, selecting your comrades from a diverse pool of skilled recruits.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Embark on a journey alongside once mighty and generous, now the forgotten god, whose energy slowly dissipates from the world. Betrayed by his human apprentice who decided to become a new divine by sacrificing his master, the Divine Spirit initially distrusts humanity until witnessing their bravery in defending against darkness. Before going to the void God is ready to make his last call to save humankind.
Lead a squad of brave adventurers through a war-torn world besieged by darkness. Engage in meticulously crafted turn-based battles across many captivating chapters, where green recruits transform into seasoned warriors.
Challenge your strategic prowess as you navigate through tactical encounters, devising maneuvers, launching assaults, and striving to tip the scales of the conflict in your favor. Witness the transformation of your ragtag group into legendary heroes, forged from humble beginnings into mythical champions.
Invest in the growth of your team, meticulously nurturing their skills and resilience to endure the harrowing trials ahead. Every decision counts as you strive to carve a path of hope amidst a bleak and seemingly insurmountable crisis.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese*, Ukrainian*, Polish* +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Супер, в восторге от игры - 15 часов ламповой тактики. Очень зашёл визуалый стиль, если будет продолжение было бы здорово чуть больше развилок в прохождении кампании и развитии юнитов
Love the concept of the game and the art really speaks to us older gamers but a core game mechanic and some criticism delivered by the developer has ruined its' potential. Turn order is shown in every battle but when you defeat an enemy another takes its' place in the initiative order. This means that if you want to stop an enemy attacking your vulnerable unit or getting into your back line it often means giving their elite unit a second turn. In addition, when I went to the forums to see if others had this issue, I noticed someone complaining about a unit that was 3 tiers higher than any of the players'. They pitched that they had taken every battle possible in order to level up and still felt behind, the encounter was just too brutal. The developer replied by saying they simply needed to purchase better items. Not asking about party composition, strategies, or even current items the player had. Between the issues with turn order and the dismissive attitude I'm assuming this was a low budget, low price, and little afterthought creation that has been thrown out to make whatever money it can. If you're only after something to occupy you for a few fun hours, get it on sale. If you're looking for a Battle Brothers alternative, there are many others such as Wartales to provide a far more balanced experience for your money.
Very enjoyable little gem worth trying out.
Всё же нет, игра выглядит и играется крайне не интересно, особенно после Wartales. Понимаю что студии и бюджеты разные. Но здесь как то прям всё скудно, прямоленейно и не захватывает.
从农夫开始拯救世界,不要小看农夫,草叉的威力猎魔人都挡不住。 游戏的地图比较简单,玩家指挥小队游走到遇怪点就会开启战斗模式。战斗采用经典的六边形网格回合制,战斗开始可以进行一定范围上的布局,主要注意远程不要放太前面被敌人打到就行。游戏的技能不多,主要就是移动攻击,或者是坚守防御。值得注意的是在战斗开始时,角色都是满护甲状态, 不存在闪避,攻击必定命中,会优先扣除一半的护甲,剩下的才会真实打到角色身上。对敌人来说没啥区别,就相当于两管血,而对玩家而言相当于一个无战损的保护,虽然战斗节奏非常快,每场遭遇战平均只有个位数敌人,但是一张地图上会持续有很多场战斗,回复手段是比较匮乏的。 物资通常隐藏在地图上的各个角落,形象为破烂桶子或者盒子。往往这些物资后面带着战斗,比较难不触发战斗就先摸物资。所以不利用好护甲机制,很容易形成物资收获还没有战损高的情况。理论上每个人都抗一下,刚好把护甲用破损但是不扣血,这样白嫖是最爽的。可惜ai敌人的攻击性非常的强,逻辑上会抓住你最薄弱的地方,一直攻击,也就是一个挨打,后续敌人都会打这个角色。而且游戏没有强制性的嘲讽机制,也就是虽然防御性角色很肉,但敌人只有范围内只能打到他的时候才会去打,必须利用地形进行卡位才能保护后排。游戏还有多次受伤的惩罚机制,被攻击次数越多,收到伤害越多,除了肉盾其他角色都扛不住三次攻击,同样玩家也可以利用这一特性来集火,伤十指不如断一指。 游戏采用线性关卡制,也就是经验值的积累,金币装备等等都会带到下一关,而且这个关卡是不能选从哪里开始的,打完就是下一关,资源错过了就是错过了,积累不够就只能反复在一关中进行尝试。所以初始的人员一但定下来就不能改,非常需要注意这个养成的成本。游戏共有5个基础职业,每个职业都有两条转职路线,最终可以进化为三种高级职业,虽然深度有限,但足够支撑起整个游戏的战术多样性。个人建议前期两个近战后面基本都远程,因为近战多了要靠近输出,敌人就不打肉盾,显得作用很低,战损多了照顾不过来。游戏的装备系统非常有限,每个角色只有三个装备位,装备之间几乎没有搭配可言,都比较单一的数值,而且加的也不是很多,主要还是吃角色自身的属性定位。 将经典回合制战斗的核心乐趣提炼出来,用简洁流畅的设计,为玩家提供了一段轻松愉快战斗,也导致内容深度和系统复杂度上也做出了巨大的牺牲,导致游戏的后期体验和重复游玩价值大打折扣。 [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u]
Całkiem przyjemna choć z biegiem coraz trudniejsza turówka.
Es un juego corto, con una historia normalita, aún así me lo he pasado bastante bien jugando las 10 horas que me ha durado. Lo recomendaría si te gustan los juegos estratégicos por turnos.
Really enjoying the game alot. The pixelart style is close to my favorite i've seen in the last few years, just excellent! The combat is fairly simple though could be spiced up somewhat with more options but perhaps I haven't gotten enough playtime under my belt yet. I do wish there was better balance with enemy attacks vs healing availability, initiative (it's not very clear why one unit moves ahead of another that I see, maybe i'm missing something), and more customizability with our party members, but I understand that the developers have a game design in mind and perhaps keeping things simpler is their focus. Speaking of the devs, from what i've seen they have been very responsive and are working hard not only to communicate with everyone's posts, bug reports, etc, but also to make player pain-point changes and squashing ze bugs. I appreciate their creating a pretty fun game that is also affordable! Keep going, you're all doing great!
感覺設計上 好像還差一點點 就是培育或是關卡重打 會消掉之前的紀錄 我覺得 有些關卡上 好像會覺得人數上差一點 想要練等升級的部分 就沒辦法 有點小可惜
还可以~~无聊的时候可以试试~~~~~~但是建议等打折~~~
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Tzar: The Burden of the Crown | $57.2K | 564 | 91% | $4.99 |
| Memento Mori | $57.2K | 209 | 67% | $12.99 |
| Albatroz | $57.2K | 88 | 69% | $19.99 |
| Daymare Town | $57.2K | 128 | 98% | $24.99 |
| Destructive Physics - Destruction Simulator | $57.2K | 102 | 76% | $19.99 |
| Train Simulator: East Coast Main Line London-Peterborough Route Add-On | $57.2K | 68 | 82% | $7.99 |