
Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An extremely fun game that is easy to learn and hard to master. A good game if you want to get into tabletop but don't want to spend the money and time painting miniatures.
"The game is meant to accurately simulate ancient battles, back when warriors were positioned on giant square grids and took turns moving one at a time"... This is a real review left on this great game in the "TBS" genre, lolz. The only issue I have is like with so many of these games the price is abusive. This will continue until weve decided weve had enough of this what appears to be at times predatory business models. If you like history and strategy games youll like this game. Want to fight some Romans as an Anglo-Saxon barbarian army? done. Want to contest the control of Italy from Etruscan and Samnite militants? done. Want to steam roll battle cars across massive expansions of ancient Mesopotamia? done... did I mention they have a medieval version of this game?
If you like DBA, DBMM, ADLG or similar tabletop historical wargames then this is basically that as a video game. Presentation is a bit weak, but the gameplay is solid (once you know what you are doing). My only critiques so far is that the units feel very spongey and take ages to whittle down, and selecting the right unit is awkward sometimes. Also I'm not sure why I can't move units together in a group if they are lined up, like in DBA etc as this would really speed up movement.
Field of Glory 2 is a classical turn-based strategy wargame that quietly whispers “ancient history simulator” while you shuffle phalanxes and skirmishers around hexes, set mainly during the Rise of Rome (280 BC–25 BC). Competent but nothing spectacular; a 6/10 that I’d only recommend to turn-based tactical fans who like historical battles.
If you love spreadsheets, hexes and watching momentum crawl at a glacial pace, you’ll feel right at home. If not, this is about as exciting as reading footnotes about ancient logistics. Historically accurate, emotionally absent. Strategy for people who think fun is optional.
Field of Glory II, developed by Byzantine Games and published by Slitherine Ltd., is a deep, methodical, and richly historical turn-based wargame that brings the tactical realities of ancient warfare to life with unusual clarity. Rather than relying on spectacle or rapid pacing, the game is built around the disciplined maneuvering, morale dynamics, and battlefield psychology that governed real conflicts from roughly 280 BC to 25 BC. It offers a tabletop-style experience adapted for digital play, one that invites players to think not just about units on a grid, but about how armies of the ancient world actually fought, broke, and triumphed. It’s a title designed for those who relish detailed tactics, slow-burn tension, and historically grounded systems. At first glance, Field of Glory II impresses with the breadth of its unit roster and faction variety. Dozens of distinct armies — Rome, Carthage, Macedon, various Greek city-states, Thracians, Celts, Iberians, Parthians, steppe nomads, and many others — each come equipped with unique troop types that behave authentically on the battlefield. Legionaries hold their ground with disciplined cohesion; phalanxes thrive on head-on engagements but crumble if flanked; warbands surge forward with brute momentum; horse archers harass and disrupt from a distance; elephants sow terror into tightly packed formations. Each army has its own rhythm and tactical personality, encouraging players to experiment and master different approaches rather than relying on a single universal strategy. Mechanically, the game is built on a foundation of combat outcomes that prize positioning, cohesion, morale, and combined arms synergy. Terrain plays a huge role: forests disrupt tight formations, hills provide elevation advantages, and rough ground can neutralize cavalry superiority. Battles are won not through isolated engagements, but through coordinated pressure — setting up flanking maneuvers, forcing cohesion checks, baiting enemy lines into overextension, and exploiting gaps as they appear. When a unit breaks and routs, panic may spread to nearby formations, creating emergent battlefield chaos. This cascading effect captures the human fragility of ancient armies and ensures that battles feel dynamic even within a structured turn-based format. The game includes numerous ways to experience its tactical systems. Historical scenarios recreate famous battles such as Cannae, Pydna, Magnesia, and Zama, allowing players to relive or rewrite key turning points of the ancient world. Campaigns blend scripted missions with dynamic encounters, giving players a sense of narrative continuity as their army evolves across battles. The “Custom Battle” mode is one of the game’s biggest strengths, providing near-endless replayability by allowing any two armies to face each other on randomized maps, with numerous battle types and parameters. This flexibility makes Field of Glory II as appealing to history enthusiasts as it is to sandbox tacticians who enjoy creating “what-if” confrontations. The presentation, while not flashy, is clean and functional. Units are represented by detailed 3D models that animate during charge impacts, missile volleys, and melee clashes. The visual style supports clarity over cinematic flair, making it easy to read the battlefield and understand the state of your forces. Audio cues, though understated, reinforce the tactical feel: clashing steel, shouted orders, and cavalry charges provide atmosphere without distracting from the turn-by-turn deliberation. One of the game’s standout qualities is its balance between accessibility and depth. The interface is intuitive, tooltips are informative, and the game is transparent about combat odds and cohesion mechanics, making it surprisingly approachable despite the depth under the hood. Yet mastery takes time. New players may initially struggle with concepts like zone of control, optimal positioning, or the nuances of unit matchups. Early defeats can feel overwhelming, but once the logic of ancient warfare clicks, victories become immensely satisfying. The game constantly rewards forethought, patience, and clever exploitation of terrain and formation weaknesses. However, Field of Glory II also carries limitations that reflect its niche focus. The pacing is deliberate, even heavy, and players seeking fast action or audiovisual spectacle may find it too slow. Battles can take considerable time as you maneuver lines, wait for openings, and gradually grind down enemy morale. The learning curve, while fair, is still steeper than in many modern strategy titles. The game is fundamentally about tactical combat rather than empire management; those hoping for a grand strategic layer may find the scope narrower than they expect. And while the visuals serve their purpose, they do not compete with more cinematic contemporary wargames. Despite these constraints, Field of Glory II excels at what it sets out to do: offer one of the most faithful representations of ancient battlefield tactics available in modern gaming. Its combination of historically grounded army design, tactically rich combat systems, and enormous replayability gives it longevity and depth far beyond most genre offerings. Whether you’re reenacting historical clashes or experimenting with unlikely matchups across civilizations, the game provides a consistently engaging and intellectually rewarding battlefield experience. In the end, Field of Glory II stands as a masterclass in tactical design — a thoughtful, meticulously constructed wargame that prioritizes authenticity, precision, and player agency. For fans of ancient history, tabletop wargaming, or deep turn-based tactics, it is both a rare treat and a lasting investment. It may not cater to all tastes, but for those who connect with its deliberate style, it offers hundreds of hours of compelling, replayable warfare in one of history’s most fascinating eras. Rating: 8/10
I like the feel of the game, the strategy and the number of campaigns. Not so keen on the Tutorial which should lead new player by the nose until they get a feel for the game mechanics.
very good game
Um Ótimo Jogo! A simplicidade e acessibilidade, as regras baseadas em um jogo de mesa com a esperada jogabilidade tática aprofundada, os adoráveis gráficos das miniaturas e o estilo, a infinidade de nações com equipamento dos exércitos apropriados para cada período. O suporte a mods (confira o mod TT, por exemplo), a ausência de bugs e a ótima comunidade tornam a experiência geral um passatempo divertido e agradável para qualquer um! Uma pequena estrela no arsenal da Slitherine, vale muito a pena experimentar!
Review after 100% ♡♡♡ So clunky and so slow. "Don't waste your life, I did. Go home," -John Rambo ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Voxel Tycoon | $1.2M | 1.8K | 78% | $24.99 |
| Tails of Iron 2: Whiskers of Winter | $1.2M | 2K | 79% | $24.99 |
| Observer: System Redux | $1.2M | 3K | 85% | $29.99 |
| Momodora: Moonlit Farewell | $1.2M | 3.2K | 92% | $16.99 |
| SuchArt: Genius Artist Simulator | $1.2M | 4.6K | 97% | $8.74 |
| Supreme Commander | $1.2M | 3.1K | 89% | $12.99 |
Related
| Order of Battle: World War II | $0 | 3.2K | 78% | Free |
| Panzer Corps 2 | $4.1M | 4.2K | 85% | $39.99 |
| Unity of Command II | $1.9M | 2.2K | 80% | $29.99 |
| Through the Ages | $1.1M | 2.3K | 91% | $15.99 |
| Shadow Empire | $1M | 1.9K | 84% | $39.99 |
| Twilight Struggle | $909.9K | 2.6K | 86% | $9.99 |