
Endless subway rides, void probes, cosmic gardens and the fate of a planet, fiction.colors is a series of short atmospheric experiences to explore at leisure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A collection of places to explore, or ambient 'games,' made from 2015 to 2022. Some are walking sims and others are fully passive (you can blow up a planet on Voltark!). Take an endless train ride or roam sun-baked deserts. There's plenty to see at your own pace. Please read the reviews to decide if these experimental games are for you :)
Take the Nightline through an infinite Metropolis. Destination? Unknown.
Visit the Carcavas Valley Natural Preserve in this nostalgic exploration piece. It’s a curious place, home to a wide variety of wildlife and rumors of military test sites and energy zones.
A star melts on a morphing altar, the enveloping woods feed ever growing, that feeling, blue, sinks deeper.
Strange shapes and voices pierce the blizzard's veil, stranded and curious atop this mountain you leave behind the comforts of your cabin to survey this darkest of nights.
██ NODOMUS █ ███████ ████████ ████████ █████████ ███ ████ ██████ █████████ void ████ PROBE████████████ ███ █████████ █████████ ████████████ ███████████ █
Upon crash landing on this desert planet, you have the choice to explore its beautiful steppes or systematically strip mine its resources. Choose wisely for the consequences are irreversible!
A passive procedural visual story about the life of a line.
Save christmas as one of Santa's reindeer in this shortform open world adventure about the perils of drunk driving. Made for Haunted PS1 '21 Madvent Calendar.
Photosensitive epileptic seizures warning! A small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that appear in videogames. Immediately stop viewing and consult a doctor if susceptible!
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cool series of short scenes to explore. This is audiovisual art. Liked it a lot.
I was really looking forward to this release. It's a wonderful as I imagined. Great job.
this is up there with LSD: Dream Emulator for me. if you aren't already a fan of avant-garde art or are otherwise into unconventional pieces of artwork, then this probably isn't for you. i loved Story of a Line, it somehow really made me sympathize with the line and almost see it as a person. i don't know if that was the intended outcome, but i liked it anyway. i will say though, my favorite was absolutely Carcavas. the art style was amazing and i really liked the LSD-feel to it. i will say though, and this is just my opinion, i really wish there was more warning when you enter any of the grey zones. i will admit, i didnt watch the full trailer on the store page, but it was seriously a shock to be having a good time admiring the animals and then get absolutely blasted by loud static, LOL!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pour 2e je m'attendais pas à un chef d'oeuvre mais au moins à quelque chose qui me fasse dire "ouai ok c'est pas mal y a un truc"... Malheureusement ça n'a pas été le cas... Je trouve les couleurs globalement trop criardes, flashy et saturées,,, cela fait vite mal aux yeux et gâche le plaisir d'explorer... De plus les menus ne sont pas du tout ergonomiques, quand on lance le jeu, le menu s'affiche avec 6 cassettes. Lorsque l'on clique sur l'une d'elles, une autre fenêtre s'affiche (comme ci on lançait un autre jeu)... Ajoutons le fait que, parfois, les changements que l'on fait dans les réglages se désactivent et se remettent par défaut à l'écran suivant... On dirait un projet d'un étudiant pour devenir développeur. Je ne recommande pas du tout malheureusement... même si je suis conscient que ce ne doit pas être facile de développer un jeu-vidéo.
Poggers! Quite relaxing
This is first and foremost a walking sim. I played through the first of the multiple stories, The Sands Of Voltark, and when I first tried it on the Steam Deck, it didn't work right. I'm sure if I tweak the controls I can get it to work. On my PC, I can play it using an Xbox controller so it should be workable on the Deck. Anyway. When I got into Sands Of Voltark, it brought up a sort of confusing instruction screen telling me to travel to various beacons and activate them by hitting 5 buttons. I didn't know if they were buttons on my keyboard/gamepad, but when I first started, I walked around, saw my ship, entered it, and game over, ending with credits, and I am back to selecting another of the multiple stories. I tried Voltark again, and figured it out. I activated beacon after beacon, then headed back to my ship, entered it, and... same ending as if I didn't activate the beacons. So this is an EXTREMELY casual game from what I can see. I'm not complaining, it's a great atmospheric walking sim. for the price on sale (I paid $1.39 and that's with my state tax) I like it! I have more stories to play through. I do like walking sims. Voltark made me feel like I was one of the first people to land on Mars and I had a job of helping to set the planet up to be suitable for human life. The graphics along with the music is a great combo. I was pleasantly distracted from real life. What more can you ask for for less then $2.00? If the developers are reading this, let me say I think your team can do more than this with what you've put into this particular story. I look forward to your future endeavors and will be ready to try out your next release. Right now, I'm gonna finish this game! Anyone who can buy this on sale, if you like walking sims, pull the trigger.
A great collection of visceral spaces
this game needs to be preserved in museums. reminds me a lot of SIGNALIS. not sure if each individual game is related to each other. it's a bit scary at times tho
interesting collection of experiences, not really a game, its just a walking simulator. But its relaxing and nice, you play this once in a while to kinda just relax, its more of a modern art piece. But for the price, its pretty dang good. 8.5/10
https://youtu.be/OqmUQOK7MBk
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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