
Feudal Baron: King’s Land is classic-style city-builder. Turn a humble settlement into a medieval town, build workshops and churches, repel raids, and manage your subjects. Ensure steady supplies – or squeeze every last penny from the people.
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In Feudal Baron: King’s Land, you play as the ruler of a medieval barony. You start with just a few followers in their leaky tents. Are you a leader shrewd enough to turn your lands into a bustling city?
In this strategic city builder, you’ll get to live in the middle ages, constructing buildings, producing and delivering resources, and fighting off raiders until you’re strong enough to challenge the king himself.
Your subjects need much more than food. Build taverns, churches, schools and graveyards. Cure plagues, extinguish fires, snuff out rebellions. Gather goods – from firewood and shoes to fine robes, stained glass windows and siege machine ammunition.
Trade with your neighbours and use a novel building range system to connect fields, mines, workshops, granaries and marketplaces into a fine-tuned mechanism to meet the needs of even the most finicky residents.
You have plenty of decrees to proclaim. Use them to celebrate feasts and make your subjects happy – or to drown rebellions in blood.
When raiders approach your town, lead your men and outwit your enemies to break the siege in the battle mode.
Learn the story of the ambitious baron fighting for his lost birthright in a story-driven campaign. And when you like, try yourself against the unusual conditions of several independent scenarios or build a medieval city of your dreams in the free game mode.
No need for endless tutorials and instruction manuals here. In Feudal Baron: King’s Land, the campaign introduces you to the duties of a feudal lord in a manner that is both approachable and fun, until ruling your barony becomes second nature to you – and your city becomes your home, built with your own hands (or more precisely, with the hands of your subjects).
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian, Turkish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Das Spiel wurde Letztmalig im Dezember 2024 Aktualisiert seitdem keine Entwicklung erkennbar....Also nicht kaufen!
Some kind of scenario is very good idea but mass , tons and tons of bugs, not working technics, not gathered stuff makes this game non playayble. This program needs much work to be a proper city builder game with some kind of fight. I do not recomend it in this 0.1V state.
игра по идее и задумке очень хорошая,но баги все равно есть,например у меня человек застрял в пространстве... просто между домами бежал на месте и не мог некуда зайти
キャンペーンモード中にクマと戦う場面があるのですけど、クマのHPを0にしてもそれ以上なにも進行しなくなります。キャンペーンモードがチュートリアル的な感じがするんですけど進行不能って…ガッカリ しかも強制終了しかできなくなります。
着火根本就灭不掉 攒的资源全没了!根本不修 我估计是跑路了 别买
Весьма посредственный градостроительный симулятор, в котором к сожалению присутствют весьма критические баги вроде невозможности построить часовню после разблокировки соответствующего закона. От такой достаточно простенькой игры всё-таки ожидаешь технической выверенности т.к. больше цеплять ей нечем.
Feudal Baron: King's Land, developed by Sim Farm S.A. and published by Sim Farm S.A. together with PlayWay S.A., is a medieval city-building and management strategy game that places players in the role of a baron tasked with transforming a struggling settlement into a prosperous feudal domain. Released on Steam in 2024, the game draws inspiration from classic city builders while integrating narrative framing, civic management, and light military elements. Its ambition lies in recreating the social and economic pressures of medieval life within a structured yet accessible strategy framework. The experience begins with a modest foundation: a small cluster of tents, limited resources, and a handful of loyal subjects. From this humble start, players must construct housing, establish farms, secure food supplies, and develop production chains that sustain growth. The core gameplay revolves around building interconnected systems where fields supply granaries, workshops transform raw materials, and markets distribute goods to citizens. Careful planning is essential, as mismanagement can quickly lead to shortages, declining morale, or unrest. The game emphasizes the delicate balance between expansion and stability, reflecting the precarious nature of medieval governance. Beyond basic infrastructure, Feudal Baron: King’s Land introduces civic buildings that influence citizen satisfaction and societal development. Taverns, churches, schools, and graveyards serve functional roles within the settlement, impacting morale, education, and overall well-being. This layering of social needs adds complexity to city planning, as players must address not only economic efficiency but also the expectations of their populace. Epidemics, fires, and occasional rebellions introduce unpredictable challenges, reinforcing the dynamic nature of feudal administration. The campaign mode provides narrative context, following a baron seeking to reclaim and expand his rightful domain. While the story serves primarily as a structural guide for introducing mechanics, it adds thematic cohesion to the progression. Missions gradually unlock new buildings and systems, allowing players to learn fundamentals before tackling more intricate logistical challenges. In addition to the campaign, standalone scenarios and sandbox options offer opportunities for experimentation without narrative constraints, appealing to players who prefer open-ended settlement building. Military and defensive elements form a secondary layer of gameplay. Raiders and hostile forces may threaten the settlement, prompting players to fortify defenses or command troops in small-scale engagements. While combat does not dominate the experience, it introduces stakes beyond economic growth. Decisions regarding fortifications, troop deployment, and emergency decrees can significantly affect the survival of the barony. Political choices also influence internal stability, allowing rulers to issue decrees that either appease citizens or enforce strict discipline, each with consequences. Visually, the game presents a functional medieval aesthetic. Buildings and landscapes are rendered in a clear 3D style that prioritizes readability and system clarity over elaborate graphical flourishes. Towns gradually evolve from rudimentary encampments into structured settlements with visible infrastructure. While the visual design is serviceable and coherent, it does not push technical boundaries. Animations and environmental details remain modest, reinforcing the game’s focus on management rather than spectacle. The user interface is designed to streamline access to construction menus, resource statistics, and citizen feedback. While generally intuitive, the increasing complexity of supply chains can require attentive monitoring. As settlements expand, the interplay between production, distribution, and morale systems demands thoughtful oversight. Players who enjoy micromanagement and optimization will find satisfaction in refining layouts and maximizing efficiency. Replayability depends largely on player preference for iterative improvement. Sandbox mode encourages experimentation with different layouts and strategies, while campaign missions offer structured goals. However, the depth of long-term strategic evolution may feel limited for those accustomed to more intricate grand strategy systems. The game’s mechanics focus primarily on internal settlement development rather than expansive geopolitical maneuvering. Ultimately, Feudal Baron: King’s Land delivers a classic medieval city-building experience centered on economic planning, civic management, and occasional defensive conflict. Its strengths lie in accessible mechanics, structured progression, and the satisfaction of gradually transforming a fragile village into a functioning barony. While it may not offer the complexity or polish of larger-budget strategy titles, it provides a methodical and engaging sandbox for players interested in feudal-era settlement management. For fans of traditional city builders seeking a medieval theme with approachable systems, it offers a steady and thoughtfully paced experience. Rating: 5/10
Grande idea sviluppata male.Una perdita di tempo e soldi, anche scontata.Questo non è un prodotto finito :come si fa a mettere in vendita una porcata simile?
Cuando corrijan la lentitud del juego en todos los aspectos, la interfaz demasiado sencilla que no combina con un juego medieval, el sistema de combate y de comercio sin ningún atractivo... en fin, cuando le pongan mas cariño a la realización de este juego, cambiaré mi reseña.
Сама по себе игра неплохая, но очень сильно не оптимизирована, просадка фпс до 2. Прошло 10 часов и вылет игры, игра не стоит полной цены, только бесплатно или за 100 р максимум.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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