
Ink Reverie is a casual city-building game set in a fictional historical era with art inspired by the Tang and Song dynasties. As a diligent manager, you'll guide hardworking villagers to transform a remote village into a prosperous home through exploration, construction, production, and trade.
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Ink Reverie is a casual city-building game set in a fictional historical era with art inspired by the Tang and Song dynasties.
As you gradually unfold these scrolls, you traverse through the shifting sands of time and the rise and fall of history, returning to a secluded town from a thousand years ago. As a diligent manager, you'll guide hardworking villagers to transform a remote village into a prosperous home through exploration, construction, production, and trade.

Five distinct regions and human environments, each with unique gameplay mechanics: Jiangnan Mountain Village, Dunhuang and the Western Regions, Citong Sea Area, the Four Seasons of Jincheng, and the ancient capital of Chang'an.
Traditional Chinese style hand-drawn art: Utilizing detailed literature research and field investigations, combined with fictional elements, to recreate the styles of the Tang and Song dynasties in a unique way.
Unique match-3 synthesis gameplay: By clicking and dragging, you can freely adjust the building layouts. Adjacent low-level buildings will merge into high-level buildings, unlocking more gameplay and content.
Goal of increasing prosperity: Through exploration, construction, production, and trade, gradually build your ideal home.


"In the south of the Yangtze River, I meet you again in the beautiful scenery as flowers fall."

A small village nestled in the picturesque Jiangnan area, perched on a mountain, maintains simple trade relations with the town at the foot of the mountain. The tea and peach blossom brew produced here are considered real treasures. Starting from a small piece of wasteland, you will establish basic production facilities and expand the village through trade with the town, aiming to create an ideal and prosperous home. Tea and peach blossom brew are the village's specialties, and you need to use these resources wisely to acquire more types of buildings and increase the village's prosperity. 
"Beneath the moon of Dunhuang lies a sea of sand; the ancient road witnesses poplars through the years."

Dunhuang, a vital trade hub on the Silk Road linking East and West, serves as the starting point for you embarking on your trade journey. You can construct relay stations and organize caravans, choosing to trade eastward or westward to acquire diverse resources. Besides regular resource production, you must build relay stations and organize camel caravans to establish trade routes with cities in both directions. Through these extensive journeys, you can obtain precious materials and resources, facilitating the development and expansion of your town.

"The waves are calm, and great whales rest; the sails shine as treasure ships arrive."

Citong ancient port (now Quanzhou) is the starting point of the ancient Maritime Silk Road. You will begin a new chapter of maritime trade here. The sea area is filled with unknowns and challenges, and you need to plan resources wisely to increase the success rate of merchant voyages. Besides regular resource production, you need to build merchant ships and form fleets for maritime trade with other regions.

"In spring, returning to thickly shaded tall trees; in autumn, arriving at late blooming fragrant yellow flowers."

Jincheng, located at the foot of North Heng Mount in Shanxi, experiences four distinct seasons and notable climatic characteristics. You need to strategize resource management according to seasonal changes, ensuring successful crop harvesting and material storage. Each season brings unique production priorities and resource demands, necessitating careful planning of crop planting and storage techniques. Focus on large-scale production activities in autumn, and ensure adequate material reserves to endure the winter cold.

"Looking back at Chang'an city, the embroidered piles of mountains open in succession."

Chang'an, the capital of thirteen dynasties, was the center of ancient China's politics, culture, and economy. In this chapter, you will develop various markets, experiencing the grandeur of the Tang dynasty. Buildings are classified into 4 types: scholars, farmers, artisans, and merchants. As these buildings upgrade, their attributes will improve. By strategically combining different buildings within various market areas, you can unlock unique benefits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
【English review follows below 】 通过道具合成玩法来支撑的中国风模拟经营游戏,现有的五个关卡分别代表不同的中国的地区特色。 我暂时完成了前四个关卡(全成就),第五个关卡开了个头。 是一个适合看剧的同时进行的游戏(完全不能将人的注意力全部吸引),但节奏较慢,也比较休闲。 主要问题有三点: 1. 祠堂等能够帮助建筑补充基本材料的建筑,补充的速度很慢,希望能优化。 2. 第四关开始,很明显数值的设计有了巨大的问题。在100级繁荣(-30%合成成本)的状态下,8级祠堂竟然需要90万以上的石料及40万以上的琉璃,实在是太离谱了。 3. 第五关虽然刚开头,但是总感觉没有展现长安城的繁华效果。(也可能是我刚开始的原因) 希望制作组继续更新,还是很不错的休闲游戏的。 -------------------- A Chinese-style simulation game built around an item synthesis system, featuring five levels, each inspired by different regions of China. I’ve currently completed the first four stages (with all achievements) and just started the fifth one. It’s the kind of game that’s great to play while watching a show — it doesn’t demand your full attention, but has a relaxing, slow-paced rhythm that works well for casual play. That said, there are a few issues: The Shrine and similar buildings, which are meant to supply basic materials to other structures, refill resources far too slowly. This could definitely use some optimization. Starting from Stage 4, the balancing feels completely off. Even with 100 Prosperity (−30% synthesis cost), upgrading a Level 8 Shrine still requires over 900,000 stone and 400,000 glass, which is way too extreme. As for Stage 5, though I’ve only just begun, I feel it doesn’t really capture the grand, bustling atmosphere of Chang’an City — though maybe it’s just because I’m still at the start. Overall, it’s a pretty nice and relaxing game. I really hope the dev team keeps updating it, because there’s a lot of potential here!
画风很好,但真没啥可玩的,很半成品,甚至连暂停和加速键都没有做…………
1.为什么要删demo,你把demo删了,评论区一眼恶评,我怎么给朋友安利,我自己就是靠画风和demo被骗进来的。 2.满分10分,整体水墨画风细腻8分,角色可爱6分,音乐清新5分,游玩体验3分。 3.属于三消儿童益智版文明,作为休闲益智挂机游戏还不错,打折35rmb左右买很划算。 4.都这么久了也不优化,做局内暂停和加速,某些材料获取(外贸)导引也做得很差,但好在是游戏足够简单,没有指引也不影响游玩。 4.把demo放出来好吗,不放demo,这个游戏我怀疑一份都卖不出去。 --------二编-------- 1.一级中转站不能向二级中转站提供材料你说这合理吗,例:屠户帐/草场无法向茶摊提供羊奶,需要玩家手动提供。你们的程序简直就是一坨,如果不是沾了中国风的元素且游戏玩法本身做的异常简单,真的会玩的很恶心。 2.某些景观开图鉴没有提示亦无方案,属于想开就开,完全看脸,如果想全图鉴就等于玩没有保底的抽卡游戏,不懂这种拖延时间设计的必要。
Отличная игра для релакса. Знание языка английского желателен (для эффективного развития нужно читать описания как работают бонусные сооружения). казуальная градостроительная игра, действие которой разворачивается в вымышленной исторической эпохе, вдохновлённой династиями Тан и Сун. В роли усердного управляющего вы будете руководить трудолюбивыми жителями деревни и помогать им превратить её в процветающий дом, занимаясь исследованиями, строительством, производством и торговлей. https://youtu.be/ZJPzyOCODmc
国风,初见感觉挺有意思的,实际上玩起来,没那么好玩,第二关开始合成越玩越难受,数值指数增长,不推荐。
This is a fun matching game! The English translations are not the best, and in come cases there aren't any. However with that being said, this is a great game to play when you want to think about nothing.
This is a visually gorgeous game. Be prepared for you to lose a lot of time into getting each chapter just right.
挺有意思的古代風格3消放置遊戲。需要花點時間熟悉操作,以及動腦筋看怎麼擺放以及合成更好的建築或景觀。
我进不去游戏了,什么情况!
I guess this one is not for me.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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