
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
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About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Engagement
Hours played at review time, across 96 reviews with recorded playtime.
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Could be good... but isnt.
NEED CHINSES
This game is not for beginners—and I mean that as a compliment. In my opinion, the developers are either longtime World of Warcraft, SMITE, and Dota veterans, or simply incredibly passionate about those genres. It feels like they set out to build a game that blends the depth of both PvE and PvP from those classic titles. The game is difficult—very difficult. The UI isn't designed like a typical Japanese RPG with simple, minimalist controls. Instead, it's built around fast-paced combat, complex rotations, and chaining abilities together efficiently. And that's exactly what makes it so rewarding. These are the kinds of games many players end up loving once they get past the learning curve. The hardest part is getting comfortable with the controls and keybinds. Remember, the developers have probably spent 20+ years playing games like this. To them, these mechanics feel natural, so they may not realize how overwhelming they can seem to a new player. And that's okay. There are players like me who enjoy that challenge. Once everything starts to click, the gameplay becomes incredibly satisfying. This isn't a casual button-mashing game—it's one that rewards practice, mastery, and skill. This game will be on my desk! Ill give it 7.5/10
游戏挺好 就是玩家太少 需要自己带好3个基友
Queue Zeiten sind trotz geringer Spielerzahlen gut wenn man nicht explizit nach ranked sucht und der Druide funktioniert ENDLICH so wie ich mir das wünsche (fick diese Gestaltwandler Scheiße aus WoW, das ist nicht kuhl sondern einfach nur scheiße nervig und sieht absolut BEHINDERT aus), also dann come gooning in the woods with my bby Sylvie, may the nature always be with you :3
me like number go up
NEW PLAYERS NOT WELCOME I've been playing this game since it released. I think we can all agree it has a community problem. BUT also this game has a dev problem. New Players are not welcome. Every season gets more difficult. the gear grind is more convoluted. I'm convinced the Devs will just keep scaling up the difficulty until only 100 players even log in. Who is this for? In the first season the difficulty scaled in eternal mode after you had your gear, after you learned you rotation. And yes some people washed out. I saw a comment today that most of the toxicity is in Contender/Adept. It didn't use to be that way. The Discord Echo chamber whined about Eternal Prog and the Devs thought to front load the difficulty on early Contender and Adept. It was noticeable last season and unbearable this season. People want to play this game and they don't know where to point their frustration. IE Toxic community. I am one of the "WOW" players. I don't know if I'm going to be one of the fellowship players next season.
Season 3 has the game going in a great direction. The armor customization and hunting for sets/traits really hypes you up compared to hoping for a specific drop from a specific dungeon. Class balance is still rough in the early game but eternal makes every class so far 'click' and start to feel very good. It is a grind, but feels great most days. If you hunting for that endorphin release from seeing an upgrade drop, you can dip into 15 min runs and pull the lever.
Just playing after waiting ten minutes for a queue; 3 minutes into a dungeon and I get kicked for anti-cheat? Not quire at 2 hours; definitely considering returning. Otherwise a fun game.
Gets my M+ Itch w/o having to resub and get newest wow xpac. Heros and dungeon mechanics are well made. Game has insane potential for future updates.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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