
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
魔兽大秘境究极代餐,好玩!
M+ the game
Solid game for its price - LFG is a weak point currently but devs are working on it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
as a man of few words... Fun game is fun.
its like wow without all the amazing time spending lore and art. too bad wow died in legion. have fun.
This game is both challenging and fun. And while it's infinitely more fun with friends, it is also fun solo. I have really high hopes for this game and I feel developers need to address some big issues. The big gripe I have with this game is the lack of information about dungeons, affixes, and gear requirements. A new player to this kind of game will not think about going to youtube or a website to look at boss and mobs mechanics for each possible dungeon difficulty, and so they will die quite a lot on Adept and onwards. Now this wouldn't be so bad if the community wasn't so harsh to new players. Constant dungeon dodging, quitting, and toxic behavior are symptoms of game design flaws. Lack of incentive to stick around and lack of consequences enables players to negatively affect others repeatedly. This results in players flaming others because they failed to do a niche thing or because they didn't know what to do about a boss mechanic, instead of teaching them about it. It's not responsibility of veteran players to teach new players and they have a right to value their own time, so given that they don't have a penalty for leaving it is completely viable to just quit a dungeon that has inexperienced people in it. I write this with sadness and hope because this game has the potential to become something really big. I played WoW only for M+ dungeons and this game has become a great escape to play that kind of content only (raids too, but they're not available yet and it looks like they won't be for a while). I hope these things and many others will be addressed and dealt with in the future, players deserve to have a good time in a game genre that is known for being toxic and hard to get into.
other then some rather boring charicter design on the heros. game looks n plays well, and im enjoying myself. seriusly though we need better options for the charicters in terms of visual's. any customisation at all
Goated game
For me this game covers all the aspects of live MMO's that i enjoy without having to deal with all the useless garbage i hate. Solo que or que w/ the boys, grind dungeons on premade chars with the ability to make your own through talents, and in game systems, do better, get better stuff, feel like you're done for now? log out until next season run it back. A+
Funciona fatal... Es impensable que con este equipo tenga que tener tirones en 1440p...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $10.7M | 15.4K | 60% | $29.99 | |
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