
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
как игрок вов с 18тилетним стажем и адепт ключей. скажу так, есть позитивные моменты как - отсутствие ремонта или прокачки. легкая система гиринга - неплохая прокачка через блесинги и трейты. сеты выглядят лишними но тоже ок. одеваться очень прикольно. есть проблемы с ЛФГ, особенно когда сезон умирает - онлайн ужасный данжи быстро надоедают - хочется большего разнообразия количество героев увеличивается и надеюсь будет расти в целом ощущается как какая-то бета версия. но это ни хорошо ни плохо. игра немного особенная, баланс патчи накатывают очень быстро буквально каждые 2 дня во время старта сезона. багов много но не критичных опечатки/неверные описания/ бывало и провалы в тексты с блинка тем не менее не могу поставить плохую оценку. игра завлекает, фармить приятно как только находишь хорошую пачку, герои раскрываются при полной прокачке совсем по другому, нужные релики дополняют геймплей, роуты данжей меняются вместе со сложностью или в зависимости от количества рдд или мили. пока что жду четвертый сезон, надеюсь на новые данжи и героев, онлайн на старте хороший к концу сезона никакой, возможно ситуация будет лучше с каждым новым патчем и сезоном, когда игра будет обрастать своими поклонниками
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 15.4K | 60% | $29.99 | |
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 13.4K | 80% | $29.99 | |
| $10.7M | 68.6K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 61% | — | |
| $0 | 30 | 43% | Free | |
| $1.9K | 6 | 50% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic Game for people who are tired of all the farming in WoW and want to concentrate on the gaming.
good game attack rapidly
This game is exactly the type of game that I was looking for, a farming game where you actually get to play the game, not just afking and letting it do its job. It is a little overwhelming for a PC with poorer specs, like me, but still playable. It's my first dungeon-like game and it made a good impression. Steam friends integration would be nice, but really fun overall.
This is THE game if you enjoy mythic + from WoW. Personally, I think Fellowship offers a much more in depth and interesting way to play m+ with lots of different characters and maps to play. Pros: - the entire game cost almost the same as one subscription at wow. - very polished and unique rotations and mechanics Cons: - you never want to quit
Do you like running dungeons and optimizing your numbers? Play this game.
This game is not for beginners—and I mean that as a compliment. In my opinion, the developers are either longtime World of Warcraft, SMITE, and Dota veterans, or simply incredibly passionate about those genres. It feels like they set out to build a game that blends the depth of both PvE and PvP from those classic titles. The game is difficult—very difficult. The UI isn't designed like a typical Japanese RPG with simple, minimalist controls. Instead, it's built around fast-paced combat, complex rotations, and chaining abilities together efficiently. And that's exactly what makes it so rewarding. These are the kinds of games many players end up loving once they get past the learning curve. The hardest part is getting comfortable with the controls and keybinds. Remember, the developers have probably spent 20+ years playing games like this. To them, these mechanics feel natural, so they may not realize how overwhelming they can seem to a new player. And that's okay. There are players like me who enjoy that challenge. Once everything starts to click, the gameplay becomes incredibly satisfying. This isn't a casual button-mashing game—it's one that rewards practice, mastery, and skill. This game will be on my desk! Ill give it 7.5/10
Einfach WoW aber nur M+. Ich finde es sau nice
great game, not a fan of many of the characters but i belive there bringing out more
Solo si juegas con gente o estás dispuesto a encontrar un grupo para jugar. Si te gustan las [b]M+[/b] de WoW, es un [b]10/10[/b], no hay ninguna duda. Este juego tomó lo mejor del PvE de WoW y trata de enfocarse por completo en eso, y cada personaje son muy divertidos de jugar, son fáciles de entender, pero lo suficiente complejo para ir aprendiéndolos, Meiko, Rime y Mara son god. El juego es muy fácil de aprender y está muy bien diseñado. Las mazmorras son muy intuitivas y puedes ver claramente lo que hacen los enemigos y los jefes. Ojalá los desarrolladores tengan éxito y sigan desarrollando Fellowship hasta alcanzar todo su potencial. [h3]PERO...[/h3] Si solo quieres jugar con matchmaking, no es una buena opción. Tiene colas larguísimas y, además, he visto que la comunidad se ha vuelto ([u]o quizás siempre fue[/u]) bastante [b]tóxica[/b]. Esto hace que, después de esperar 20 minutos para encontrar una partida, muchas terminen arruinadas por gente que trolean o se desconectan. Además, hay un ambiente de hostilidad por el más mínimo error, incluso en las ligas bajas como Aspirante o Adepto. Ni hablar de las ligas más altas, como Campeón, Parangón o Eterno, donde hay un límite de tiempo para completar la mazmorra. Lamentablemente, esto hace que muchos jugadores abandonen el juego y que la población siga disminuyendo. Es una pena, porque durante la [b]Season 2[/b] me la pasé chill jugando con desconocidos, la gente siempre fue amable o, al menos, se mantenían el tilteo para ellos mismo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.