
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not what I thought.
+
Juegardo HISTÓRICO CABRÓN!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, but I can't wait this long on a queue as a healer.
Really enjoying Fellowship so far. It's basically what I've wanted for a long time, WoW dungeon gameplay mixed with Diablo style gearing/builds without all the other MMO stuff around it. The combat feels really good and I actually like the rotations a lot. The classes I've played don't feel braindead but also aren't insanely complicated. Talents, blessings and traits are also way better designed than I expected and there's a lot of room to mess around with builds and theorycraft instead of just equipping whatever has the highest item level. The gear/set system is probably one of my favorite parts. Getting a drop can actually make you rethink your build which gives me that Diablo feeling of always wanting to do another run. And I really like that I can just log in and do dungeons. No leveling for 50 hours, professions, world quests, consumable farming etc. Just queue up and play the part I actually enjoy. Higher difficulty dungeons are also genuinely challenging. You need to know mechanics, interrupt, use defensives and actually play your class properly. Game definitely still has some issues and things that need improving, but the actual foundation is really good. Basically WoW Mythic+ + Diablo. That's pretty much exactly what I wanted from this game.
game is really good. i've seen a lot of bashing on it but i feel people forget that its not even truly released yet. If you played M+ in wow, this game is for you. Its mythic + without the time gated ♥♥♥♥♥♥♥♥. I would say that the only flaw i've found that isn't correctable by just having more players would be the RNG on traits and blessings. Overall i would and do recommend this game to everyone possible.
10/10
These developers are doing a great job with this game. Their communication is professional, they follow through with whatever they present to the community, and each new season continues adding more to the gameplay experience. You can tell that they are definitely using the Early Access phase to truly implement the best systems for every aspect. That being said, some aspects of the current seasons might require some tweaking - for example the gearing & crafting system in the current season (3) is a bit limiting imo. But the most important thing is, they clearly are listening to customer feedback and continuously improving while consistently communicating to the playerbase and sticking to what they advertised. The game is a very reasonable price with no monthly subscription, and there's no pay-to-win involved whatsoever (just some cosmetics that you can purchase from their shop for fun if you wish, none of which impact gameplay at all). All signs point to a really amazing full release, and the experience is already great for now anyways.
Great game, good dungeon and class design and really fun to play. Tha worst thing about this game is the groupfinder. Before you reach Eternal it is fine. Really random but you mostly just want to climb and dont need to farm a lot (as of Season 3). After that, when you reach Eternal, you really want to farm your gear and here it gets harder. In the Group Finder you search for other people who want to do the same difficulty as you do. But most of them want to climb only and not gear (I dont know why). So they only go to Capstone dungeons of the difficulty to climb. You cant farm your items because 3 other people will block you on doing that. And as a healer, you cant really decide. After 1 run, most parties leave instantly and you cant do more dungeons. So Im stuck at low Eternal, because I want to farm, but every group i get into only wants to do the Capstone and I dont want to do that (did it a lot already and dont need any Set for it). So I either run a dungeon I dont want to do, or leave and be in queue for another 10 min. Ruins the game completly. If you know 3 other people and are a full group, this is an amazing game. Otherwise play a tank, because they mostly decide what will be done. You can try to find group via discord, but why isnt a good group search in the game itself. It is the worst part of the game and ruins it.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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