
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
S1玩到S3,職業的平衡一言難盡,每一季都會有版本之子和版本之蛆,說好玩算好玩,說靠北也算靠北,不喜歡的角色玩不出愛,但想玩的角色是版本之蛆時,都不知道開發者腦子裡裝的是什麼,坦克/輸出/補師,角色也沒幾隻,彼此之間差異可以落差大到,下限高的很高,上限又更高,下限低的很低,高起來也沒多少,只能說不要急著一直在那搞什麼季賽新花樣,先把角色基本做好吧
))
Игра максимум на недельку. Если не меньше. 1 локация маленькая. 3 данжа. Пока что не стоит не денег не времени
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-1
If you like WoW M+ but don't like paying $15 a month to do it, this is the game for you. The encounters are usually pretty well balanced, and if they aren't the development team, small as it may be, is usually very responsive to community feedback, so it won't be for long.
这就是一坨屎。 打着打着反作弊给我踢出去了。没有重新连接。 在新手引导任务里排本,一排到没有任何地方可以点进入副本,倒计时结束自动取消排位。 你瞅瞅你在线玩家数,一个游戏出了这么久了连基础的新玩家引导都做不好,界面一堆bug。 可笑
Fun, nut This game needs more players, the drawback is the long queues
Loved this game for a while. Got tired of waiting in queue as a DPS/Healer so started a tank. Had DPS's pull mobs when I was lower gear and we wipe. Got flamed over and over. Player-base rather sit in queue than not complete a dungeon under the time limit. NOT friendly to new players at all. Community isn't worth sticking around for. Another game ruined by toxic gamers. On to the next.
08/2026 de retour sur le jeu, Saison 3 déjà bien entamée - entre 2 et 8 minutes pour trouver un Donjon en Recrue (ça reste correct). Pas trop de toxicité remarqué de la part des joueurs présent sauf 1 ou 2 irréductibles trépanés... Mais dans l'ensemble la communauté est prête à laisser le temps surtout en Recrue.
Went back to Wayfinder and Dauntless. Wayfinder seems to be dying by lack of attention from devs, while Dauntless straight up died from a Blockchain company. This is the closest im getting to scratch the itch without paying a subscription to WOW.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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