
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень неплохая реализация идеи
Investing in gear improvements is partly RNG and really forces you to invest very little into gearing up. RNG is cancer here. I absolutely hate it. Instead of focusing on gear power creep, the focus is on getting better at routes, perfecting your rotation, and completing a flawless dungeon run. That's where this game shines. Gear helps, but skill is so much more important.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 10.7K | 79% | $29.99 | |
| $10.7M | 15.4K | 60% | $23.99 | |
| $10.7M | 68.5K | 92% | $9.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $10.6M | 10K | 88% | $59.99 | |
| $10.6M | 13.4K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 5.8K | 61% | — | |
| $0 | 30 | 43% | Free | |
| $1.9K | 6 | 50% | $14.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I play this game super casually. Like a few hours every few weeks. Not because I don't like it. I just have a little less free time and loads of other games I'm really into. I can't comment on the deep endgame. What I can say is that the gameplay feels good. Matchmaking works. Progression systems are cool. Low level gameplay is extremely chill. I've never seen anyone be flamed, and I've never been flamed. It scratches an itch that normally costs 11.99 a month.
The concept is great honestly. However I would not say this game is for casual gamers. I logged on after a while hoping to continue where I left off with my characters to find all the progression wiped. Which is fine, the seasonal model surprised me but I get it. But I hoped the be able to still use my characters but maybe not be allowed to compete on leaderboards or whatever. I don't have time to grind up new characters every season. It would probably take me over a year to even get through story.
真心想玩这个游戏 求一波同样想好好玩这个游戏的队友 我是北美西海岸时间 有时间对的上 志同道合的朋友请加我好友! 期待与你相遇!
New season changed a lot, excited to come back and play after about 100 hours in season 1. Fills the gap left when friends tire of doing keystones in wow. Short dungeons, no timers for the first several difficulties, every character I've tried has been very fun to play. Game seems to kind of assume you're familiar with keystones in wow but honestly it's pretty easy to pick up and play if you're decent at looking at a character's skills and just "figuring out" how they should be played (most of them are pretty easy). Hopeful for the game's future, really lots of fun for an Early Access title.
Coś tam pograłem, gram sam, wyszukuje mi graczy bez problemu, grałem jak do tej pory dwoma Bohaterami przez dwa sezony i teraz zaczął się trzeci a postaci jest 12. Każdy Bohater jest bardzo rozbudowany(475godzin pograne dwoma postaciami). Podkoniec drugiego sezonu była posucha ze znajdywaniem graczy ale cały czas coś dodają i zmieniają i gierka się rozwija. Dla fana WOWa który uwielbia DUNGEONY jest to pozycja obowiązkowa.
Игрушка отличная отлично подойдет тем кто любит кейчики бегать
а мне нравится идея да подземелья однотипные ну тоесть там есть пачка есть афиксы как вов но без прокачки уровня смысл качкть шмот чтоб потом проходить более сложные поиск быстрый за кого играешь неважно главное если ты не прокачан не агритт 5 паков а то 70% это вгрят много паков естественно вайп и начинается все с начала шмотки тоже надо прокачивать после того как их выбил вставлять камни и тд любителям вов и терисленд зайдет, играю на стимдек через встроенную совместимость
Система гира D3, gameplay World of Warcraft мифик+, Сессионка. В целом гучи, и даже ультра мега гучи. Надеемся что их не выкупят китайцы и не испортят игру донатом (донат ток для кастома)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.