
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excited for dungeon crawling without the leveling grabbed this with a few friends on day 1 steam early access, initially impressive in both mechanics and character depth I thought this was going to be a big winner but the devs have set such horrible incentive structures that there is no redeeming this product. Progression eventually becomes time gated, which means there is incentives to running dungeons fast and incentives for players who join your party to demand you read a guide on not only the boss mechanics but of how to do the pulls the fastest way possible, fail to do so will result in more veteran players becoming hostile and understandably so as they too are just trying to progress their characters, and I experienced this on the first week of public release. Expect to play this fantasy world as a cynical min maxing power gamer whose only chance for exploration is on third party websites outlining all boss mechanics with best practices on pulls and characters to play, or suffer the verbal abuse of the unsocialized creatures who play a sub 15 APM game "at a high level", whose skill expression manifests only in their ability to be a internet strategy guide crawler. There are a lot of toxic communities out there, I would prefer the ones where the players are actually doing incredible things with headshots and actions per minute and not the one where the local creatures expect you to ruin the novelty of the game on purpose for their progressions sake it is no wonder the community is eating its young, unbelievably short sighted work from this developer. BUYER BEWARE
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Klasse Spiel, wer Mythic+ aus dem Retail WoW mag und kein Leveln, Questen, Dailies, Raiden, etc. drumherum braucht, der ist hier perfekt bedient. Einloggen, Queuen und 10-20min eine Dungeon laufen. Mit den Seasons und den neuen Modifiern auf den Geständen wirkt es ein wenig wie Diablo3/4 aber finde ich nicht verkehrt, so hat man mit jeder neuen Season neue Mechaniken/neue Änderungen und durch den Reset die Möglichkeit einen neuen Champion auszuprobieren. Natürlich gibt es auch Bugs (es ist aber noch eine Pre-Order-Phase), das Matchmaking-System ist für die DDs bescheiden auch die neue Änderung, dass man z.B. mit 4 DDs laufen kann (Kompensation in Form von weniger DMG erhalten) funktioniert trotzdem nicht, weil der Boss der Dungeon die DDs ausknockt aber man merkt, dass die Entwickler der Community zuhören und an Änderungen arbeiten. Anders als andere riesige Publisher die ausschließlich die Dollars sehen.
Le jeu est correct mais manque de contenu et le fait de faire vivre sa communauté. Par contre les dev et les community manager sont déplorables, si vous vivez un bug bloquant (votre personnage ne peut plus avancer), ils ne s'occupent pas de votre ticket. Si vous communiquez sur le discord, ils refusent que vous taguiez les personnes responsables Si vous le faites, vous serez banni, si vous ne le faites pas, ils ne répondront à rien. Je vous déconseille de le télécharger mais après, risquez l'expérience si vous êtes joueur (le jeu pourrait être bon, si d'autres personnes s'en occupaient)
I want to like this game and the bones are there but the main issue from the beginning is still the same. If you don't have a permanent 4man group to play with, you're going to suffer. I can get over the UI issues, debuff tracking, and wait times for Paragon or higher dungeons but if you're more interested in making sure to push your in-game store items and purchases instead of fixing the issues from the start, it's doomed to fail. There's a reason this game has a non-existent player base after 3-4 weeks of a "season." The launch issues for S3 were already enough to push some away and still not addressing issues at the start of release is insane in itself. Just another example of the devs saying they'll listen then ignoring the playerbase and doing the wrong things over and over.
Dilediğin zaman M+ yapabilme fikri harikaymış
Ni
Gets boring real fast. Unless there's new content, there's not enough people playing to find a group. Old school graphics. Just stand there and push the same couple buttons over and over. Collect a random dropped loot and repeat. Combat is very underwhelming. Your character doesn't feel powerful. I guess if your a WOW fanatic you might like it. I played WOW when it first came out for a couple years. Can't believe people still play it, especially with subscription model now. Probably best to wait on this one and see if it even makes it out of Early Access.
its like WOW except only the dungeon parts. its very fun.
I tried out the game. Seemed fun, but then queued for 25 minutes and nothing. Can't really play the game without other players...
nice MM+ equivalent without all the inconvenience
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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