
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dilediğin zaman M+ yapabilme fikri harikaymış
Gets boring real fast. Unless there's new content, there's not enough people playing to find a group. Old school graphics. Just stand there and push the same couple buttons over and over. Collect a random dropped loot and repeat. Combat is very underwhelming. Your character doesn't feel powerful. I guess if your a WOW fanatic you might like it. I played WOW when it first came out for a couple years. Can't believe people still play it, especially with subscription model now. Probably best to wait on this one and see if it even makes it out of Early Access.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
симулятор поиска группы врубаешь поиск и сидишь 2 часа смотришь сериалы чтоб потом на первом пуле танк ливнул и ты снова сидел 2 часа
Klasse Spiel, wer Mythic+ aus dem Retail WoW mag und kein Leveln, Questen, Dailies, Raiden, etc. drumherum braucht, der ist hier perfekt bedient. Einloggen, Queuen und 10-20min eine Dungeon laufen. Mit den Seasons und den neuen Modifiern auf den Geständen wirkt es ein wenig wie Diablo3/4 aber finde ich nicht verkehrt, so hat man mit jeder neuen Season neue Mechaniken/neue Änderungen und durch den Reset die Möglichkeit einen neuen Champion auszuprobieren. Natürlich gibt es auch Bugs (es ist aber noch eine Pre-Order-Phase), das Matchmaking-System ist für die DDs bescheiden auch die neue Änderung, dass man z.B. mit 4 DDs laufen kann (Kompensation in Form von weniger DMG erhalten) funktioniert trotzdem nicht, weil der Boss der Dungeon die DDs ausknockt aber man merkt, dass die Entwickler der Community zuhören und an Änderungen arbeiten. Anders als andere riesige Publisher die ausschließlich die Dollars sehen.
Игра абсолютно нечего не может предложить игроку. Проблем вагон и маленькая тележка, пинг, вылеты, поиски подземелий растягиваемые на минут 20-30 если у тебя нет готовой пачки. А почему? Потому что ты заходишь в данж и люди просто ливают из него и круговорот вечного поискать повторяется снова и снова. За все время в игре смог пройти лишь 4-5 данжей которые от силы занимают минут 10-15 по прохождению. Просто по выше указанной причине, за что разрабодчики просят деньги мне не ясно.
Swedish devs, meaning 6 months before we get a fix for thigns that doesn-t work. Dungeons are bugged and some of them unplayable. Queue system is garbage and sometimes have 1hour+ queue time. Skills bug out sometime making u unable to cast spells - Which kind of makes the game unplayable. No leaver penalty so the moment something goes slighly wrong ppl just leave and requeue. Ur left at finishing 1 dungeon per 4 hours or so, unless ur full premade....
Good M+ emulator. Devs are trying their best to add a variety of systems to add a replayability and this is a good thing. Can't wait to play the 1.0.
its like WOW except only the dungeon parts. its very fun.
Le jeu est correct mais manque de contenu et le fait de faire vivre sa communauté. Par contre les dev et les community manager sont déplorables, si vous vivez un bug bloquant (votre personnage ne peut plus avancer), ils ne s'occupent pas de votre ticket. Si vous communiquez sur le discord, ils refusent que vous taguiez les personnes responsables Si vous le faites, vous serez banni, si vous ne le faites pas, ils ne répondront à rien. Je vous déconseille de le télécharger mais après, risquez l'expérience si vous êtes joueur (le jeu pourrait être bon, si d'autres personnes s'en occupaient)
Ni
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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