
Choose your hero, form your group and battle through dungeons together in a Multiplayer Online Dungeon Adventure. Progress through Leagues, endlessly scaling Dungeons and chase new rewards with every fresh season. With a growing roster of Heroes and content there’s always something new in FELLOWSHIP
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.75/day in the week to Aug 3 → 5.29/day in the week after.
About
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs. Players must focus on working together as a team, with an emphasis on skill, cooperation, and strategy to defeat bosses, collect loot, and work together to overcome ever-present challenges.
Jump in through matchmaking or team up with friends to take on challenging Dungeons. Choose from a growing roster of Heroes spanning Tank, DPS, and Healer roles, and freely swap between them to tackle each Dungeon your way. Cooperation and strategy are key as you face enemies with unique, complex mechanics.
Every run rewards you with personal loot and account-wide resources, ensuring each victory pushes you toward greater power. As FELLOWSHIP grows, new Heroes encompassing classic archetypes and bold new designs will expand the roster so every player can find their perfect playstyle.
Unlock new Abilities, Talents, and powerful gear as you climb through Contender, Adept, Champion and Paragon Leagues.
Core League Dungeons feature a single Boss and take 10–15 minutes, perfect for fast, focused runs while Capstone Dungeons challenge you with three Bosses and must be conquered before advancing to the next League.
Each League introduces fresh twists with new enemy abilities, added Curses, and tougher encounters. The greater the challenge, the greater the reward: higher-level gear, Legendaries, Set items, Gems, and account-wide upgrades that fuel the progression of all your Heroes.
For players seeking the ultimate test, Eternal offers endlessly scaling Dungeons where strategy, teamwork, and mastery decide how far you can push.
Compete on FELLOWSHIP’s in-game Leaderboards and prove your place among our greatest players.
Every Season brings major content drops with new Heroes, Dungeons, features, and gameplay. Seasonal resets place everyone on a level playing field; perfect for jumping back in with friends.
All cosmetics, mounts, and account flair you've earned across previous Seasons stay with you permanently, letting you showcase your accomplishments throughout the lifetime of FELLOWSHIP.
Engagement
Reviews
Themes across 943 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is good people are ♥♥♥♥ ..but people are ♥♥♥♥ everywhere..
The game will give you a detailed explanation of what a mirror is for, but you want to know what your skills are actually doing, good luck you get one sentence. Honestly the community might be the worst part of this game. because there are so few new players, even going to the easy mode dungeons you get treated like ♥♥♥♥ for not really understanding everything about the game. It reminds me of playing Vet Dungeons on ESO. Where one tiny mistake makes you vilified by your team. If you are like me and just wanting to get into a new game this is not it for you. Play any other MMO or co-op game. I can see the appeal of the game, if someone has been playing wow for awhile and is looking for wow but different, this is honestly probably a great game for you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 945 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game can be fun. Def a little more grindy than what Id like. Community is HORRID. I went into the capstone dungeon from Champ into Paragon for the first time. Psyched myself out and played poorly. We still timed it. Got flamed the whole way by 2 people. Reported them but have been informed that most reports do nothing. Community needs work before I ever try it again.
It is like 25% of a game. You can ONLY chase gear score. That is the only thing to do in the entire game.
if you want to spend the money so bad, just give it to a homeless person. it will satisfy you way more than this game ever could...
Игра с потенциалом: есть уникальные механики и ранее не виданные мной способности у аддов и боссов, которых у аналогов нет. Однако, разработчики все пропукали в первом сезоне (самая убогая оптимизация и отсутствие контента), потом оттолкнули остальных игроков во втором сезоне (новые персонажи: Ксавиан и Аеона), то уже никто почти не пришел на третий сезон (5к в пике). Помимо банального плохого онлайна, когда ты мог найти данжик попушить только ночью (на steamdb пик онлайна приходится на 23:00 по МСК), добавления лута как из АРПГ - не делают игру твинко-френдли. Тебе НУЖНЫ некоторые сеты, т.е. гринд только определенного данжа или двух данжей. Потом тебе падает шмот с сетом, но с ущербными афиксами - рерол через легендарную пыль (она очень редка). А ещё по всему этому бьёт эта ужасная сложность данжей - Paragon. Просто мусорный и ненужный дивизион. Это и не энд гейм, но и требования к нему слишком высоки для пивозавров, которые только закрыли первые три сложности без апгрейда шмоток, сокетов и т.д. И происходит закономерная ситуация: есть люди, которые хотят уже попасть в Eternal (энд гейм), но им надо попасть на пачку людей, которые хотят пройти Capstone dungeon на Paragon (финальный данж на той или иной сложности, чтобы продвинуться в следующий дивизион), но они попадаются с людьми, которые только первые три сложности прошли без апгрейдов, не знают страт на боссов в данжах. И после нескольких недель в каждом сезоне образуется пропасть на этой почве: онлайн сосредоточен, либо в Eternal, в который они проскочили на пике онлайна в начале сезона, либо на Contender/Adept/Champion, когда пропустили начало сезона, Тем самым люди застревают в этом убогом Paragon. Кстати, из этого и вытекает то, что в игру невозможно играть на середине/конце сезона - весь прогресс обнуляется в начале сезона =) В условном WoW, если ты пропустишь сезон аддона - ты можешь наоборот просто через профы быстро доодеть персонажа и поиграть. Тут - просто опускаются руки Моя мечта для данной игры - переход на полный синглплеер в будущем, потому что серваки так и так у них 50/50, а вот эта полная зависимость от онлайна и фазы сезона - убивает желание заходить и ждать данжи по 20+ мин. Так и игра будет выглядеть интереснее на фоне конкурентов
If you're not playing with a full group, game is quickly turning into a 10+min queue simulator. It simply does not work as a session based alternative to WoW if you try to play solo. I could even argue that queue times as DPS in this game are orders of magnitude worse than in WoW, since online is low even after major update release.
I came to Fellowship as a World of Warcraft player who really enjoys playing dungeon content with my friends. I'm personally not the sort of player who enjoys questing or paying attention to story mode or cutscenes in multiplayer games. Fellowship is exactly the kind of content I wanted; quick dungeons i can play with my friends, cool combat and heroes with interesting gear upgrade systems. Chief Rebel is highly communicative with the player base about their feedback in the Fellowship discord, and I feel like I'm consistently getting more out of the game than the small amount that I paid for it. The game is more bug-free than modern day AAA titles and still early access because it's a labor of love by the developer who is still figuring out the exact level of scope they want to expand their game to. Recently they added a "Pinnacle Dungeon" that is more boss-focused than the rest of their content, where you do what is essentially a 4-player, 3 boss raid. It was really hard and demanding and I felt like I really accomplished something when my friends and I finally beat it. All that said, you may have a worse experience than I did if: 1) You NEED the content to have a story. I don't know who the bad guys are or what their agenda is and I think that's just swell. 2) You do NOT like 4 player dungeon gameplay. That's the whole game and you're not getting anything else. 3) You are attached to your RPG characters forever. Your character is reset on season restart and they're heroes like League of Legends, not characters you made yourself. I love Fellowship and will likely continue to play it often for as long as it's supported and iterated on by the developer; it's really polished without the jank you'd associate with early access titles and I look forward to every new season. Great games are made in Sweden!
Anti-Cheat still blocks Cloud Gaming. No response from devs for months. Wasted money on supporter pack and can't refund.
I played through the NDA alphas, every closed beta and open beta running pretty high keys and leaderboarded on alphas when it was infront of the map. Refunding because it's just gotten worse than the last I played through unlock systems, no longer able to gear alts (granted this change was made in betas but it's still awful), grinding early/mid game is such an incrementally slow slog etc. Lastly I had unlocked a mount in a beta that should've been in my account on purchase, which it's not and there is no support. I asked on discord which is the only place you can talk about this game and there is no support and was told people fell through the cracks and there is nothing they (the devs) can do about it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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