
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
être flash dans des donjons tout en massacrant des squelettes (;
The basic gaming loop is engaging and fun. I'm hoping we get a lot more things to purchase as I'm inundated with cash and nothing to spend it on. Maybe supplies we can order, decorations and bigger shops?
I bet the game already and was fun but quick. I hope they add new thing to the game. Make things a little hard. And maybe be able to have ur friends join in. I have 1 of the biggest house the 5000 ones and they are still tiny so hoping for a bugger place. And it be nice to see a town and not just out building. Maybe have an open and close sign. I also would not mind some interaction with the customers I would also Nerf the staff as they’re so powerful drink a beer and a some wine and those laid up the whole room
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very enjoyable game with alot of potential! The gameplay loop is simple and enjoyable, but with the only thing you really use money for (yeah you use a little for crafting but you'll have more gold than you can do anything with) is buying "bigger" shops. Maybe make some end game craftables more expensive, but also I would love to see bigger shops. There are so many things to craft and put into the shops but there is hardly any room to put them. I think another cool idea if you make bigger places would be a bar area, where you can get a bartender and sell the alcohol and food there, that way it's more lively instead of having people just randomly sitting in your shop. I think more floors would be nice as well, and maybe a purely wave based area like the special room in the 11-15 set, where you would get less raw resources but more weapons/armor/gold/blueprints. The game has the foundation to be amazing, and it's good for what it is now, it just has me itching for more. Also I think there might be a bug with the task/achievement board, I don't remember finishing all of the things on there, and I'm still getting steam achievements but my board is empty after the first time I played it. 6.5/10, has the chance for a lot of growth and can very easily become 9-10/10 with updates
Avec environ une vingtaine d'heures pour le faire a 100% et sans se presser, je trouve que ce jeu vaut son prix. Oui c'est répétitif et oui il y a quelques bugs, mais rien d'extraordinaire. Je suis certain que les futures mises a jour vont apporter un peu plus de profondeur, que ca soit sur les donjons, les armes ou le magasin. Je recommande fortement !
on Demo was Good i try it but now after buy it , i see they change and add Wight and be slow if have items ... ( who stupid idea to make like that he make it so bad )
YFQC
さて、ひととおりクリアしたので現時点での評価、します ダンジョンに潜って行けるとこまで行って戦利品を持って帰るというコンセプトは私的にはぶっ刺さりでした 無理して死んで装備もろともドロップ品をロストするのも全然ありです でも評価的には「価格相応」というところでしょうか 印象としては「熱しやすく、冷めやすい」です、面白いところをガガっと進めると急に「これ以上やってもな…」という気持ちになる。そんなゲームです これからのアップデート次第ではありますが、「至らない点」とか「アンバランス」みたいなものが散見されました アップデートへの期待も込めての「おすすめ」です ~以下、期待するアップデート~ ・もっと広いお店がほしい ・もっとひりつく階層、なんなら新ダンジョンがほしい ・ダンジョンをもう少し明るくしてほしい… ・売る方法がないアイテムの処理をなんとかしてほしい ・実績バグもありそう、ゲームシステムの根幹なので修正してほしい (ネタバレになりそうな要望は省いています、ほんとはもっとあります) 一時休戦としますが、アップデート次第ではまたダンジョンに潜ることになるでしょう
J'ai voulu aller au bout du jeu pour voir si au bout d'un moment j'aurais l'étincelle pour l'apprécier. Malheureusement Fell & Sell se repose sur une boucle de gameplay extrêmement mal développé... Il semblait prometteur avec un prix plus que raisonnable, mais le jeu est vide, une fois le magasin le plus cher acheté (qui s'obtient en quelques run...) l'argent de nos ventes ne sert strictement à rien ! Les donjons sont très répétitif et la rejouabilité quasi nul, de plus le jeu est vraiment trop simple... Aucun challenge surtout en utilisant des bâtons magiques ! Aucune animation, aucun message une fois le boss de fin terminé... Je sais que c'est pas évident pour un petit studio, mais en aucun cas le jeu n'a l'étoffe d'une 1.0 mais plus d'un jeu bâclé
highly addicting till end game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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