
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
店の裏手にあるダンジョンに潜りアイテムを拾って店で売る。 得た金で家を改装、拾った素材で装備・家具を作っていく。 要素は少なめだが面白いうえに価格もお手頃なのでサクッと遊びたいときにおすすめ。 少し気になった点 ・スタミナ管理が必要かと思いきや多数の敵に囲まれるシーンが少ないのであまり気にならない。 ・苦戦する敵がいないので常に「俺つえー」状態で飽きやすい。 ・COMの癖が強くて気持ち悪い ・おっさんが女装していたり、おっさんの声が女性だったり、女性の声がおっさんの声だったりとCOMがめちゃくちゃ ・COMがスタック、店内の配置物を無視(すり抜けて)移動する ・家の見栄えばかりよくなってそれほど広くならない(床面積が狭くて棚が増やせない) ・なぜかクラフトに金がかかるので上位ティアのアイテムを作っても旨みがない。 個人的にはこのあたりが直ってくるとさらに面白くなると思われる。
For $9, I got about 8-10 hours total out of it. I was able to complete mostly everything and max out the shop in that amount of time. Haven't gotten all the recipes, but at a certain point it becomes more completionist than anything else. The gameplay loop is fun, not overly exciting, a little repetitious. Music variety is meh, the same battle songs get old. Not much enemy variety, but that wasn't as bothersome. The number of available shops, the sizes of the shops, and the general lack of expansion feels awful. I really like the idea that the decorations and things you place in your shop give your character different benefits like attack speed, damage, health, stamina, etc. But you quickly run out of space, and having to pick and choose what you want to keep doesn't necessarily feel good. It feels like it stifles the gameplay loop. I think that giving some expansion, or perhaps even customization to the layout, size, paths, aesthetic and where you expand your shop to and how your shop borders are laid out, would give the shop sim experience more depth. Overall, 9-10 bucks for this was worth it. I sold some bone stuff to a dude that looked like Salt Bae, then I smacked him in the groin with my axe and watched him run away.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked it, and I have high hopes for this game I cant wait for content updates and new futures, however the game has a few bugs and feels very easy ( I killed all the bosses in under 10 sec without having a proper build I just spammed decorations and became a god killing Grandma in 3 sec). also selling things does not feel rewarding there is not much you can do with money after selling items.
loving this game. combat is like an old school fps dungeon crawler and love the shop owner element too. can't wait for future updates.
One of the *best* purchases I've made for the library. If you're looking for a "wind-down" kinda game, this is definitely one to pick up. Easy to follow, cozy in a sense, and overall a lot of fun packed in with the price. Firm handshake to the devs.
yes yes yes yes yes yes
Ich hatte viel Spaß mit dem Spiel, der Progress und die verschiedenen Waffenarten haben mir sehr gut gefallen. Derzeit ist das Balancing sowohl des Kampfs als auch der Wirtschaft bei weitem nicht perfekt. Die Monster und Level sind beim erstmaligen betreten der Dungeon Ebenen anspruchsvoll. Nachdem man aber ein oder zwei Runs durch die jeweiligen Ebenen absolviert hat sind, die normalen Gegner aller Art zu einfach zu besiegen. Die Boss-Kämpfe sowie der derzeit letzte Fight sind leider insbesondere mit Magie viel zu einfach zu besiegen und stellen auch im erst Versuch keine wirkliche Herausforderung dar. Die eingeführten Mini Arenen in den Dungeons sind anspruchsvoller und werten die Dungeons deutlich auf. Das Gold in dem Spiel verliert nach einer Stunden seinen Wert und ist im Moment nur eine Ressource die gehortet wird und nachdem Ausbau des Shops kaum noch ausgegeben werden kann. Ebenso ist die derzeitige Größe des Shops für die vielen Objekte nicht ausreichend. Es ist wie anfangs erwähnt ein schönes Spiel das mir in 10 Stunden (100% Errungenschaften) viel Spaß gemacht hat. Mit der angekündigten Roadmap sowie kommende Updates wird das Spiel hoffentlich etwas schwerer und ausgeglichener. Insbesondere für den Preis kann ich es nur empfehlen.
smooth gameplay curve
Top!
16 hours+ over 3 days and cleared all the major content, just farming for the achievements now :D Once you're geared, the games a walk over sadly. Staff is way OP and defo needs a nerf imo, and you get way to many healing potions. Over all it's a good game, and I feel like I've defo had my £8 worth. Anyone sitting on the fence, try the demo, and if you like it, support the devs. Your demo save will also roll over to the main game if you do decide to buy it, which is a huge win. I'll look forward to future content.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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