
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
alot of potential. had a blast in my ~8 hrs! but now theres sadly not more to do for me.
Gra Fell & Sell zainteresowała mnie ciekawym połączeniem: jesteśmy sprzedawcami, prowadzimy własny sklep, a nawet rzemieślnikami, ponieważ ze znalezionych rzeczy możemy tworzyć własne produkty. Aby zdobyć te rzeczy i produkty, musimy zejść do lochów (albo do lasu), pozabijać wrogów i zebrać łupy. To bardzo ciekawe i wciągające połączenie, które zrobiło na mnie dobre pierwsze wrażenie. Typowa rozrywka wygląda tak, że idziesz na przygodę, zdobywasz łupy, potem sprzedajesz je w sklepie, a zarobionymi pieniędzmi ulepszasz swój sklep. Od czasu do czasu zaglądasz na grób swojej babci, która czasem zostawia dla Ciebie list, a gdy zginiesz, na jej grobie znajdziesz złamany miecz. Lochy są generowane, gdy do nich wchodzisz, i za każdym razem mają inny układ. W podziemiach spotkasz głównie kościotrupów, ale też pułapki. Gdy zgnieździsz, tracisz wszystko, co miałeś w swoim ekwipunku. W lesie napotkasz gobliny, a co ciekawe, pogoda i to, jak “zachowuje się” las, zmieniają się w czasie. Ku memu zdziwieniu raz natrafiłem na las, w którym były też kościotrupy - co tam się zadziało, nie wiem, ale ten mrok w lesie był dość fajny! Oprawa audiowizualna tej gry jest przyjemna i ma swój styl, chociaż mam pewne uwagi dotyczące wyglądu i animacji postaci, o czym za chwilę. Muzyka jest w porządku, zmienia się w zależności od tego, co się dzieje w grze. Główną zaletą gry jest wspomniane przeze mnie połączenie handlu z walką oraz wciągająca rozgrywka. Chcę się chodzić do tych lochów, walczyć i zdobywać kolejne łupy. Mi osobiście podoba się też grafika tej gry, ale myślę, że to taki rodzaj grafiki, który albo można kochać, albo nienawidzić. Niestety, gra ma dużą liczbę błędów, szczególnie wizualnych, np. przechodzenie postaci przez siebie i przez przedmioty (meble). Najbardziej irytujący błąd, jaki spotkałem, to problem związany z ladą sklepową, przy której klienci płacą za towar. Błąd polegał na tym, że lada była ustawiona przy ścianie sklepu w środku, a klienci wychodzili ze sklepu, szli na jego tył i ustawiali się w kolejce na tyłach sklepu na dworze. Z jednej strony śmieszne, a z drugiej mega wkurzające, ponieważ klienci poruszają się jak muchy w smole i rozładowanie kolejki trochę trwa. Same postacie wyglądają ciekawie, ale animacje są dziwne; ludzie poruszają się nienaturalnie, jakby byli pod wpływem jakiejś substancji. Na początku to bawi, ale na dłuższą metę raczej irytuje. W momencie, gdy grałem w tę grę, czyli w okolicach premiery, gra nie wspierała gamepada i o ile uruchomiłem ją na swoim handheldzie, to nie dało się grać przez kiepską obsługę pada. Twórcy zapowiedzieli, że wkrótce dodadzą wsparcie dla pada i w ciągu kilku dni to dodali, dzięki wielkie! Twórcy są bardzo aktywni i wydają aktualizacje, poprawiają błędy, dodają nowe funkcje, Tak jak już pisałem, sama rozgrywka jest wciągająca, pomimo to gra nie ma zbyt dużo zawartości i wystarczy na kilka godzin zabawy. Pomimo tego gra ma potencjał i liczę na jej rozwój. Biorąc pod uwagę atrakcyjną cenę, uważam, że gra jest warta spróbowania.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game isnt bad but there isnt much of it at this moment in time but my biggest gripe with this game is that i feel the archers are ridiculously strong and if you have to fight two of them there is not really anything you can do agaisnt them
As someone who loves to play rpg/dungeon crawler/shop type games this game has it all in one bought it the morning i got off work after i found it come across my YT feed and havent been able to play anything else since awesome game for it being fresh out
I want a bigger shop! I want a shop bigger than that bigger shop! This game is great. It's a neat little dungeon crawler with a shop... or maybe it's a shop game with a dungeon crawler in the background. Bored of doing the shop sim? Go kill some monsters! Bored of killing monsters? Run your shop! Bored of both? Craft some beer! Fishing for the right bonuses from your decorations is a bit of a pain. "Decorate how you want." Well this red carpet needs to go beside the two blue carpets, and that sofa needs to be in the corner beside those two stone chairs and that barrel so I can do a good amount of damage and regen my stamina quickly. My shop looks like a flea-market vomited inside of a 10x10 room, but I'm murdering skeletons in single hits so ... I'll deal with it!
Expected more from this game. For its price, the game is really short and way too buggy. I completed everything (except achievements) in one evening. The game crashed twice when I broke 4+ beds in the dungeon at once, even though I have a pretty good PC. The NPCs also keep getting stuck in my house. The price catalog only shows about half of the prices, and the in-game achievements don't match the Steam achievements and sometimes disappear completely. The prestige level is also buggy. It sometimes disappears from the NPCs' view, and when that happens, they stop buying my items. Restarting the game fixes it, but the issue can happen again. Overall, I really don't recommend this game, especially considering its price.
Jeu toujours en développement, mise à jour très fréquentes et développeurs très réactifs sur leur discord. Le jeu est vraiment chouette et partage bien entre gestion du shop et donjon, hâte de voir la suite de l'évolution
I haven't finished the game but it's very satisfaying yet. But for the sellling part i think its maybe a little bit easy once you start to collect good thing. Huge waves of customer come and buy everything. Maybe a day night mecanic could be added or focus a little more on the pickiness of them. and i think that you drop the new craft for weapons too fast and don't have time to enjoy one weapons you just craft or loot before finding a new one stronger. But still its been a long time since a haven't enjoy a solo game that much
Love the gameplay loop, it's very fun
Very cozy combination of making seemingly immiscible genres (at least in my opinion) work together very well. I really hope they keep improving it with content updates.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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