
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played this game for 6 hours now and I have to say that its a banger! Graphics: Lovely Sound: Nice Gameplay: Really good after you get it "in hand" I just really hope we can look forward new content (different dungeon, more equipment, shops and more...) Huge thumbs up so far
*Just an edit. I forgot there was roguelike elements and did not pick any throughout the game only after leaving my review and rewatching the video I noticed there's perks* This game is pretty good the only downside is it's too short. 3 dungeons and only 2 tiers of armour is not enough. Maces are byfar the best weapon in the game because of the stun chance, money is useless once you earn 5k and get the big place. I have clocked this game 100% the worst part of selling to 1000 transactions is the fact you can only have 4 people in queue at a time would highly recommend after the sale to hit the customer as this makes them stop their thank you gesture and leave post haste 8.5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played the demo, then I bought the game, then I played for 5 hours and uninstalled, not because there was anything wrong with the game, but because I felt I had unlocked the experience. The experience is good. This game has it's own feel, and it does not overstay its welcome. It satisfies the dungeon diving, the loot finding, the inventory management challenge, and then the whole setting up shop and selling bit. The game is cohesive, and has just enough story and progression to hold it together until it's done. I will probably not play it again, but I will remember the experience fondly. If this is the experience you are after, you won't be disappointed.
Very enjoyable game. Hope some more things are added down the road beside just a dungeon and the forest, but still liking this game.
The game is fun. I like almost everything about it. FOR THE LOVE OF GOD WHY CANT I GET ANYTHING BACK AFTER I DIE!!!!!??? Its only floor 2 of the dungeon, I just started, and i start a challenge that had me fighting like 30 skeletons, which is ridiculous by the way. I just was able to get the not super bad gear when BAM, you're dead, and guess what? everything you had was null and void, no way to get it back
ansicht ein gutes spiel.... leider hat es noch sehr viele bugs... wenn man stirbt verliert man alles im inventar -> ok aber dann kommt die info das man doppelten loot bekommt beim nächsten mal -> auch ok das dann 2-3 mobs statt nur 1 an warten wurde nicht gesagt vorallem wenn man nur 1 rostiges schwert hat... vorallem wenn man 1hit kill ist machts noch mehr spaß :D holz und steine spawnen nicht nach im wald.... meine münzen und mein zeug in der kiste meines ladens wurden auch gelöscht...... keine ahnung daher warum soviele leute das spiel auf positiv setzen wen man pro runde eigentlich immer wieder von vorne anfangen kann update: man geht ins dungeon. speichert an einer stelle ab. stirbt und beim neuladen steht man ohne ausrüstung da xDDDD
i just officially 100 percented the game , amazing game cannot wait for more content updates , developers please reach out to me i have some helpful things to fix and other things that could possibly be added .
Set out into the forest that never changes. I mean it kinda does. But it really doesnt. Dungeons have potential, but lack imagination.
Its a fun but small dungeon game where you are the shop keeper aswel its really chill and more on the cozy side when selling and decoration but its also fun to go through the dungeon bosses are not really a challange so if you are looking for that this might not be the game. overall very fun experience and relaxing and its definitly worth the price
My review would likely be different if this were an EA title, but it's not. It's 1.0 release leaves much to be desired. No meaningful progression. You make money and spend it on making more stuff to sell and buying a bigger prebuilt shop, but that's about it. There's a roadmap to add more content and I intend to try it again sometime, but right now this game is far from finished.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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