
Slay. Loot. Sell. Survive! Dive into a first-person blend of hack'n'slash roguelike and shop management. Plunder deadly dungeons for loot, escape with your life, craft, and stock your shelves. Then risk it all once more for profit!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #47, worst US #100 · 12 markets collected
US · last 30 days
About
Why buy from heroes when you can be one?
Be the ultimate shopkeeper in a gorgeous, stylized fantasy world—but getting your stock means getting your hands dirty.
Step into a fast-paced 3D first-person hack'n'slash roguelike shopkeeper where your business success relies just as much on how hard you can swing a sword and how fast you can run as your trading skills.
Your inventory costs blood, sweat, and steel.

If you are reading this, you haven’t been slaughtered by a skeleton (yet?)—congratulations!
Study these sacred tenets to survive the dungeon depths, forge shop fixtures, and ruthlessly price your way to the top.

Step through the doors behind your shop into a descending roguelike nightmare, or head to the local forest to forage.
The Dungeon Demands a Toll: Carve your way through hordes of skeletons and monstrous foes. The deeper you go, the rarer the loot. But beware: if you die, you lose your entire unbanked haul.
Do you secure the bag and head home, or risk it all for a legendary drop?
Crazy Build Potential: Find dungeon altars to alter your playstyle radically. Shrink down to a tiny size to dodge massive attacks, use the Midas Touch to melt heavy items into gold, or cycle through manic and depressed combat states to keep enemies guessing!
Survive the Living Forest: Nature has a mind of its own. Adapt on the fly to goblin raiding parties, sudden thunderstorms, and the mind-bending chaos of psychedelic mushroom season.

Surviving the wilds is only half the job. Once you make it back to your cabin in one piece, it's time to put your hard-earned materials and recipes to work.
Gear Up: Forge stronger weapons and craft tougher armor so you can push even deeper into the dungeon on your next run.
Check the Quest Board: Survived expedition? Make sure you stop by the local Quest Board to turn feats you've achieved during your expedition into gold, gear, and items.
Decorate (for Combat): Build specialized decor to customize your space. Your interior design isn't just cosmetic; the right furniture layout provides permanent combat buffs for your next dive and boosts your shop's overall sales appeal.

Unlock the front doors and let the gold flow.
Ruthless Economics: You control the tags. Read the market to set prices based on current supply, demand, your shop’s prestige, and your decoration bonuses.
Find the sweet spot—price too high and goods gather dust; price too low, and you go bankrupt.
Grow Your Business: Take your massive profits and reinvest. Transform your humble roadside cabin into the ultimate mercantile powerhouse.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay, to start, devs: this is going to be a CONSTRUCTIVE review for you guys. If anything else is said, I’m turning that “Yes” thumbs-up into a NO thumbs-down. Take this with no salt—I want y’all to take this ♥♥♥♥ RAW. To start, I really did enjoy beating this game in... four hours. Yes, four entire hours. And for a $10 game, i expect more. I'm not mad.................. (dramatic pause).................. I'm just disappointed. Do better. I am hopeful that you guys will continue to update this game A TON. However, if I may be blunt, this felt like the demo, and the demo itself felt like an alpha demo. FIXES: (Relax and take notes) Only three dungeon bosses. No fully customizable keybinds for slots 1–4. Bosses are SUPER easy. Juggernaut is basically an instant win for every floor in one run. Juggernaut + Midas is game-ending. Enemies lack any sort of AI whatsoever. This game could genuinely be incredible if the enemies developed some sort of AI system that remembered you across the floors you've been on and reacted accordingly. But no—it's the same old ♥♥♥♥ every time. There is also a game-breaking bug involving the Legendary Hammer that increases your carry capacity by 25, as well as potentially other weapons. If your inventory is full and you put the hammer into one of your 1–4 slots and equip it, instead of sending the melee weapon you already had equipped back into storage, it quite literally removes it from the game. It doesn't drop it on the floor. It doesn't move it to your inventory. It just ceases to exist. This happened to my Gold Axe, and that wasn't fun. I then would have had to grind for another 10 minutes just to get the resources back and craft another one. Crazy right? The forests are a HUGE joke. You can find way more herbs in the dungeon, and the mobs out there are weak as ♥♥♥♥ too. Secret rooms are not secret, nor are they special in any meaningful way. The third dungeon is DARK AS ♥♥♥♥. I practically needed to purchase NVGs just to play it. They weren't cheap either. You owe me $3,000. (The above line was obviously a joke. Obviously, none of the other lines were.) You guys seriously need to lock the ♥♥♥♥ in and update this game. Otherwise, word is going to spread, and people are eventually going to start considering you guys scammers, because in its current state, this is honestly a joke. I understand indie games, and I support indie developers all the time, but come on. With competitors like Hamster Hunter—which, believe it or not, is arguably much better than this—and How to Fish, you guys need to lock in and get your ♥♥♥♥ together. Yeah, Jesus is King. God bless. But devs, seriously: work on this game. Or be lazy and don't. The choice is up to you guys. I'll revisit this game in a year, or whenever the next major update comes out, but I'm seriously debating requesting a refund through Steam. And I'll tell you what: Steam actually refunds people's requests because they're FOR THE PLAYERS, not just for the money like you all seem to be. Peace out, y'all. Do better.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Italian +4 more
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have played this game for 6 hours now and I have to say that its a banger! Graphics: Lovely Sound: Nice Gameplay: Really good after you get it "in hand" I just really hope we can look forward new content (different dungeon, more equipment, shops and more...) Huge thumbs up so far
Great game. Go into dungeon, get stuff to craft/sell, wash and repeat. Is it repetitive, Yes. Can you build your shop up, Yes. Is it a "limited gameplay loop", Yes. Is it worth $10? You bet it is. There are many early reviews that are very negative, but it seems that the developers are VERY active, pushing out several changes based on feedback within the first week. These changes even included complete updates to the shop system and larger shops to purchase. At the rate the developers are pushing updates, the world this game sits in will continue to expand and get better. This game also runs well on "Lower" end systems like mine.
its a fun game. you can rush through like some people have. or just take your time. creep through the dungeons decide what loot you want. set your store up. im looking forward to the updates and whatever is going to be added
spellcasting is OP. Alot of annoying UI things that can be improved (stash all button, organize button etc') game has potential but I doubt it will receive any meaningful updates, you will most likely get not more than 10 hours out of it, there is simply nothing to do after you beat the final boss, which is not that hard to get to.
fun short game roughly almost 12 hours to beat the game, not 100% ( not found some of recipes yet because of RNG drops ) hopefully in the future the dev could adding more of floors and bosses ( for some reason only boss floor 5 has 2 variations , ogre and big dragon ) the dev also need to optimized the framerate performance, sometimes it has kinda freeze for a second, I don't know if it was because of autosave or loading part of the floor first time playing yes it's pretty rough, but once you got recipes , craft the recipes, the decorations has stats buff, it's a shame the biggest store size is still too small, can't put all of decorations inside of the store, lol overall I enjoyed it.
the idea is fine, the execution is just terrible and a lot of bugs. i played the demo a decent amount and thought this stuff might be fixed when the game came out but no.. poorly slapped together cash grab by the dev. ui overlaps each other a bunch, customers phase right through anything you put in your shop, no snapping options, and the most annoying bug i think I have ever experienced in a game, when you get to lvls 2-3 of the dungeon there will be archer enemies... and NO MATTER WHAT, it does not matter what you do with the audio settings, the sound of the arrows being shot at you are 185 decibel brain screeching audio lasers. does not matter if you put your master volume on .1 for whatever reason the arrows are not effected by this change. honestly makes it unplayable, on top of all the other slop. don't buy
好玩!越玩越上头,这个可以说是单机的模拟经营+地下城搜打撤。在地牢里打怪开箱子拆家具爆的各种装备材料可以拿去自己的商店卖,我一般都是不卖材料,卖一些自己用材料制作的成品或是卖地牢里开出的成品装备。不过有一些小细节感觉还是可以优化的,这样玩的能更舒服一点,我在下面列出来(希望制作组能看到): 1.目前所有材料都是需要从地牢和森林里开出来的,但是越后期材料就越多,感觉这些材料全靠几率爆出来有点太难了呢,很靠运气,我玩的时候有些材料就死活爆不出来(比如“笔和墨水”和“更久鱼”),导致我想制造的家具一直造不出来,可不可以加多几个获取材料的方式呢?比如说可以加入钓鱼(商店对面那条河不能钓鱼实在太浪费了),炼金,种地,等更多玩法,这样的话既可以更容易的获取想要的材料还能多出点新玩法增添乐趣。 2.每次去地牢好像就不能开商店了,放在那里的商品就不能卖出去了,可以考虑加入员工系统,雇几个员工,在我去地牢搜刮的时候商店还能运作。 3.没有很明确的花钱方向,在游戏里赚钱无非就是为了购买更大的商店或是制作材料的费用。虽然我没玩到后期,但是感觉后期如果商店全解锁了钱就没地花了。也许可以加入更多能花钱的地方? 4.购买更大的各种种类货架后更占空间了,但实际容量却没变,比如木桌子能装5个商品,但是更大的长木桌却还是只能装5个商品。希望能增加更大货架的容量。 5.中文翻译目前有点问题,有一些字会没显示出来,极少数的部分会没汉化,而且有些还是机翻(比如有种鱼叫“更久”这个名字一听就是机翻) 6.希望制作台可以加入收藏配方的选项,玩到后面配方一多实在看的眼花缭乱,虽然有分类但还是太多了。我在找寻没放置的家具配方时总是要每个配方都点一下,这样找起来很累。如果加入了收藏配方的话我把没放置的家具配方一收藏,这样再点开收藏夹就能看到我有哪些家具没制作了。 7.希望以后的装饰品能互动,比如椅子可以坐,乐器(巫毒鼓)可以敲。感觉这样更有生活气息。 8.商店的空间和获取家具的速度不成正比,我玩到后面买了五千块的商店都放不下家具了,希望能扩大一下商店空间或是可以放点室内家具到外面。 9.希望未来可以加入联机功能,感觉和好朋友一起玩很爽很养老!
I really enjoyed this game, I think the price is very reasonable for the amount of content, just wish there was more
Very good, but very short. Really wish it had more depth and content!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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