
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.4Kreviews | 88% | — | $4.3M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Old school rpg... love it!
JOGO BOM
can modify and add playable contents easily. I like it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $29.99 | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing around for hours, it is very fun to play. So many unlockables and fun character and monster combinations. You can tame monsters here, which I wasn't aware of at first.
一周目をクリアしたのでレビュー。 率直な感想として、期待していたよりもずっと面白かった。 このクオリティでメインスタッフは二人っていうのがまたすごい! 特にドットのグラフィックはかなりこだわりがあって、本当に素晴らしいなあと感じました。 他の方々が書いているように、タクティクスオウガなどが好きな方にはオススメ。 難易度も複数あり、SRPGが苦手な人も、こういったジャンルに慣れた人でもしっかりと手応えのあるゲームを楽しめる。 キャラクターのポートレート機能もあり、好きな画像で仲間を作れるのは魅力的。 クラスも多く育成して自分好みのカスタマイズもできるので、自由度のあるキャラクター作成などが好きな方はやり込みがいがあると思います。 セール時はかなり安くなりますが、個人的には定価で買っても満足できたと思います。 以下、ネタバレ エンディングについて [spoiler] 時限イベントで手に入れないといけないアイテムがあり、それがないと真エンドが見れないのは少し不満。[/spoiler] [spoiler]とはいえ、一周クリアすればニューゲーム+が解放されるので、次の周回を楽しみやすくしてくれているので、そういう仕様だとは思うのですが……娯楽の多い現代人としては少し悩ましいところですよね。[/spoiler] [spoiler]自分は少し間を空けてから二周目を遊んでいこうと思います[/spoiler]
I was really hoping to find a SRPG that could capture me like FFTA so I bought this game based on the reviews here. After starting two playthroughs I don't share the sentiment of the other reviews. -You unlock classes normally by gaining levels in other classes. But often times the classes you unlock have nothing to do with their prerequisites -All the classes just feel kind of boring -You aren't really incentivized to try out different classes with your characters. Yes you unlock new classes but often times the stat growth of the prerequisite classes just does not fit the ones you unlock so your characters stats are just garbage and they either die immediately because they were a caster and now have to go meele or they don't deal any damage since they were a tank and are now a DPS class -The fights just feel really boring and repetitive after a while But the main point that made me ultimately drop this game forever is that there just aren't that many classes. I just entered the second area of the game and I already have about 80% of the classes unlocked. And I didn't even grind that much. I did the missions, went on patrol to get the treasure chests and sent guild members on missions whenever it was possible. All in all I can't really recommend this game since the gameplay and character customization options just feel really lackluster. It's a game I wish I could have gotten into.
If you enjoyed the game Final Fantasy Tactics, you're going to like this. The story isn't quite as good as FFT but all the game play is similar.
Liked: - Solid core gameplay loop - Interesting story with good characters and neat twists - Lots of build and playstyle customization - A good variety of secrets that encourage exploration Disliked: - Gameplay can get a bit repetitive and grindy - Autobattle makes grinding very mindless - Late game gets a bit tedious - Constant party size doesn't support building new units
First time playing a tactical RPG, it was great!
Fell Seal: Arbiter’s Mark is a cosy little recreation of Final Fantasy Tactics that feels professional if not groundbreaking. Standard opening: Who the hell am I? I'm the guy who: -Played FFTactics not quite “back in the day” but around a decade after release -Enjoyed FFT but had quite a few criticisms compared to series main lines -Did play and quite enjoyed Fire Emblem: Three Houses -Lives the indie dream -Frequently feels that games go on too long these days Fell Seal is one those games that wears its influence on its sleeve. That influence is Final Fantasy Tactics. Where Fell Seal differs to FFT is that it...er… Fell Seal takes the formula of FFT but mixes it up by...um...well… What I’m trying to say is that so heavy is the influence that when I try and come up with noteworthy changes to the formula, it’s rather hard to find them. Fell Seal has some minor artistic differences, but they are just that – minor. Perhaps you haven’t played FFT. It was, after all, a comparatively minor release back in the day. So here’s the summary: Fell Seal/FFT are tactical RPG games where you fight turn-based battles on a grid, with a heavy emphasis on class management. Story characters sit alongside the player-created, and all will pass through many, many different classes, where the leveling-up journey is almost as important as the active classes themselves. Fell Seal has its own class tree, but in practice while individually the classes feel distinct from FFT, the overall feeling of progression is very similar. This isn’t a bad thing. FFT’s class system was fun back in the day, and is likely to appeal to any gamer who likes to see numbers rise. Like FFT the practically endless nature of the process means the individual level-ups lose their impact eventually. Also like FFT, completionists may struggle to get on with the story in the face of so many incomplete classes. You’ll grind if you’re inclined. History lesson: FFT, though released after FFVII, marks the way the series might’ve gone after FFIV or FFV. While in reality the series turned to story-first, combat-second, character-driven storytelling FFT eschewed this in favour of more tactical combat. Fell Seal is pitching at a similar grade, although I would say that I found Fell Seal’s characters (such as they are) and plot easier to follow. Perhaps the grind feels reduced which also helps. Don’t get me wrong, I have played nearly 30 hours in the last fortnight and I couldn’t actually name any characters, but I could broadly the describe the plot. The graphics, music and wider presentation are all “good.” They are consistent and they feel professional. At no point have I looked at anything and thought that it was substandard. It isn’t in any way stylistically striking or inspiring, but this isn’t the level we’re pitching at. Let’s ask some basic questions. Is Fell Seal fun? Yes. I’ve enjoyed my 30 hours of play. Those numbers have ticked up nicely, the classes feel like they play differently, and I’m pleased to report that the XCOM ♥♥♥♥♥♥♥♥-o-meter is scoring very low. Combat is not quite deterministic, but the ability to cancel a move action when you have seen which moves will hit from where is a nice touch. In a RNG strategy game to have not rage quit once is a very good sign! Will it leave a lasting impression? No. Fell Seal’s unremarkable storytelling and style means it feels like a game to play between other games. Nothing about it is exceptional, and I feel very little when I play it. There is a cosiness, but that is really it. Will I complete it? Dunno. I’m 30 hours in and I’m having a hard time gauging where that is in the story. I have nasty suspicion that, given that there is the option to cycle world maps and I am only on the first, that the answer is “not very far.” After 30 hours, the charm is beginning to wear off a bit and I’m not really sure what Fell Seal has in its locker to draw me back in. In its defence, I felt this way sooner with FFT. In summary then, Fell Seal is a decent little FFT facsimile that might scratch an itch for those looking for a combat-based RPG hit.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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