
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.4Kreviews | 88% | — | $4.3M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly a decent game, but the cheese in this game just makes it childish. A floating enemy with sabotage is just nonsense, or the eternals with teleport.
Ótimo jogo pra quem curti FF Tatics e Tatics Ogre. Com um ótimo sistema de classes, não precisando focar o personagem em uma única. A história é bem ok, nada muito ruim. Os personagens principais até que são interessantes a dinâmica de grupo é boa. Vale a pena ter na coleção.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $4.49−85% | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is actually quite fun, and also has an amount of polish that i can really appreciate. There are lots of thoughtful additions that help inform you about whats going on, from class mastery and stat gains being visible, to not yet unlocked classes at least showing you their requirements, to the map showing if you have collected all the treasures for an area, etc. Id also say its one of the rare games that manage to still feel like there is stuff to explore but at the same time you dont need a guide at all. The only place it struggles is in difficulty balancing, while I can see what they were going for, the fact that the encounters always scale off your top 6 leveled members, reguardless of if they participate in the battles or not, makes it really difficult to catch up under leveled characters. It would have worked better IMO if it scaled off the level of the used members, kind of like the arena does (i think). Also enemies come with the best gear and abilities as soon as their available, which means that your "insert class here" will be weaker than theirs until its almost mastered. This issue IS helped in great deal with the DLC that allows for missions, and with the new classes and ability to recruit monsters is totally worth the purchace and really helps the games diffuculty curve. So I would reccomend getting it, if you want the best experience. But it does feel a bit bad that the additional purchase is required to help with an issue in the base game.
Great replay, lots of job depth, bit of a grind but its very very fun
Um jogo excelente, chutando baixo. Ele se destaca pela quantidade de possibilidades de personagens que vc pode criar, um jogo muito profundo em suas mecânicas, arte linda, trilha sonora agradável e história bem construída.
I really enjoyed this game a lot!! spend a lot of time trying different builds with the characters, really good job system and the big inspiration of FF tactics on this one, specially Advance for the sense of adventure. If you liked FF Tactics this one will be one you enjoy!
Was looking for the itch that FFT used to scratch, this hit it perfectly
It started off strong, and was fun...the classes were interestingly different, and at first it was novel that you can keep levelling different classes. Then, it got massively boring...grindy repetitive...and the compulsion to level other classes never ended, because "AP was otherwise wasted". That made the characters always weak. When I killed some guy we'd been chasing, I was relieved that it might be the end. But there was more, and the only way I could keep up was grinding the same dull maps over and over again. In a game like this, I just don't understand it. I'd give this a mixed if I could, because there was some good stuff here, but I'm so frustrated at this point that it's left a bad enough taste in my mouth to actually not recommend it. I wanted that fight to be the end, that says something about the game. Sorry devs, I wish I could be more constructive. Maybe don't make AP wasted if you want to stick to one class for starters. Some combos were actually good.
Fell Seal is the tactics game that I keep coming back to (aside from Final Fantasy FFTA and FFTA2). The combat mechanics themselves and variety of builds make this game a joy to replay. The protagonists are likable and the story is fine. I first played this game shortly after release and I think I remember being caught off guard by the visual style, but it doesn't bother me in the slightest and I think anyone who is put off by it will get past it pretty quick. Give it a whirl if you like Final Fantasy Tactics!
After spending just a little bit of time in this game I feel I got the jist of it and the direction it is heading. Unfortunately I do not feel like sinking, and grinding another 30-40 hours into this game just to progress a fraction of the story. Good idea, Need to speed the game along. Also the climbing option is completely and utterly infuriating.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $1.3M | 3.6K | 95% | $7.49 | |
| $606K | 925 | 77% | $12.49 | |
| $63.2K | 140 | 72% | $19.99 | |
| $40K | 114 | 79% | $5.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 4.5K | 84% | $29.99 | |
| $4.3M | 25.5K | 97% | $7.99 | |
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 7.3K | 97% | $19.99 |