
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.4Kreviews | 88% | — | $4.3M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had a ton of fun with this one. I liked setting my squad up and setting most of them to auto-play.
Para quem era fã de Final Fantasy Tactics este game é umsucessor espiritual. Missões bem legais, um plot interessante e muita mecânica de classes e habilidades. Recomento pegar com a expansão pra ter um game mais completo. Uma nota extra pros desenvolvedores, que até ajudam na comunidade a fazer mudanças no game para testar outras possibilidades do mesmo!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $4.49−85% | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very solid game from start to end in almost every way. Fun to grind with good range of job system and different maps. There was a lot of work put into this and it shows. Highly recommended!
Жалкая пародия на FFT. FFT 97 года выпуска смотрится в разы лучше чем это произведение. Покупайте по скидке не ниже 85% и только, если вам ОЧЕНЬ скучно. А если вы любитель FFT, то пропустите этот проект. Будите разочарованы.
Classic turn-based, tactical, strategy. Good party customization and player/character progression. Reminds me FFT love the game
This is a tremendous little game. It is clearly and obviously heavily inspired by the classic juggernaut of gaming, Final Fantasy Tactics. But unlike so many other games influenced by the legendary FFT, Fell Seal does exactly what you want from an homage: it takes the core mechanics and features that made the game lovable in the first place and then expands from there, weaving both a compelling original story and interesting new mechanics or options. My one complaint about Fell Seal is fittingly one that can equally be applied to FFT as well: the secrets are a bit TOO secret. The likelihood of being able to fully 100% Fell Seal on your own, without consulting outside resources, feels low to me. Doable, but low. Some of the obelisks you need to interact with are simply too obscured to assume any reasonable player would notice them, even when on the lookout for them, for one example. However I think this is VERY allowable for two reasons: First you can beat the game and receive a satisfying ending without 100%ing it. Secondly, I think this is kind of allowable because, again, FFT, which heavily inspired this game, ALSO included deep secrets that practically required purchasing the guidebook to 100%. So in this case, it does genuinely feel true to form a bit, but also I personally believe games should be developed under the working assumption that a dedicated player can reasonably 100% them on their own with appropriate time investment, rather than under the acknowledgment that players are likely going to consult resources. But I guess that's a preference thing anyway. All in all, Fell Seal: Arbiter's Mark is a fantastic game, and I can't wait to see what else comes out of 6 Eyes Studio in the future.
In Conclusion; Fell Seal: Arbiter’s Mark never sets forth on adventure. It starts with a straightforward premise; heroes rescue society, before falling to the corruption they defeated. The amount of story Fell Seal tells in forty hours is detailless drivel. The characters are flat, the world unexplained. While it offers a competent combat and class system, it flounders in repetitive, inconsequential battles. Consider Fell Seal if the singular element you enjoy is a competent class system in a tactical RPG. [url=https://cbrostowin.substack.com/p/fell-seal-arbiters-mark-a-blemished] Fell Seal Arbiter's Mark: A Blemished Tactical RPG [/url]
Some serious balancing issues, often the game is not fun or challenging just frustrating on harder difficulties. The skills and systems don't mesh well making it only remotely fun even on low difficulties. I think it may have been more tolerable in early access. The level reset function is sign of things not working, it's a band aid and should not be a long term feature. The stages are kind of ass its hard to judge cover, distance and height. Its just frustrating too often for me to enjoy. However I do like some of the art direction, I found the setting, premise, characters and story to be pretty good.
Let's cut a long story short, if you are looking for a Final Fantasy Tactics type game then this is the closest you are going to get. Fell Seal wears its inspiration on its sleeve and doesn't hide it. It implements the whole job system well and there is plenty of scope for experimenting with different builds. One of my favourite features of FFT was the Auto-Battle system where you can see how your build handles a specific fight but you can also use it to play the game for you if you want! The AI behind Auto-Battle is not very refined and I have seen it make some silly mistakes but on the whole it works well. One of the most divisive aspects of the game is the art style. I found it a little jarring at the very beginning but grew to enjoy it as I played. It is certainly unique and I don't think I have come across many with a similar visual identity as Fell Seal. I count myself as a fan of the art style now. As mentioned earlier the great variety of builds between human and non-human characters is staggering, there were times when I felt there was too much especially on the non-human side where I felt less invested. I got through the game with pretty much human characters only which I found more interesting personally. There are a few spots where the game stutters, plot and in some of the battle balancing. On the plot side, if you have played RPGs before then you can see plot twists a mile away. The plot moves at a very slow pace so that one mile plot twist you have uncovered feels like many miles until you get to the scene where it is revealed. Likewise some of the interactions between characters feel forced, for example the antagonistic relationship between some of your party members is not that well developed and interesting to follow. The plot is serviceable to hold the game together but clearly not the focus of the game. The other weakness is in enemies spamming heal and reinforcements at times which makes the battles like inordinately longer than they should, it is a balancing issue which sadly can no longer be fixed since game is not under active development. It is much more of an issue on harder difficulty levels. Altogether Fell Seal is a great homage to FFT and has sealed (no pun intended) a place in the list of games that scratch the FFT itch. It has its flaws but ultimately delivers on the enjoyment front, hopefully the developer has more games cooking in the future. I give it a 7.5/10.
Great game play, great upgrade and class system, abilities, and story, any fan of Final Fantasy tactics or Fire Emblem will probably really like this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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