
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
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Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mechanically, this game is Final Fantasy Tactics with decades to learn and improve upon the original game's formula. HUGE fan of this game mechanically. Playing this game is awesome. The class system rules, and I especially adore the implementation of multiple different classes, my favorite being Gambler. This is one of the all-time best Gambler classes in any RPG. I look forward to all future work from 6 Eyes Studio with great interest, and hope to see Gambler make an appearance in whatever capacity is possible.
I feel this is a well balanced tactical rpg that is easy to get lost in. I played through with the Missions and Monster DLC, so the experience might be different for those playing the base game. But it didn't feel grindy, had lots of jobs to choose from. I would recommend.
A TRPG with an interesting story, mechanics work in balance and lots of secrets for the completionists
its fun and i enjoyed the story line. i like the customizing options.
A fun little Disgaea-style SRPG (without postgame madness).
- Way too expensive for a mid game
Solid turn-based game with plot and plenty of room for builds and strategies. Highly recommended for turn-based fans. Some minor gameplay issues: 1) The game encourages you to master classes with a permanent stat buff for doing so, this results in the sub-class effectively becoming the main class and the main class just rotating to collect the stat buff. 2) There are (too?) many classes that I just didn't get the chance to use. Some classes are for monsters only, but none of the plot characters are monsters and usually you only have enough slots to deploy the plot characters. I could deply non-plot characters but I was afraid the plot characters would fall behind and then some mission with their mandatory participation will come by and force me to use an underleveled character. 3) Most of my characters were only used in those afk timer missions. Towards the end I had dozens of characters, but outside the plot characters only 2 at most saw any combat and even those were rare occasions.
小品作品,其他知名回合制戰術玩過再來考慮 簡易攻略,主要角色不太需要練 讓傭兵一直跑公會提升技能,消耗的是現實時間 中後期出場6角色的情況下 女主角: 後面直接轉工匠或其他輔助,除了強制出場一率不帶 兩奶媽傭兵: 一開始的兩個傭兵法師,女的後期給他轉公主 反擊:【魔能反擊】 天賦:法術節約1/3、另一個隨意 有時敵方開場直接地圖砲,直接被我方法師反擊帶走 惡魔女(女2)、剩餘傭兵: 惡魔女轉刺客流,主刺客副惡魔 傭兵走刺客流,有徽章就轉王者 必帶雙武器技能,王者就給他兩把單手劍,沒有就短刀兩把 反擊:【進戰反擊】 天賦:提升爆擊、提升爆擊傷害,一次行動直接帶走兩隻敵人 裝備部分: 後期公會點直接刷材料,做仲裁者裝備,紫水晶耳環(異常狀態全防) 稀缺材料【神木】:直接做施法距離+1的最強法杖 以上憑印象打的
У гри великі проблеми з балансом. Дуже жорсткі, несправедливі механіки, які по повній використовують вороги. Наприклад, за 3 хода підряд, ворожий юніт вбиває 3 ваших юніта з фулл хп, просто закидуючи їх у воду. Додаємо до цього, що сама по собі гра максимум на 7 з 10, і вимагає 60+ годин на проходження, ставлю міцний палець вниз і нікому її не рекомендую
The Pros There are a lot of classes. Lots of customization. Plenty to collect and do. The story has its own little charm and wit. The game mechanics are comparable to, and I would say on par with, Final Fantasy Tactics. There are some absolute banger songs. ---- The Cons Some of the dialogue is a little cringey—just a tiny bit. I can vouch that it's not a "woke" script. Some of the character creation options are a little iffy, but you can easily ignore them. Parts of the story are somewhat predictable. The sprite art could be better. Maybe I wasn't paying enough attention, but some parts of the game can feel a little vague. The larger your party gets, the harder it is to keep things balanced. ---- The Mid Sidemissions could have been changed to take less minutes, or like on tactics, take patrol missions to finish them instead of timing them for 30-40 minutes / This is part is kind of helpful if you wish to farm stuff while not playing The variety of missions is enough / Maybe more mini boss or boss encounters (like those stationary ones) AP is a little cumbersome to handle / Its better than having to equip weapons to learn specific skills (999 for dual wield on FFTA is criminal) ----- My favorite part Anadine is pretty cool I can easily say it's a good game. You can blaze through it, or you can spend time customizing everything. It's forgiving enough for beginners while still being obscure enough to maintain a bit of mystique. You don't need a guide to decipher it, either. If you're looking for an accessible tactics game that isn't too demanding in terms of time or effort, with a story that follows a classic hero's journey, this hits the spot just right.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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