
Fell Seal: Arbiter's Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 14 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.
Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
A deep and complex class system with over 30 classes and 300 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.
Centuries ago, a brutal beast of destruction rent the world asunder. In this time of need, the first Immortals came into their uncanny powers, powers so great that they succeeded in destroying the beast ravaging the land, where all else had failed.
To prevent such destruction from ever happening again, the Immortals banded together to form a Council that would enforce order and stability on a global scale, stepping in at any hint of war or chaos.
The Immortals might be vastly powerful, but they are few. Even they can't oversee all of the lands. This is why they rely upon their mortal agents, the Arbiters, to guard the land's people from the more day-to-day dangers they face. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.
But one Arbiter uncovers the deepening corruption pervading her own order, and it falls to her to halt the spread of a threat as dire as the brutal beast of yore.
Strongly influenced by games such as Final Fantasy Tactics (original and Advance versions) and Tactics Ogre, this tactical RPG stands on its own as a worthy successor of those classics, bringing a slew of improvements and additions to the tactics genre.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.4Kreviews | 88% | — | $4.3M |
| $29.99 | 845ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
recomendado yo de cariño le digo FFT de los pobres, pero tiene mas cosas como mejoras al masterizar un job, una IA que se comporta mas agresiva y con inteligencia real, la historia esta bien y yo saque 2 finales no se si tiene mas
Muy bueno, es bastante similar al FFT . Lo recomiendo para todo aquel que le interese el genero de rpg por turnos.
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese
| $29.99 |
| 405ratings |
| 94% |
| — |
| not modelled |
| $4.49−85% | 222ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Всем, кто играл в [b]Final Fantasy Tactics[/b] лет 20 назад и ностальгировал всё это время, посвящается! [h1]Тактический геймплей (не плагиат, а отсылка)[/h1] Без шуток, в детстве мне было всё равно на сюжет, только дайте прокачать свою идеальную непобедимую команду! Столько лет Я мысленно перебирал комбинации старой игры, не возвращаясь к ней лично. (на самом деле не 20, а 10 лет назад, когда через эмулятор допрошёл, что не получалось из-за багов в детстве) И [b]Fell Seal: Arbiter's Mark[/b] предлагает именно это. Буквально. Если вы помните и привыкли к системе [b]FFT[/b], то вам абсолютно всё будет знакомо. По факту игра не предлагает ничего нового, но повторюсь, сладкая ностальгия по такому геймплею сильна, поэтому полный повтор легенды никак не повлиял на восприятие в плохую сторону. Классы, открываемые от других классов, навыки, пассивки, прокачка и комбинирование всего этого. Иногда можно получить весьма забавные результаты. Так на середине игры меня осенило, что если дать одному персонажу "Крепкий хват" (держать двуручное оружие одной рукой) и "Два оружия" (использовать два оружия аки ниндзя), то можно получить супер-бойца-дамагера с двумя двуручниками на руках - у меня вышла убойная рыцарка-демонесса с косами, что, думаю, в виде комикса смотрелось бы зрелищно! Стоит упомянуть создание разных предметов за счёт ресурсов, в рамках которой к концу игры создаётся самое сильное снаряжение. [h1]Сюжет[/h1] Полный сюжет [b]FFT[/b] Я вам вряд ли перескажу. А здесь Я постарался от него не отставать, в перерывах между сюжетными квестами прокачивая персов на стороне. Что, на удивление не трудно, т.к. много тратить время на прокачку во второстепенных боях (по местному "патрули") не приходится. Сюжет, наверно, можно назвать типичным: фентези-средневековье, когда-то была побеждена супер-пупер-тварь, а её победители с тех пор правят. Один из правителей назначает нас избранным, так что мы отправляемся в паломничество, по пути обнаруживая, что кто-то намеревается супер-пупер-тварь возродить и пошуметь. Естественно, мы ему мешаем. В игре две концовки, обе с намёком на продолжение, и, честно, нейтрально-хорошую концовку Я бы назвал более интересную на продолжение, чем идеально-хорошую. Кроме основного сюжета в игре ворох второстепенных квестов на интерес и достойные награды. Журнала в игре нет, поэтому как проходить и вообще обнаруживать, стоит посмотреть в гайдах по достижениям (некоторые прям запарные и неочевидные). [h1]Гильдии и миссии[/h1] Есть в игре занятная функция гильдий, где вы можете отправлять несюжетных персонажей на миссии ради получения денег, ресурсов, а также прокачки опыта и навыков. И это голимое читерство и вот почему. Вы отправляете персов на миссии, отчего они становятся недоступны для боёв, а вернутся с добычей спустя обозначенное время. Вот только это время считается в реальности, а не в игре. То есть вы можете отправить команду прокачиваться, выйти из игры, позаниматься своими делами, через полчаса заскочить в игру, собрать навар и прокаченных персов и отправить их снова на миссию. За выходной день можно вкачать себе полную команду самых сильных классов с топовыми способностями. Однако эта функция перестаёт казаться читерской, когда после очередного продвижения по сюжету обновляется магазин и закупка нового снаряжения основному составку команды почти что разоряет тебя. [h1]Стиль и графика[/h1] Тут [b]Fell Seal: Arbiter's Mark[/b] остаются верны заветам [b]FFT[/b], предоставляя милый стиль персонажей, частично близкий к аниме-чиби, но в отличие от предшественников также показывая эмоции на меняющихся и уже более прорисованных портретах-спрайтах. [h1]Итого[/h1] Это было прекрасно! Все и так друг друга повторяют, но повторов [b]Final Fantasy Tactics[/b] Я особо не встречал, и снова окунуться в давнишний геймплей было приятно пусть и с полным копированием. Точно рекомендуется всем, кто когда-то часами играл на PlayStation, зачарованный прокачкой своих благородных чибиков.
[Recommended] [h1]A Cute Indie Gem That Nails Old-School Tactical RPG Vibes[/h1] Just picked up Fell Seal: Arbiter’s Mark on a whim during a sale, and it's better than expected ! This indie game is like a love letter to classics like Final Fantasy Tactics and Tactics Ogre, and for the price I paid, it’s honestly a steal. Here’s my early take after after the first run of the game definitely not a full review yet, but I’m loving what I’ve seen so far. [h2]A Nostalgic Tactical RPG Throwback[/h2] Fell Seal is a 2D tactical RPG that screams retro vibes, blending pixel art with a touch of old-school Western RPG flair. Think grid-based battles, deep class systems, and story-driven missions straight out of the PS1 era. The devs clearly wanted to recreate that Final Fantasy Tactics magic, and they’ve nailed it. The campaign maps, with their isometric layouts and strategic battles, feel like they were ripped right out of those old games. If you’re a fan of planning your moves and watching your squad of quirky characters grow, this game’s got you covered. i still saw really little tho after i play more i can say more . [h2]Gameplay[/h2] The gameplay is the classic turn-based combat is satisfying if you like this kind of games, with a job system that lets you customize your units a bit like in FFT. The 2d art is quite well done and the music and story hit that nostalgic sweet spot without feeling like a cheap knockoff, nothing too amazing from this point of view at least until now xD . I’m still early in, but the battles and the world have that quite nice retro style with its mix of lore and colorful characters. [h2]One Tiny Gripe[/h2] If I had to nitpick, the animations are a bit too basic. I get it they’re going for that retro tactical RPG style on purpose, and it fits the full game aesthetic but sometimes, the attacks and movements feel like they could use a little more flair or smoothness. It’s not a dealbreaker by any means, just something I noticed. A little extra frame and special effects could make the fights more fun . [h2]Early Verdict: 9/10[/h2] I just played the game for very little time so this is what i can say until this moment, but I really loved the style from the first screenshot i hope that it will not suck big time after playing more . For an indie game and the price i got it is really well done and worth the money . If you love Final Fantasy Tactics, Tactics Ogre, or just crave a solid tactical RPG with retro charm, this is a good option. The simple animations are my only quibble, but everything else feels on spot until now. After this fast and small pre-review i can give a 9/10 quite a cute game to have in your library !
An amazing SRPG. This game's best selling point is its combat system. It is classic sword and sorcery turn based squad based combat with a rich class and ability system. It's hard to do it justice succinctly, but there are a huge number of viable builds and possibilities to explore, especially with the DLC that gives you about 20 species of monster and a bunch of extra classes to use. There are a huge number of different status effects as well which both you and the enemy will be using. The AI for this game is phenomenal and surprisingly can make relatively symmetrical encounters challenging. There is some RNG, but there are guaranteed attacks and a general baseline that most attacks hit such that actions feel impactful. Over 100 hours in, there is still more that I could learn about this game, and while there is a lot of class and build identity the balance is shockingly good to the point where I haven't really seen anything that I feel "breaks" the game. It's a long game, although if you don't do sidequest stuff and just blaze through the main game it doesn't have to be that long. The story honestly took me by surprise. It follows a lot of classic tropes and may seem a bit generic, but it picks up quite a bit later on and delivered a couple of really unforgettable moments. Music and graphics are solid. You will probably get tired of some of the tracks eventually just due to the length of the game, but they are good enough that it isn't a problem. The pixel art combat graphics grew on me more and more as I played, especially all the different animations. There's a ridiculous amount of characters and skills in this game that all have their own graphics, and they all look pretty good. The game is chock full of secrets. Some of them are a little obtuse, but they can be very satisfying as well. This is a strong recommend for anyone who loves turn based strategy.
It's alright Plenty of fun tweaking builds to make interactions like cleave + healing per step and running around the map finishing off enemies, but not as much fun reading through story as you can guess every twist fairly early on. The floating of characters in cutscenes kinda takes away any immersion I could get from a rather generic world, but I also signed in for the combat and not the story so w/e. It could use a little bit more room for passives and equipment to alllow for even more fun rather than the moderate approach of "something smart that will fit with the rest of the sentence", I mean everything is right there but you can't use it
Playing on causal and it's still really really hard. The balance is woeful in this game. I've given it many chances. It's not fun and pretty dull. Not recommended. BTW, I played one play through in normal, it was not fun. Tried on causal, seems no difference.
Depois de ver os dois finais, hora da análise. Faz anos desde que me diverti tanto com um jogo de estratégia. Fell Seal é um jogo incrível, que merece sua atenção. Vou colocar os pontos positivos e negativos: + Altíssima personalização de dificuldade; + Várias classes trocáveis; + Recompensa por usar várias classes; + Sistema de nível; + Grande quantidade de habilidades; + Boa quantidade de monstros; + Boa dificuldade geral; + Personalização de personagem; + Vários tipos de equipamentos e builds; + Várias missões extras; + Tesouros e desafios nos mapas; + Ótima história; + Belos gráficos; - Pouca variedade de músicas de fundo; - Sem dublagem de voz; - Tradução levemente falha, mas OK. No todo, é um jogo incrível. ALTAMENTE RECOMENDADO.
Good game. [Too lazy to write a review, and Steam won't let me just do a thumbs-up without text :( ]
Позалипать можно, но звезд с неба не хватает.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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