
Inspired by classics from long ago, help a toy named felix find his owner when a mysterious event takes over the planet
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Would of played through the entire game if I could actually see where I was jumping half the time instead of the backs of walls.
Слишком примитивный и простой платформер, который может затянуть на пару часиков. Собственно, начнём с минусов: Некоторые вещи в игре не имеют коллизии, с лёгкостью в них проходишь; Все ассеты и вся игра нарисована в Paint'е; В каких-то местах один предмет накладывается на другой, тоже самое бывает и с текстурами; Камера поставлена неудобно, так как вваливается в текстуры. Но! Зато видно, что эта игра сделана с душой и что над ней хоть чуть-чуть, да и постарались: есть прикольный маскот, много уровней, небольшой интерактивчик с ключами и монетами, неплохое заполнение уровней предметами, цветочками и прочими деталями. В итоге, оценка этой игре - 5/10
Looks good :D
It's a nice 3D platformer with cute graphics and music. With elements of research and collecting. Its low price is a good offer for lovers of calm and relaxing games. The environment of the game is reminiscent of the Toy Story.
Basic but fun and well designed game
Stuart Little oyunu tadında etrafı keşfe çıkıp anahtarları toplayarak seviyelere geçmeye çalışacağımız eğlenceli bir oyun yapmışlar. Fiyatına göre bir oyun.
I would have been fine with this if it was a free game on itch being a little personal project being finished by a developer to prove themselves. This isn't though, it's a paid game and I was gifted it to share in my friend's suffering and they got their wish. I now want a written apology. This may seem harsh but I'm just being honest. Every part of this game has been aggressively designed to be as mediocre and unenjoyable as possible. Invisible walls are put in completely nonsensical locations to the point that even on the very very few selected routes, you'll bonk off them and have to spend absolutely ages walking back and doing lengthy platforming sections again and again. That's if jumps being eaten, the character randomly lifting off the ground or player momentum being eaten mid jump doesn't get you first. I've even fallen through solid platforms randomly. Collectibles are spread out in over sized levels as far apart as possible in increasingly large numbers in levels that exponentially increase in size. Almost everything appears to have been made with primitive shapes and textures made in paint which would be fine if it wasn't for the fact the dev didn't even bother to work with hitboxes to smooth things over and make the game playable. Even floors, even on the level hub aren't even and force you jump to move from a level entrance area back to the main path. Thematically, the game is set after a rapture but it's really just an excuse for a static, lifeless game. The devs only seemed to realise bounce pads, moving and rotating platforms are easy to implement on the last level and they're not well utilised so the game leading up to that point is just awkward platforming. There's also text boxes scattered absolutely everywhere that are confusingly placed in the middle of the air but activated by walking under them with the tendency of blocking most of the screen. That brings me onto the camera: extremely restricted angles, slow to move with a control pad and it collides with the environment making it very difficult to see anything much of the time. Object render orders have also been implemented incorrectly so perspectives get warped, objects get hidden behind other objects and collectibles in some areas are invisible unless viewed from a perfect place and angle. This was a joyless, soul crushing experience and if I'm completely honest, depression feels more uplifting and jolly than playing this. I somehow cut my finger earlier and it wouldn't stop bleeding, I had a better time. Again, I'd be more forgiving if this was a free game off steam but it isn't. This is a game you make if you follow a tutorial for your first basic platformer project in Unity. You run around, you jump, you collect objects and when you collect them all, the level ends. The core game is a 10 minute project. The textures would take a bit longer as would blocking out the levels but I wish more time was taken looking at the classic platformers already out there and and effort spent on making a tighter, more enjoyable experience. Invisible walls being absolutely everywhere, unclear routes, long resets on a single fall at any place, lack of checkpoints, no gameplay variation, an obsession with time wasting and the most awkwardly set up platforms in existence make for a bad time. I'm not even being harsh here, this is just the experience. Good on you dev for finishing a game project but please don't sell it unless there's a solid game in there. I genuinely wanted to have an enjoyable, chill time with this game and committed to doing a 100% playthrough. I did it but now I need to drink rum and whisky while I stare out a window into the night.
After reading the developer's post-mortem, it pains me to say: I can't recommend this game. The main culprit is the fact you have to find the Intended Route the developer wants you to get a key via invisible walls. Then when you think you've found a way to get to a key, one of these will most likely block you and you have to look around and go "okay....which way do you WANT me to go?" I think it's a bit of a flaw that you worried so much about people going the unintended way to get a key. I think there's a certain kind of joy in finding unintended routes, because it makes the player feel clever. Or at least block a route with a visible thing, and not an invisible one. I like the artistic direction the game has: simple but endearing, and though it took me a while to get the physics of the jumping down, you can actually make some pretty tricky jumps once you start getting the hang of it. I've noticed that some people seem to enjoy this game despite the flaw of invisible walls, so maybe for a dollar, you can too, but I personally can't recommend it.
If Bubsy 3D and Katamari had a disabled child, this would be the result.
Игра хороша, Простой Тайм-Киллер и за такую цену очень хороший выбор, купил игру не заметил как прошло 3 часа, хорошая оптимизация. А теперь о плохом, нету настроек в игре, камера не удобно сделана Рекомендую за 50 рублей, не больше.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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