
Inspired by classics from long ago, help a toy named felix find his owner when a mysterious event takes over the planet
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 50reviews | 78% | — | $3.6K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got an A in sciene because my sccience teaher loves this game.
It's a nice 3D platformer with cute graphics and music. With elements of research and collecting. Its low price is a good offer for lovers of calm and relaxing games. The environment of the game is reminiscent of the Toy Story.
Basic but fun and well designed game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A decent platformer with potential and a few tweaks to make is really something special. Platforming is fun and floaty, and while enviornments are quite chunky, exploring is quite fun. And it doesnt exactly stay same-y for long!
Would of played through the entire game if I could actually see where I was jumping half the time instead of the backs of walls.
Steam seriously needs a neutral rating. By all means this is an adorable platformer really suffers from that first game syndrome. It handles well enough but the pathing for the levels just doesn't seem to flow that well. The explorer mode, that I played first since it seemed like the easier option at a glance, doesn't have much in the way of leading a player towards the goal or even properly communicate what the goal is at first glance aside from the a small hint from the HUD. Retro mode has an inverse of this problem and im left feeling a bit overwhelmed by the sheer number of collectibles and while this may not be a problem itself, the level structure rears its head and and im find myself stopped by arbitrary invisible walls in some of the worst spots imaginable. The music however could use a loop point, Kinda jarring to have it fade out at the end of the track only to come back to the same repeated bars. Overall, just an aggressively ok game and the amount of potential shown here is a good start and can only keep improving.
oh hell nah dawg I want my 2 dollars back edit: thanks developer for giving me a jester award I will think about you when I spend my juicy points
Felix the Toy is very nearly a hidden gem, as the platforming is really a lot of fun and the game world is enjoyable to explore. It's basically the plot of Toy Story but it takes a weird detour at the end. The main thing I don't like about this game is the fact that all the levels are open at the beginning. I beat each level in order but technically you can skip all of that and go straight to the end if you want. The electronic music is great and the game play is generally pretty fun. You are basically finding keys on each stage to unlock doors at the end and progress. The game starts out easy but gets gradually more complex. The final few levels have some pretty difficult sequences and this game as a whole took me about five hours to finish. There is a puzzle element to figuring out what path you need to take to reach the key. You might see the key on a ledge but there is a specific route that you need to take that might start on the other side of the level. There are sadly a lot of invisible walls that stop you if you try to play your own way which is annoying, especially since other indie platformers like "Pseudoregalia" have very fluid motion and the ability to carve your own path through obstacles. All Felix can do is move and jump, and while this restricts the game play it also reveals that the main objective is really just to figure out the routes through the levels. There are no enemies and no combat. I think the game needed some kind of combat element to vary the game play, but even without it this is still very fun to play through and I dig the goofy graphics and intense electronic music.
Felix the Toy's presentation is simple and unpolished, but once you get past that, you'll find yourself in an addictive gameplay loop attempting to find all of the collectables strewn across each level. Some keys are simply challenging to reach but others require you to pay close attention to your surroundings to notice traversable platforming sections. For example, the hidden key in [spoiler]Bowling Alley which is only accessible if the player takes a leap of faith jumping on the dangling globes.[/spoiler] A minor critique of the game design is the generous use of invisible walls as this sometimes breaks the flow of a level. Similarly, some objects will have no collision despite appearing to be solid. This is presumably a product of the game being developed by a single person over the course of two years so it's easily forgiven. Even as someone who has never played the original Toy Story PS1 game, I found a lot to love and appreciate.
Слишком примитивный и простой платформер, который может затянуть на пару часиков. Собственно, начнём с минусов: Некоторые вещи в игре не имеют коллизии, с лёгкостью в них проходишь; Все ассеты и вся игра нарисована в Paint'е; В каких-то местах один предмет накладывается на другой, тоже самое бывает и с текстурами; Камера поставлена неудобно, так как вваливается в текстуры. Но! Зато видно, что эта игра сделана с душой и что над ней хоть чуть-чуть, да и постарались: есть прикольный маскот, много уровней, небольшой интерактивчик с ключами и монетами, неплохое заполнение уровней предметами, цветочками и прочими деталями. В итоге, оценка этой игре - 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2K | 21 | 90% | $4.99 | |
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| $23.4K | 62 | 95% | $9.99 | |
| $198 | 26 | 54% | $0.49 |
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|---|---|---|---|---|
| $3.6K | 79 | 85% | $2.99 | |
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| $3.6K | 82 | 60% | $1.99 | |
| $3.6K | 77 | 78% | $2.99 | |
| $3.6K | 78 | 94% | $3.99 | |
| $3.6K | 171 | 64% | $0.99 |