
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
rate 7/10 for game art and design Harvest every year, feed giant dragon. Apparently, someone believes keeping a huge creature fed feels safer than defeating one that demands a feast…
this is an excellent game. dice, decision making, and finding the line to absolutely broken runs. if you can
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good and relaxing game, the mechanics are well thought out and the gameplay flows fast.
猪脑过载,规则比小丑牌复杂,但游戏的数值又给的很大方。 所以只要找对流派很轻松就能通关,但是没有那种我理解了一切后掌握一切的爽感。 考虑到和近几年的类小丑牌比还是有较大创新的,所以还是给个推荐,但总体还有很多要改善的地方
精神時空光屋
好玩,[strike] 首先我是龙性恋,其次我是龙性恋(不是) [/strike]暴毙狂魔但是非常上头,没日没夜打了三四天,爽玩,胡起来非常爽。龙性恋狂喜!先梦一个自创龙外观环节,要不要考虑一下.jpg
很难爽起来,玩个小点数直接给我烧毁了,那就死
It's harder to learn than Balatro, without providing much more depth. That said it's a fun game with a lot of creative elements that allow the player to pivot and try new ideas during a run.
this game is good but it seems buggy? There's a cairn upgrade that says "adjacent tiles harvest regardless of marks" but it doesn't do what it says. Downvote until fixed >:( EDIT: I have encountered several other bugs, or confusing UI things but ultimately I think the game is worth the price. I think the staff usage UI is extremely confusing (should say drag to a recipe). I also think many of the dies that "activate when X" either feel like they don't happen, or happen in a way that isn't visually obvious what's going on. I also think die color is not well balanced at all. They should probably have 2 colored faces, and any start without a market first is much harder than one with a market in the shop. These sorts of balance issues are all over the place. Still, I like the game and it's cheap.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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