
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To give context as to why I know this game is good. I love board games, but Catan has never been my thing, I find it very linear, so when I first saw the trailer for this I almost brushed it off. Then on a whim I decided to try the demo... before I knew it hours had gone by and I was comboing various different items in a desperate bid to feed the dragon. This adds the level of interactivity/ influence on the board that I think I'd always been looking for in Catan, the art is also fantastic, and I know I will be sinking many more hours into this game
one more run
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
设计很有意思,但是玩下来有几个比较不舒服的点 1、随机性太大,例如开局连续几年没有遇到金币建筑的话会导致经济直接卡死,或是开局几年没有调味和菜谱的情况下很难启动,起码前期经济不足的情况下应该增加玩家的可决策部分 2、难度略高,对于一个新手来说(目前只尝试了在0难和1难的情况下)会出现多局游戏无法通关的情况。我认为在高难可以接受多局无法通关,但是在低难度多次卡关不太合理 3、可以增加倍速功能,目前等待烹饪动画时间感觉有些长 4、查看每回合具体建筑数值,例如每个建筑的底料具体产出量,现在几乎只能自己手动计算 总的来说游戏的想法很不错,有点类似卡坦岛+小丑牌,具体的基本都是一些数值方面的问题,总体来说还是推荐喜欢卡组构建肉鸽的玩家尝试一下
下把一定... 再...再來一把...
[h1] 种田,然后喂饱龙龙 [/h1] [h2] 前言 [/h2] 看到这个熟悉的六边形地图的时候我直接就想到了桌游里面著名的双卡一城中间双卡里的《卡坦岛》,实际玩了之后感觉更像是结合了骰子、建造、以及小丑牌那一套点数计算的一个电子桌游。 [h2] 玩法 [/h2] 玩家要做的就是通过在岛上收获各种食材,然后烹饪做成料理来满足龙的胃口。 每年龙都会提出自己的饥饿值,需要在一年四个季节也就是四个回合的时间里达到那个饥饿值,如果满足就会直接进入下一年。 首先每个回合上来是通过投骰子,可以多次重投,也可以途中把一些骰子拿到结算区固定这部分骰子的点数。 等到最后结算环节,把手上所有的骰子点数两两相加,得出的所有数字进行一次收获。 比如说最终结果是三个骰子2点、4点、5点,那么最终的收获点数就是6、7、9。 在岛上分割成的六边形块里面会有一个初始数字,如果这个数字符合上面得出的收获点数,那么就会获得上面的产出作物。 花费金币可以在商店购买新的建筑放置到边角交界点上,并根据效果对旁边接壤地块、建筑产生额外加成。 等到每回合的烹饪阶段,就会把所有收获到的食材加入到锅里,然后根据选择的食谱产生额外加成,再叠加建筑的增益、精华、繁荣度等效果,最后得出一个乘算的饥饿值。 [h2] 游玩感想 [/h2] 骰子数量很重要,前期先把金币攒起来,然后有了新的骰子位置之后立刻先把新骰子买上,因为最终是看骰子之间两两相加的,一旦多出一个骰子就会多出几个结果,每多拿一个骰子都会产生质变。 等到后面钱多了之后就可以考虑换各种对应自己擅长食谱的彩色骰子了,不过我个人觉得在长线局里更爽的是繁荣骰子,一旦扔到2点用掉就是额外加一年的繁荣度,最后乘算的时候会带来更多收益。 建筑方面的话,神庙建筑里的【每年概率会额外给周边地块加点数】这个效果很强,最好是每个边都来一个,等到加满之后就可以卖掉了。这样子一个点数下去直接触发一片收获,甚至于随便都能全岛满收,对于减少失误方面会有很大帮助。 食谱选择上有集中于某一个产物的流派,也有分散于某几种产物的流派,我建议是配合工具里可以转换地块产物的效果来使用,甚至可以把全岛都转换成单一产物,配上食谱提供额外调味、基础产出那种的就会结果爆炸高。 [h2] 总结 [/h2] 卡坦岛+小丑牌,在有限的六边形小岛上搭建龙的食堂,一旦满足不了龙的胃口你就会死。玩家需要在随机生成的小岛地块上,在交界点处建造新的建筑,配合每年四个季节回合的扔骰子来制作给龙吃的料理。每回合扔出骰子后会根据两两相加得出若干数字,并对岛上这些数字对应的地块进行收获,获取到对应数量的食材后可以搭配食谱来烹饪做出料理。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
It may at times feel repetitive but man, is it satisfying when you hit the dice [i]exactly[/i] the way you want them and the numbers go WHOOOSH. I still haven't unlocked everything so I'm looking forward to more ways to make ridiculous gains or rage as the dice fail to produce anything and now it's my turn to be added to the pot. You'll need to build aroun randomness, eliminating chance whenever possible, though sometimes the game just won't give you a break. Very solid experience overall. + good gameplay loop that is easy to comprehend but doesn't get boring any time soon + pretty graphics that make it easy to understand what is going on + big numbers + sassy dragons - The game is largely RNG-based so sometimes you just lose due to bad luck - Some dice are visually confusing and I need to constantly check what they require for their bonuses.
好玩,卡坦+小丑牌的组合感觉未来很有潜力,希望以后能更新更多机制和内容,不要像小丑牌一样一直没有新东西。
numbers go brrrrrrrrrrrrrrrrrrr and start to have letters. love it
游戏底子不错,但在部分方面,尤其是菜谱设计有待优化。
画风超级棒,趣味性丰富,难度很高
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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