
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si vous aimez Catane, le jeu de société, mais que vous en avez marre de rager parce que vous avez pas assez de chance aux dés, Feed the Scorchpot est fait pour vous ! L'aspect roguelite est extrêmement cool et permet d'avoir des parties variées, on a envie d'essayer plein de builds pour pouvoir faire le meilleur score possible. De plus, la DA graphique faisant penser aux enluminures est très belle et originale, ce qui est un gros plus dans le jeu (et on peut pet le dragon) ! Une très belle découverte, allez, j'vous laisse, j'ai un dragon à nourrir moi ! [url=https://www.twitch.tv/nuagedemots] NuageDeMots [/url] ~ [url=https://indiestogether.carrd.co/] Indies Together [/url]
没有任何提示,直接烧三个最多的数字,真就这么巧呗?
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Catan + Balatro = Feed the Scorchpot = Addiction
Addictive and beautiful. Everything is so satisfying. When you roll the number you just need, when you duplicate markers, and most importantly when you see the numbers multiply.
游戏的设计很好,但是运气成分占比太严重了,地图初始数标的排布、开局刷到的食谱就决定了前期能否玩的舒服,然后中期商店能不能roll到需要的骰子跟建筑也是要看脸(例如想买某个建筑结果100多块D完都D不出来),乃至于每次掷骰丢出来的点数(例如一个骰子连骰出3次一样的点数导致拿不到需要的数标),这些元素无一不需要运气,玩家的运营反而显得不那么重要了,实在有点难评了。
Love this game
小丑牌加卡坦岛,非常好玩。但是感觉3级农庄和其他建筑比都还是有点弱,感觉有些还是需要平衡一下
非常有意思和创意的独立游戏。 唯一的小缺点就是会有些卡顿,几次维护后应该会好转。
nice!
It reminds me of a single player Settlers of Catan, only with more multiplication and less ruined friendships. It makes my inevitable death by dragon fun to achieve.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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