
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
类似小丑牌
好玩,入门有点困难,但是了解后很上头,但是每次重新开始刷菜谱有点折磨,希望制作组能加个历史记录功能
好
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played one full playthrough and did not enjoy it. I'm a HUGE Catan fan. Have at least 1,000 games under my belt across all the expansions and base game. This seemed like a shoe-in for being a hit with me. But the Catan-like nature of the board really becomes quite pointless and ultimately is just a Catan-shaped map. By the end of my run, I was rolling basically half the numbers on the board, filling up my coffers with bajillions of food. It trivialized the Catan-esque experience of hoping your number rolls. I would've much preferred a game that focused on a few dice rolls that could be designed to hone in on specific numbers, rather than a dicegasm of overwhelming randomness. The recipes felt underwhelming and point acquisition in general felt just meh. Even as I hit HUGE combos, vastly exceeding what I needed to get, I just didn't care. And when I play Balatro, hitting those jackpots definitely feels good. It doesn't here. The buildings are the biggest part of the Catan experience that feels good in this. I really enjoyed playing with the combos and synergies of putting them on the map. That carried the majority of my playthrough. They were clever and the upgrades were interesting enough, though some were quite underwhelming too, like "+1 build limit" upgrades. I get their purpose, but they came up way too often. I absolutely love the vision of what went into this game, but I could not find the fun in it and for me, as a massive Catan fan, that was a huge shame.
无斧之王
只要不玩标准卡组,这游戏太好玩了
Très bon mélange de Balatro et de Catan.... Le hasard est parfois dur à vivre mais c'est le jeu... La DA est particulièrement sympathique... J'attends de voir ce que le jeu propose ensuite !
J'adore ! Si vous aimez les roguelikes et les jeux de plateau, c'est le mélange parfait !!!
It would be unfair to give this game a negative review, as it can for sure be fun! It was just a little too slow for me. I am sure many people, who like board games and min-maxing at incrementals will love this!
the game is great! the art is cute, don't miss the cat on the recipe page in the codex :) it feels a bit too random, maybe some more balancing needed, but I definitely can recommend it!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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