
An incremental unfolding game about feeding fuel into a reactor. Combine elements to produce energy, unlock exotic technologies and explore a strange galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 26 → 1.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Jul 19 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Feed fuel into a reactor to generate energy.
Upgrade your tools, unlock exotic elements and discover powerful combinations.
Uncover the true purpose of the reactor and change your destiny.
Strategic gameplay with layers to unfold.
Hypnotic visual effects.
Prestige-style looping gameplay elements.
Intriguing storyline to unfold with multiple endings.
Genres
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
stores 5 qd of resources, says they will be released while pump works. activate pump. get less than 1 qd of resources. liars. for note, you need more than 15qd stored to get just about 1ish qd. "warp energy drains 1% every 5 seconds." NO! warp energy emptys TO 1% every 5 seconds. draining whatever I can gather when crap goes dormant every 5 seconds doesn't mean you get to keep it.
Below-average idle game. Wonky economy and very little gameplay variation.
Its a short but sweet game. The progression feels steady and the different ways to make energy also made it a lot more fun. Overall, I would rate this game a 9/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feed the Reactor is a game that respects players which in and of itself in the modern age a blessing especially in the idle scene. Where so many others are content on bogging the game down with a bunch of artificial time wasters like prestiging all the way back to the beginning. With the caveat being you get 50% more stuff, wow how he do that?? Instead the Feed the Reactor delivers a more compact experience with the involvement of a lot of interesting ideas. There is a actual narrative you can follow with multiple endings, a minigame, permanent unlocks outside of prestiging. What I think was most interesting is how Adam Travers took something that on first play I went "this won't keep me here for more than a few hours without getting boring" but all credit to him I can't say that it did. A really clever trick to help this is well obviously automation as most idle games. But the ability to make a recording of what fuel your input I thought was a smart play, allowing players to get more creative with combos without having to mash the fuel types to get the desired outcome. It also built upon itself, this isn't a wide pool like say Digseum, there's some real meat on this game. I do have complaints however like I think the story could of been explored better as well as the planets but all of that ties into funding issues as this is a independent developer and I really do wish he is able to make more money from this as I would of really liked to see more interactions with the planets and the in game societies.
Compared to other incrementals, I particularly enjoy how this one embeds a storyline with different endings, Combined with a pixel graphic style, the screen is not an eyesore to look at when you're looking to grind out the game. The sound and visual design was like being in an arcade trying to beat space laser. A good all-rounder incremental for those who are into space. However, do keep in mind that you may have to pay extra attention to what each upgrade does. I found myself a bit confused on what research to prioritize because there's plenty of terminology to keep track of. The playtime I have now is the time it took for me to PG the game. This is short for those who are maximizing their efficiency. Otherwise, this incremental may take more than 3 hours to fully complete.
Enjoyed this short incremental. I didn't particularly pay much attention to it. It was just there while I was doing other stuff in the background. It's done its purpose very well. It takes about 3 to 4 hours to 100% it. I recommend
Cool stuff!
If you get it on sale there's worse ways to spend an afternoon, but it doesn't explain stuff overly so prepare to learn as you go.
Гра на 5-9 годин, на знижках нормально, але хотілось би контенту побільше
almost 4 hours to 100%
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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