
A short active incremental game. Send skeleton villagers with sacrificial offerings to a growing space rift. Feed the rift in exchange for essence, unlock different offerings and their upgrades - all for the sake of more essence.
Modeled estimate, not a reported figure. How we estimate →
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About
Feed the Greed is a short, minimalistic incremental game about tiny skeleton villagers sacrificing creatures to satiate their greed for essence.
Can be finished in one sitting
Takes about an hour to a few of hours to finish depending on your choices, strategy and playstyle
Intended to be played actively
Two endings

Assign villagers to different buildings, generating offerings to be sacrificed to a mysterious space rift.


As your villagers lead the offerings to the space rift, it rewards them with essence. Providing enough offerings causes the space rift to grow, granting a pure essence.

Use pure essence to build different buildings, which will produce better offerings, accumulating more essence faster.

Use essence and pure essence to improve your offerings - like higher essence yield or unique effects. Some upgrades allow offerings to interact with each other, creating unique effects.
(Pixel Font: Adventurer by Brian J Smith - CC-BY)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
quick n cute, i had a good time
Overall a decent little game and I enjoyed it. I would recommend it for fans of clickers/idlers. If I were to make a few suggestions it would be: add a essence/min visual, increase the content between ascensions as it gets a bit samey, let us skip the whole cutscene and stats between ascension. A good game, worth picking up.
An adorable, yet very short game, with a feel like a cross between Gnorp analogue and Tower Wizard. Well worth the $3 on my end.
It's engaging while it lasts but there's sadly just not enough content here. I beat the game in 80 minutes and there's really not much to do after. Left it running another hour for a timesink achievement. The buildings only mildly synergize with each other and runs end too quickly. Feels like there should be another layer of gameplay added on top.
Good game.
The progression feels steady as you unlock different offerings and purchase upgrades to increase your overall yield. It has a great pixel art style that fits the somewhat spooky theme perfectly, making it a great and relaxed idle experience to just zone out with.
Awesome incremental
Short but nice
Ok, rapide et facile. pour le prix c'est ok !
Simple and easy. The clicking made me assume that all navigation was done with a mouse so I wasted two hours of the game before even trying arrow keys so that's a negative. Other than that a chill one night stand.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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