
A short active incremental game. Send skeleton villagers with sacrificial offerings to a growing space rift. Feed the rift in exchange for essence, unlock different offerings and their upgrades - all for the sake of more essence.
Modeled estimate, not a reported figure. How we estimate →
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About
Feed the Greed is a short, minimalistic incremental game about tiny skeleton villagers sacrificing creatures to satiate their greed for essence.
Can be finished in one sitting
Takes about an hour to a few of hours to finish depending on your choices, strategy and playstyle
Intended to be played actively
Two endings

Assign villagers to different buildings, generating offerings to be sacrificed to a mysterious space rift.


As your villagers lead the offerings to the space rift, it rewards them with essence. Providing enough offerings causes the space rift to grow, granting a pure essence.

Use pure essence to build different buildings, which will produce better offerings, accumulating more essence faster.

Use essence and pure essence to improve your offerings - like higher essence yield or unique effects. Some upgrades allow offerings to interact with each other, creating unique effects.
(Pixel Font: Adventurer by Brian J Smith - CC-BY)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这么短???还不如一个demo!
a little weak, but shows some clear Gnorp inspiration and it's cheap enough that I'm not too upset about it. Decent little incremental though it doesn't change the genre.
i liked it but too short
Gameplay loop is overly simple Achievements encourage different playstyle but doesn't add anything to the game, only drags on instead
Very nice little game.
cool little game. quite short and gets a little repetitive towards the end but still fun
A really nice starting point from this small team. It is a simple game, but shows a lot of potential. I finished it in less than 3 hours after being asked to check it out, and here are my thoughts: - I really liked the art style, atmosphere and music. It gave me a Diablo 1 feeling. - The beginning was a bit rough: a short tutorial would be nice, at least to demonstrate the basic mechanics and how to assign villagers to buildings and start up production. - The zoom effect is cool. - The concept of a run and the pure essence being carry-over progression was not super clear. At one point my game got flooded by the portal and I had to start over, that was unexpected felt like a bummer. - Starting over did not feel exciting since every run is identical. - Once I got the hang of it, making numbers go up felt quite fun. - Building upgrades and the synergies were fun, and it felt like something that could be expanded on. - It would be nice if you could automate upgrades and just select one thing to continuously upgrade. - A quick production menu on the bottom right would be nice to not have to scroll and click around a lot. - I liked that you were rewarded for playing actively by speeding up production or units. - I would have liked to see the current run stats somewhere and not have to wait until the end game screen. I really like the concept and the world, hoping to see more of this.
Very short, but fun idle game. Doesn't have much depth to it but does offer a few ways to reach your goal. Nice for one evening of chilling and watching a horror from another dimension slowly get stronger as you try feeding it different things.
Fun little game, worth the price!
Almost 4 hours of fun. I really like it but, it could be longer, with somekind of meta progressinon.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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