
A short active incremental game. Send skeleton villagers with sacrificial offerings to a growing space rift. Feed the rift in exchange for essence, unlock different offerings and their upgrades - all for the sake of more essence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Feed the Greed is a short, minimalistic incremental game about tiny skeleton villagers sacrificing creatures to satiate their greed for essence.
Can be finished in one sitting
Takes about an hour to a few of hours to finish depending on your choices, strategy and playstyle
Intended to be played actively
Two endings

Assign villagers to different buildings, generating offerings to be sacrificed to a mysterious space rift.


As your villagers lead the offerings to the space rift, it rewards them with essence. Providing enough offerings causes the space rift to grow, granting a pure essence.

Use pure essence to build different buildings, which will produce better offerings, accumulating more essence faster.

Use essence and pure essence to improve your offerings - like higher essence yield or unique effects. Some upgrades allow offerings to interact with each other, creating unique effects.
(Pixel Font: Adventurer by Brian J Smith - CC-BY)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The art and music is lovely, though it gets rather grindy towards the end with no real gameplay variance. There aren't a significant number of upgrades/meta progression like some other incrementals. However it is priced appropriately. 100% in 4 hours.
a little weak, but shows some clear Gnorp inspiration and it's cheap enough that I'm not too upset about it. Decent little incremental though it doesn't change the genre.
i liked it but too short
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $82.8K | 279 | 84% | $6.99 | |
| $576 | 6 | 100% | $2.99 | |
| $418 | 4 | 75% | $2.99 | |
| $313 | 12 | 25% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8K | 193 | 93% | $2.59 | |
| $8K | 97 | 61% | $2.99 | |
| $8K | 113 | 92% | $4.99 | |
| $8K | 186 | 92% | $2.99 | |
| $8K | 380 | 61% | $0.99 | |
| $8K | 380 | 63% | $0.99 |