
Feartress is an idle RPG where you gather resources, build structures and hire workers and armies to help you succeed in battle and take over multiple dimensions.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice concept but the game plays very slow and is limited in that you are stuck until you defeat a square so you can build another building. The gameplay is basically that over and over until you beat an area then you just do it over again on the next platform. I got an achievement for beating an area in less than 4 hours. You heard that right, it's an achievement to beat something in 4 hours. With such little gameplay, each area should take 20 minutes, and yet it easily takes multiple hours to do nothing but wait for resources to build up. Also, to my knowledge, it doesn't count up when you're not in the game, so you can't get the benefit from typical idle clicker games. 3.4/10.
I like the general idea, and the presentation isn't bad at all. But the actual gameplay loop is the worst kind of incremental/idle: babysitting. The game effectively plays as "buy something. Figure out the next thing you want to buy. Come back in 3 minutes." And it's uniformly that way- the game is balanced in such a way with resource caps that you can't get ahead by idling too long, but also can't ramp production meaningfully. The game isn't even BAD exactly- but I'd probably recommend cookie clicker before it.
A great passive game. If you ever played an online slow build game and wanted no microtransactions, this game is for you. You can just have it on the spare monitor while you work. I'm looking forward to updates and additions as this game continues to be worked on.
So effing slow. So effing painful. This game is like watching paint dry.
The game is OK, but there's a big bug that every time I close the game, I cannot launch it again. It seems that I'm not the only person encountered this problem. -------------------------------------- this bug is fixed.
69 hours. nice
I want so badly to like this game--it's a great concept and the artwork is charming. There's a lot of potential here. But the combination of buggy gameplay (for example, unlocking the alchemy book but no poison units), sluggish pace, slow rate of autosave, punishing RNG and complete absence of offline gains adds up to a bad time. I'm open to revisiting this later in the beta but for now, skip.
I liked this game a lot on World 1, by the time I completed World 2 I am starting to get bored, nothing new to experience.
New updated review: Hey look an update finally, keep them coming. Updated Review: Seems like the developer didn't find the initial success they were hoping for on release and this EA title is dead in the water aside from a bug fix here and there. I loved the look of it but if it's not actually going to get developed further I have to change this to a thumbs down. Prior Review: A very interesting take on an idler and a town builder. It's brand new and will have improvements made but even in the current state (no SFX and still being fine tuned) I am having a good time. Great price point!
The game itself is really entertaining and a good concept to try and make city builder into a rougelite/idler hybrid with a lot of promise but ultimately is too slow to be something you would be actively engaging with but requiring just enough upkeep that if you walked away for more than 5 minutes it'll feel like you are wasting time instead of making progress in the game. Couple that with no obvious boost after the first level beyond the shop with ever increasing prices and the game doing basically nothing without player interaction the game feels like its stuck in a spot that will be difficult to fix without completely redoing the entire premise to push it just over the edge into a truly great game. Its not an expensive game so if even after that you are still considering buying it go for it but ill have to pass on recommending to friends.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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